This was an interesting game! Love the subtle horror aspect of it. Only that it felt a bit confusing at the start since i was just exploring about the whole place. But overall the visuals are insane! the atmosphere is really haunting and its just honestly a great visual game in a week!
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Mind the rules's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #168 | 3.738 | 3.738 |
| Overall | #240 | 3.587 | 3.587 |
| Visuals | #252 | 3.976 | 3.976 |
| Theme | #300 | 3.571 | 3.571 |
| Audio | #316 | 3.452 | 3.452 |
| Gameplay | #397 | 3.357 | 3.357 |
| Enjoyment | #493 | 3.429 | 3.429 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Nothing Can Go Wrong.." – A Rule-Based Psychological Horror Game
Mechanics: Rules as Both Limits and Clues
Our game is built on urban legend-style rule-based horror, where strictly following the rules keeps you safe. These rules define what can and cannot be done while also guiding puzzle-solving.
A unique feature is the trait-based rule selection, allowing players to choose rules that shape their experience. Each choice affects their interactions, vulnerabilities, and survival strategies, making every playthrough different.
Psychological Horror and Narrative: The Fragility of Routine
Life feels stable—until it isn’t. The protagonist is commuting as usual to Bankston Station when a small mistake shatters their routine, pulling them into a twisted world.
Every step forward forces them to face their past and guilt. They once believed that as long as they followed the rules, nothing could go wrong—but reality proves otherwise. The game explores how one irreversible mistake can trap you in fate’s grasp.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?3







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