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PatoMack

43
Posts
A member registered Jul 31, 2024 · View creator page →

Creator of

Recent community posts

Great job on making both mechanics (ship and action brawler) work so good. The art is crazy, and really creative and different!

Awesome stuff! I really liked the puzzles and the movement mechanics, the game feels really good to play. And the visuals are incredible, aesthetically super cool. Great job!

I like the idea you cooked up here! The pixel art is really good. And with some UI touch ups and more time to find and converse with the rulers I´d really love this game. The writing is very fun and it´s clear you´ve worked very hard to make this. Great job!!

Thank you so much for playing!!! Glad you liked GAMBLING and ANCIENT GREECE as much as we do :)

This shit was so funny, I literally laughed out loud playing it. Amazing gags and great ways of turning humour into mechanics. There´s so much polish and the game flows so well, you wanna keep going forever. Keep building on it! More mini-games!

Thank you for playing!! And for your super kind words :)

I also had some trouble playing the game. But the art looks really good! Maybe some more player onboarding and working a bit more on the UI could make the game more accesible the first time you play it, but great job anyway!

Nice game! You perfectly captured the theme of the Jam, and the amount of work you put into this really shows. After playing Outer Wilds I was craving that jet-pack action to get a higher view of the planets and get around faster, but they don´t feel too large to go around on foot. You should keep building on it and add further mechanics, SFX and more! There´s a lot of potential here.

Thank you for playing! And for such words of praise :) We´re glad you enjoyed it.

Great idea and really good execution. There´s a lot of polish and the game feels really good. You nailed the typewriter mechanically (no pun intended) and the tutorial is one of the best I´ve played in a Jam game.

Thank you for playing our game! Thank you for your feedback and your suggestions (they´re really good). I agree that player onboarding could be polished, and that the complexity of the game can be a bit daunting at first. I´m really glad you stuck with it and set such a high record!

Super fun game! The intro is pure gold. And I really like how you balanced ammo, health and player size, making you easier to get hit the more ammo/health you get.

Great game. Really easy to get into, and quite addictive. Visuals and sound are perfect, and it´s just a very polished experience overall. Had a lot of fun with it!

Probably the most on-theme game I´ve played. Simply fun. Really nice visuals and great animation! It would´ve been cool to have some music or SFX.

Incredible amount of polish and production value for a Jam game. It really does feel like a full release. Congratulations on getting so much done in so little time!!

What a cool concept! And great art! Congrats!

Interesting game! Couldn´t figure out bot´s trust level, so ended up kinda randomly keeping and sharing until I won. It was fun!

Damn, everything about this game´s so good. It looks and sounds great. And the gameplay is really addictive. I lost my house! But no regrets… Next time I´ll hit big :)

Thanks for playing! And GGs!! :)

Game is so fun and SO POLISHED. Congrats! Loved the art style, the music´s great, and the idea AND execution both are excellent. Great job!

Thank you for playing! And I agree 100% with your criticism. We would´ve loved to create a good tutorial for the game, but we didn´t have the time to get it done.

Nice game! I liked the mechanics and physics and it controls really well. Some music and SFXs would be nice, but the game has a solid foundation to build upon. Good job!

Thanks for playing! Glad you liked it :)

Thank you for playing!!

Great game! Mechanics are really well thought out and implemented. It felt really smooth once I learned what each button did, and the AI is sooo good!!! Amazing job!

Thank you for playing, Josh! Great work on Greedy Pirate btw!

Very nice! At first the throwing felt a bit finnicky, but when I started to get the hang of it and had to throw the chest quickly to avoid dying (from lvl 2 onwards) it felt really good. Some sort of way to better control the power behind the throw would be neat, because it can be a bit inconsistent, but it works well as is!

Music could be a bit higher volume from the get go.

What a lovely game! Super easy to pick up, and the visuals and music are just beautiful. Great job!

Thank you for playing our game, Spook! I agree! There is a lot of room for improvement. But we´re glad you liked it (and thank you for the bug report ;) )

Thank you for playing! We´re so happy you liked our game. And thank you for your words!

Great game! I really liked it. Chess fans will love this, it plays so well and everything is so clear. It gets really frantic with the time restriction!

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Great idea, and amazing execution! Everything plays so good! I could play this for days.

Wow! Incredible visuals and audio. The character art and animations are beautiful.

Nice game! Really love the Art, and how you implemented the theme into a cool concept and gameplay. Great job!

Nice game! Really love the Art, and how you implemented the theme into a cool concept and gameplay. Great job!

Thank you for playing! Glad you liked the art :)

This might be the cutest game I´ve played in a while. It´s also sooo fun and you nailed the controls and the physics. Music and sfxs are also really nice. Can´t understand why other games don´t feature a Bark button. It´s ESSENTIAL.

Thank you for playing our game!! And for the great feedback.

Just played Come, Biscuit. It is SO fun and charming. You did an amazing job yourself!

Thank you for playing! We´re glad you liked our game :)

And thank you for your feedback, it helps a lot!

I made it to the final boss! But got dunked on :( But seriously, really fun game! Some music would´ve been cool.