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A jam submission

HighRollerView game page

HighRoller is a short atmospheric tilt maze puzzle game with tight controls and a simple art style. Give it a try!
Submitted by RailgunZx (@RailgunZx) — 3 minutes, 22 seconds before the deadline
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HighRoller's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#443.6913.691
Theme#663.8543.854
Overall#943.5373.537
Game Design#1113.5453.545
Graphics#1163.7073.707
Fun#1163.5043.504
Innovation#2632.9192.919

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 89 to 70 of 109 · Next page · Previous page · First page · Last page
Submitted(+1)

Pretty fun game! Controlling the table with the mouse is nicely implemented.

Submitted(+1)

Great game! The menu is oddly mesmerizing, The controls might make more sense if it was on mobile but other than that, I felt that the difficulty was too hard just like how it should be. 

Submitted(+1)

Great job on bringing one of my most hated board games into life! :D

In all seriousness, the game is really good. Like REALLY good. The controls are a bit awkward, but hey, that's the charm of it. Fantastic job!

Also is it just me or does the ball look like health potions from MCoC? :D

Submitted(+1)

Hey! I like this game but it's way too hard. I spent 20 minutes on the first level and only got to the second one because of bug (the ball was in the middle of the level but the Victory Screen appeared). Anyways I like it - the graphics are nice, the music is not annoying and it fits the theme well :)

Submitted(+1)

The menu looks very good and the graphics and the sounds/music are nice. However for me the game is just too hard. The holes are placed too close too each other, and the controls feel a bit unresponsive, probably because the you first turn the playfield, and then the ball has to react to that so I kind of feels like ice in platformers. Also, at first it isn't really clear that the purple circles were holes. 

I make the game a bit easier and if possible make the controls more responsive, and it would be cool to play on mobile with tilt controls. Kind of like those wood boxes with a little metal ball in it where you have to avoid the holes and get to the end I used to play as a kid, but on mobile.

Submitted(+1)

Nice implementation of the concept!  I liked the feel of the controls, they seemed good to me.  Nice sound effects on the rolling ball, great music!

Submitted(+1)

I honestly kept staring at the menu screen for like two minutes!!It was so satisfying.. I'm really glad I got to play this gem..The only issue was with the controls..But I think it could do amazing on a mobile..Please make a mobile version of it.. Good Job on making this :)

Submitted(+1)

Visuals and Sounds are great. Liked the gameplay too but its hard for me..

Submitted(+2)

I think visuals and sounds are good. But the game needs to be slowed down (easy mod :)).

Submitted

Good work, a little hard but I enjoy it! Rated

Submitted(+1)

You were right , it is tough !, but i enjoyed it though!

i also rated it :)

https://itch.io/jam/brackeys-3/rate/574177

it would be great if you can rate our game too :)


Developer

That looks cool I'll definitely be playing your game soon!

Submitted

I will be waiting for your feedback :)

i would love to know what do think about our game :)

Submitted(+1)

Rate for Rate done ! I actually had fun playing yours, hard tbh!

here check mine, looks like u haven't!

https://itch.io/jam/brackeys-3/rate/574293

Developer

I've rated yours already, it was interesting! Thanks for playing mine

Submitted(+1)

i really like the concept, it will be even better if i could play this game on mobile devices. But i dunno maybe it just me, coz i always died on level 1, maybe make it easier on first stage. But beside that the game, the music and also the controls is feel goo. nice job ;)

Submitted(+1)

Loved the music, kept me calm while I died a million times! The tone and graphic aesthetic you've chosen is really nice and consistent too. I felt the difficult increase could have been a bit more balanced, but still had a good time.

Submitted(+1)

I'm calm and simultaneously stressed out lmao. The music and graphics are delightful. The gameplay requires very precise movements, but I didn't really feel cheated much; maybe just a bit more friction or control would be nice as I felt like I was lacking that sometimes. It could be that my mouse sensitivity is just innately too high- it'd be dope if you could port this to mobile and use a gyro!


How did you end up doing the map rotation with ball bit? Any matrix magics?

Developer(+2)

No matrix multiplication, but there is a bit of magic. I originally just applied rotation to the floor to get the ball to roll. but I felt that Unity's physics were just a bit too janky. The ball never really felt good. Also, it was completely broken if you moved the platform too fast. My solution to this was to fake the whole thing. The floor doesn't move at all and a force is being applied to the ball with a strength dependent on how far you moved your mouse. Then I just simply tilt everything else so it looks like the floor is what's moving. The holes are also fake. It's really hard to cut holes in a mesh, especially if I want to adjust where the holes are all the time for balance purposes. My solution was to use a shader for the holes and a trigger collider. The ball plays an animation of it falling in when the trigger is entered. Anyways, thanks for playing!

Submitted(+1)

yo, das clever

Submitted(+1)

little hard and controls are wonky a bit but great game overall! :D

Submitted(+1)

Very calming and fun! Just a bit too hard at some parts. When the holes get blocked with that turqoise color, indicate to the player a bit before they get unblocked again that  they get unblocked (e.g. let them blink for 1 second)

Submitted (1 edit) (+1)

I love these types of marble games, and this one has really relaxing music and nice graphics. I think the first level is too difficult for being the first level, and you could make them really simple at first and gradually increase the difficulty of the challenges. I also agree with some other comments that the collision mask of the holes could be smaller, generally it's a good practice to make the obstacles collisions smaller than they appear. Overall, solid work!

Submitted(+1)

Excellent game, maybe too diffiult in some parts but great game overall.

Submitted

The controlls feels a little weird at first but then i started to manage it better. Good game the idk but it reminds me of the bonus levels on sonic

Viewing comments 89 to 70 of 109 · Next page · Previous page · First page · Last page