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A jam submission

Mind the rulesView game page

A psychological horror game focused on "Rule-based Horror," made for brackeys game jam2025
Submitted by Joychu, jaywang1999, 齐子澜Qizilan — 9 minutes, 6 seconds before the deadline
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Mind the rules's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1683.7383.738
Overall#2403.5873.587
Visuals#2523.9763.976
Theme#3003.5713.571
Audio#3163.4523.452
Gameplay#3973.3573.357
Enjoyment#4933.4293.429

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
"Nothing Can Go Wrong.." – A Rule-Based Psychological Horror Game
Mechanics: Rules as Both Limits and Clues
Our game is built on urban legend-style rule-based horror, where strictly following the rules keeps you safe. These rules define what can and cannot be done while also guiding puzzle-solving.
A unique feature is the trait-based rule selection, allowing players to choose rules that shape their experience. Each choice affects their interactions, vulnerabilities, and survival strategies, making every playthrough different.
Psychological Horror and Narrative: The Fragility of Routine
Life feels stable—until it isn’t. The protagonist is commuting as usual to Bankston Station when a small mistake shatters their routine, pulling them into a twisted world.
Every step forward forces them to face their past and guilt. They once believed that as long as they followed the rules, nothing could go wrong—but reality proves otherwise. The game explores how one irreversible mistake can trap you in fate’s grasp.

What code and assets did you not make from scratch during the jam (if any)?
none

How many people worked on the game?
3

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Comments

Viewing comments 26 to 7 of 38 · Next page · Previous page · First page · Last page
Developer

Hi players!

We just discovered a bug in the game that may make it difficult to solve the puzzle as intended. We sincerely apologize for this.
We'll try to fix the bugs, but it seems that we can't upload a new version of the game. So, if you encounter any issues while solving the puzzle, please feel free to refer to this document!

https://docs.google.com/document/d/1VkMCOZvMO6lfeSD3jdJqjPj27_7UStqbXy37rBIVRQQ/...

Below are the two main bugs: 

  • The assets of the staff notebook (blue) in the staff room are incorrect, and some of the information is not in the right place.

  • The departure board in the game can only be interacted with once . Ideally, you should be able to view the information at any time because it is crucial for solving the puzzle.
Submitted(+1)

You really were in point with the phsycological horror! I had this wierd feeling  of spook all the time. Nice sfx and visuals! Great Job!

Developer

Thank you!

Submitted(+2)

The eerie atmosphere done by the sound and art is great! 

It would be good if you can bind "close" button to Esc or any other key, it's much more convenient not to use the mouse

Developer

We'll report this to our programmer!

Submitted(+1)

Very nice game with an intense atmosphere and nice visuals/audio! Insane that you have developed such game in only 7 days!

Great submission!

Developer

Thank you for your comment!

Submitted(+1)

Great game! Nice story and nice visuals!

Developer

Thank you!

Submitted(+1)

Wow, really nice art, everything looks so smooth. I liked atmosphere, it's lile you always under preasure(silent hill like). 

Here some bugs and thoughts that poped up while playing. Hope it helps, but think of me as a stupid player that plays your game at 3am. (might no need to read everything next)

windows 11, res: 2560x1440

bug: wall texture snaps or something when you move to the door. You can reproduce it by walking near door up and down

image

thoughts: why can't i pick up this information in items? I have a strong feeling that I will need it later and I don't want to remember it or run back and forth for something that makes sense to pick. 

image

thoughts: Also it seem like there a two items. But it seems there is only one. Also it's brown, but when i open it, it's blue, hmm...

image

thoughts: Why can't i open display with platforms again? But I can look at map again

thoughts: Shadows tend to make a party, in that case they drain sanity insanly fast. it gets worse if you are reading at this moment.

image

thoughts: Why do I need to pick more rules? 0 is not less than zero I wont pick any then. (why is it shown then on first run)

bug: button disapears here (if too close)

image

thoughts: after i pick up badge text starts to appear before i close it. Possible could not read it

Btw, for not I just need to go to right platform and thats it? or i'm missing content?

