Super fun game! The intro is pure gold. And I really like how you balanced ammo, health and player size, making you easier to get hit the more ammo/health you get.
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Destiny's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #314 | 3.441 | 3.441 |
| Enjoyment | #336 | 3.647 | 3.647 |
| Overall | #506 | 3.343 | 3.343 |
| Gameplay | #616 | 3.176 | 3.176 |
| Visuals | #668 | 3.529 | 3.529 |
| Innovation | #669 | 3.029 | 3.029 |
| Theme | #716 | 3.235 | 3.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A single tab of butter risks all of himself to regain his fluffy throne, a biscuit ... its destiny.
What code and assets did you not make from scratch during the jam (if any)?
I used CC0 license background music from freesound.org and a few open source pictures from Wikipedia. All other sounds were recorded by myself. Additionally all the models and code were created by me.
How many people worked on the game?1
Comments
Hahaha! Super funny intro! I liked the mechanics and the visuals! And some nice biscuit history! Good job!
Wow, this was awesome! I appreciate that butter is used for both ammo and health, and the player getting bigger is a nice touch as well :))
funny! fun game play -- I wish there was a way to interrupt the intro, it's cute, but damn it gets long after the first time :-) Great entry!
People put gravy on biscuits!?
Really well made game, the resource management aspect with health/ammo was nice.
A few aspects feel a little difficult, specifically getting hit by the salt shaker does an alarming amount of damage, but then again I also beat the game in one attempt so overall the balance isn't that far off.
Great work!
This was a very fun and polished game! I can see that a lot of passion was put into this game to make sure the user has the best experience possible.
A minor nitpick I had with the game was the theming. In the story, you are risking your life to get the biscuits, but in the gameplay, there really isn't any risk elements (dying isn't really considered a form of risk unless there may be luck elements or choices for the user involved).
Fulfilling the theme in the story is a bit weaker than showing it through gameplay, however it still works! Following the theme too well really shouldn't be the main focus, as we're just trying to make a good game.
The art is nice! I like how the butter gets bigger with more ammo, nice detail. The intro cutscene was also very well detailed with a voiceover, awesome way to show the story.
The gameplay is quite good and simple, I like it. Shooting and dodging enemies is a pretty good recipe for an engaging game.
The final boss is quite challenging but still feasible, definitely quite a spike from the part before it. Very good boss 👍
Incredibly polished game! Good job.
Wow, this is very well made, especially the Intro. The salt-shakers were a bit too harsh, they take like half your health when they touch you, or is there a trick to know which stop and which will fall to the bottom of the screen?
I loved the intro. The main game was solid as well. I really liked how the ammo mechanic worked. the visuals were great as well. This really felt unique.
I've only played the game once so far and I have to say......... I'm shocked..... I'm absolute awe of the starting intense cinematic scene, it fits the game perfectly it sounds great (you have a very smooth Narrator Style voice by the way XD) and the history the voice sets up the tone for the rest of the game perfectly it's a really good and as for the overall game play it could have been made a little bit realistic to fit in with the into cinematic or it could have been given a slightly old school black and white tv screen VHS effect or something like that if modeling is not your forte but even then mechanics while basic and simple are really good one bug that I did notice was that the butters that you collect sometimes spawn inside of obstacles and there isn't much room to maneuver in the left or right and it could be increased but other than that this is a great game love the art love the style love the dialog and considering the aspect ratio of the current game in the browser this could very easily be ported over to mobile and if the controls are fine tuned this could end up being a great mobile game :)
Rated: 10/10
Also feel free to try out my game Racookie Heist as well, its not very polished or optimized but i did work really hard on it and it would mean the world if you could try it out :D
Awesome game, The ammo system where you get smaller the more you shoot is really cool and the Fallout parody intro was pretty funny
Wow! Good job! My favourite part was "Breakfast, breakfast never changes". Legendary intro cutscene. 10/10.
Now this is some chaotic humour, great stuff! Impressive work in the short 7 days you had, especially as a solo dev! The gameplay is also quite fun, although it was a little easy. Thankfully, the bossfight upped the difficulty and was quite cool (although I'm pretty sure that was smoke, not gravy, but it was certainly well-animated!) But seriously, this game is oozing with personality, epic work!
Good job! the music and sfx are nice, doing story in a jam is brave so goodjob, the visuals are rough but it’s understandable for a solo run, overall nice job
Love the narrative voice and the sound effects. It could get even better with improved visuals. The boss’s second phase was waaay harder than the first lol.
I liked this game, especially the narration and cutscene. There are good sound effects and visuals; however, I didn't understand how this game fits the theme




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