Thanks for rating. :)
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Thinking what to write feels good, actually.
It's a diffrent way to solve puzzle by writing.
It'll be game if you add some sound effects and musics and also expand the story and world.
I think when we type wrong command, the game warns simply by text. Because otherwise command line looks very crazy when we type so many wrong commands.
Also i think when we press a button like TAB the game complete the important words automatically. E.g. In the coffee room: if we wrote nothing and pressed TAB, game would type drink.After that If we pressed again, game would type coffe.(We use it only when we stuck of course.)
Controlling bottle feels good.
There is no problem with art and sound. They are also good. I think you can keep your work like this.
I have some gameplay feedbacks: I think the game need auto slow motion (when we are really close the bullet) and it is simple but maybe smaller play area will be better.
Lastly , yes, it matches with theme :)
I think it need to be game.
This is my favourite game in the jam.
Game design, innovation, graphics, sound, compatibility with theme is very good.
If some more funny elements will be added, it'll better to play.