Developer (1 edit)

Thank you for your detailed comment! Sorry for the late reply. We've encountered some bugs recently, and some of them you already mentioned. We also wrote a detailed puzzle walkthrough if you're interested.

https://docs.google.com/document/d/1VkMCOZvMO6lfeSD3jdJqjPj27_7UStqbXy37rBIVRQQ/...

There are two bugs which may make it difficult to solve the puzzle as intended.

  • The assets of the staff notebook (blue) in the staff room are incorrect, and some of the information is not in the right place.
  • The departure board in the game can only be interacted with once . Ideally, you should be able to view the information at any time because it is crucial for solving the puzzle.The player needs to go to the correct platform (Platform 7), and they can check this on the departure board. However, due to this bug, they may not be able to do so. We apologize for the inconvenience.

We'll try to fix those bugs, but it seems that we can't upload a new version of the game...

Submitted(+1)

No worries! LoL I solved it accidentally, I was thinking that page 1 and page 2 depict one whole table. So I looked at R-05 and 1002 and solved it somehow :D name and route didn't match, but I explained it by the thing that  phone said that there are no bankston, so I thought that maybe I'm in another time and the name of bankston was crowns hill. Path didn't match for me cause I thought that left most point of path is start and pathes that are not walkable are fake. 

I discussed it with my wife, she says that all my fault that I did think about table and that I didn't match the route. But she definitely thinks that this asset must be pickable, so you can compare it with map and table in place. 

Didn't found second ending :( maybe will find it after release ^^ good luck with you game! Sleep well! The game looks solid already! Thx for making it

Submitted(+1)

Awesome job! The 2D and 3D art blend together really well. The atmosphere is amazing.

Developer

Thank you for your comment! 

Submitted(+1)

I'm sorry-- this was made in just 7 days??? This is polished to the max!, you guys really outdone yourselves congrats man, I think I'll be seeing you guys in a brackeys video haha 

Developer(+1)

Actually, we spent most of our time designing the plot and mechanics. It took us 3–4 days to decide everything before we could start working. Our one and only programmer even pulled an all-nighter before the submission.

We wanted to make the experience as good as possible, and I’m really glad you liked it!

(Also hope we can be into the video😂)

Submitted

make sure to treat your programmer nicely after this, they had it rough hahaha I know because I'm the programmer in our team, also pulled an all nighter hahaha.

Submitted(+1)

ambience is top notch, amazing style and feel to this game

Developer

Thank you!

Submitted(+1)

The atmosphere that you've created is really incredible! The art and sound design compliment each other nicely, and the mechanics were well made. Great job!

Developer

Thank you for giving it a try and liking it!

Submitted(+1)

I finally decided to play this myself XD
I was kinda worried before because I'm bad at horror games (I don't like jump scare at all :(( ), but I still can't help myself but being creeped out by the atmosphere (visual and audio) you guys created! I love the mix of 2D art in a 3D environment style, it really makes it feel dynamic to go around using the character!

One thing I noticed is about the flow of the game is a little bit confusing at the start, idk if I didn't play the game properly enough or anything, but it seems like I went and skip a few steps to begin with. Maybe, you could make the rule board or maybe something that the player can't ignore appears from the start, so the player gets a clear understanding that they must follow each rule right from the start of the game. But I assumed you guys set it that way, so the first rule is a scripted violation for the player to accidentally break.

I think if you guys can focus the game for the player to solely not breaking the rule it'd be clearer for the player, the side quest of finding the part of little girl's drawing was kind of distracting and leading it from the focus of the title "Minde the Rules". Cause it feels like the rule is a one-time thingy (story-driven/scripter), not a continuous mechanic that the player must actually follow for the rest of the game.

and,, sanity meter is actually a good mechanic if you guys can create more obstacle that challenged it :)

But really, this game does have a lot of potential! I do hope you guys can develop it further! :D

Developer(+1)

Thank you for giving us such thoughtful advice!

We intentionally make the player violate the rules at the start, which may take away their control of the game and make the flow feel a bit unnatural. Perhaps we can refine this in future updates to make it feel more natural and dynamic. For example, the rules could be revealed progressively based on when the player breaks them, and it might even be possible for players to complete the game without breaking any rules at all.

One of the biggest design challenges for us is the conflict between puzzles and rules. Ideally, we want the player's experience to change based on the rules without restricting their gameplay. This means that puzzles shouldn't rely on specific rules, but at the same time, this approach can make the connection between rules and puzzles feel weaker. We're still working on this and trying to find a better solution.

Ideally, each level would have more rules to choose from (similar to selecting traits during character creation), allowing players to experiment and develop their own survival and puzzle-solving strategies. We also plan to make the sanity mechanic more tied to the rules to make it more important.

Thank you again for your feedback!

Submitted(+2)

I had a similar idea at first, a rule following horror game, I like this a lot. The visuals are great, the mix of 2d and 3d id done really well. One thing though which might be a problem on my end but still reporting it to you just in case, the game did make my pc cooling fans go wild.

Developer

Thank you! I'll report this issue to our programmer!

Submitted(+2)

I was a bit disappointed at first but immediately changed my mind. This game does a great job of making an environment creepy without telling you it's creepy. Great idea.

Developer

Thank you for your comment! Would you mind telling us which part disappointed you a little bit? We understand that if the game isn't interesting enough at the start, players might turn it off and not play it again. So, if possible, we'd like to improve the overall experience as much we can.

Submitted(+1)

No, the pacing was great. It was explicitly my experience that by just looking at the start of the game, I didn't see much coming ahead. I am sure everybody has liked it and enjoyed just like I did.

Submitted(+2)

Great job, I like how everything came nicely together to set the atmosphere of the game. 

The rule based mechanics are great, might be better if its given out in smaller bits, so it will stick better with the players as they progress in the game.

Keep up the great work!

Developer(+1)

Sure, maybe we'll consider revealing the rules only when the player violates them. This will create more tension and make it easier for players to digest the information. Great suggestion, and thank you for enjoying the game!

Submitted(+2)

The visuals are stunning! The concept is cool and the atmosphere it creates is amazing! Really good job, might be one of my favorites so far!

Developer(+1)

Thank you! We spent some time figuring out how to make it feel creepy without actual jumpscares, and I'm glad to know it works!

Submitted(+1)

Cool vibe!

Having to start all over and get through the dialogue again for getting into the wrong tube was a bit much though T_T maybe I'll try again later

Developer(+1)

You've pointed out an important issue! Maybe we can add a save point or allow the player to skip the dialogue to improve the experience. It would also make it more convenient for players to try different combinations of the rules.

Thank you for your feedback! 

Submitted

Yeah definitely, being really generous with saving the players' time with those solutions will make us feel safer to experiment and potentially re-do a flawless run when we think we have it figured out

Submitted(+1)

Really cool concept! I love how the rule-based mechanics create tension and affect the story. The psychological horror aspect is well done, and the narrative around guilt and routine is intriguing. Great job!

Developer

Thank you! We spent most of the time writing and revising the rules. We want the rules to be not only creepy but also enhance the gameplay.

Submitted(+1)

The game is well made, I like when 3D and 2D are combined. The music is atmospheric. The visuals are excellent.

Developer

Thank you for your comment! 

Submitted(+2)

Pretty nice game. Really loved the concept and the art (especially how it created the tone and atmosphere of the game)

Developer(+1)

I'm glad you like it! ヽ(⁎˃ᴗ˂⁎)ノ

Submitted(+1)

A game with really cool concept and with stunning art!

Developer

Thank you! We'll keep polishing it! 

Viewing comments 26 to 7 of 38 · Next page · Previous page · First page · Last page