I loveeee the little froggy omg! The cute little legs when they float, adorable! I also like the different take on platformer games with the use of aim, and that the map fills with water. I thought at first that the water would kill me, but it is so nice that it actually helps you! Very nice idea!! :) Well done!
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Rain in the Drain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 4.030 | 4.030 |
| Audio | #16 | 4.091 | 4.091 |
| Fun | #17 | 4.073 | 4.073 |
| Game Design | #18 | 4.109 | 4.109 |
| Graphics | #30 | 4.418 | 4.418 |
| Innovation | #78 | 3.709 | 3.709 |
| Theme | #131 | 3.782 | 3.782 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a frog jumping up a drain pipe in inclement weather. The storms come and go with rain and rising water.
Did you write all the code and made all the assets from scratch?
yes, except for some free Godot code addons.
Comments
Nice game, well done ! Really stylish, and great level design. I did around 3:35
I loved this game. The art style was adorable and it was tricky but never got to the point of frustration. I think it utilized the Jam theme very well
Really cute and relaxing game for me, I enjoy the riding the water.
Hey! Kudos! Out of 30-ty-something games I reviewed so far, your's is first one to feel like you actually spend a week working on it. Most of the games feel like they were mode in a day or two somehow :D Awesome style, nice mechanics, responsive controls. Fruit of love
Very well made, even the simple act of jumping is very satisfying. This could've easily become a foddian game, but the rising water is probably for the best for a jam game. The art and music are fantastic too. Very good overall, congrats!
Short, sweet, cute and really well done. It's quite a fun concept. The art is nice and music and sounds sound great! Really solid submission!
Very cool game, got through it to the end, didn't break any records but did my best! (3:46) I thought I'd see who had what scores, but leaderboard doesn't load :(
The artwork is awesome, the gameplay and idea is awesome! I love this game!
Thank you for playing! There's a bug that happens sometimes with the leaderboard at the end of the run where it isn't loading scores. As far as I know we haven't diagnosed the cause of that yet but if you go back to the main menu you can see them by clicking the leaderboard button. That should show the full leaderboard. You are 56th! Nice! One of our devs still holds top spot but there are several people getting close to taking it.
This is brilliant, I had a great time playing this. The frogs are really cute and I really like the hopping mechanic. Nice job!
This was such a great game, one of the few games I spent a while playing. I really didn't like the inverted launching direction, but other than that I can't think of anything bad about this game. I love the rising water mechanic as a way to reduce rage, can definitely see a full game out of this. Good work!
Only issue I had was trying to direct the frog in the right direction, loved everything else!
Absolutely phenomenal. Love the aesthetic, as well as how the rising water encourages you to keep moving but doesn't quite spell the end for your journey even if it catches up to you. Very chill and fun game! (only time I ever got a little annoyed was when the harsh winds kicked in right as I was about to jump and sent me careening the other way lol)
Amazing game! I think it's the best I've played so far. Audio is 6/5, very lovely. Art, gameplay and theme very well respected! My only small little feedback would be to have a very basic "text/visuals" tutorial at the start, to explain that you can have different jump strength depending on your mouse drag. But it's a minor thing and controls are very straightforward & easy to learn without a tutorial too. Good job on the gamejam 👏🎊
Thank you so much for the kind words and feedback. I think you are totally right. Something to tell the player that they can vary the jump distance would be super helpful. We tried to create areas where it wouldn't be possible to continue without the small jump but I could understand how not telegraphing that could be frustrating. Thanks again for taking the time to try it out and for your invaluable feedback!
Hey! I captured your feedback in a ticket. Could you possibly tell me a little more about what you mean? Do you specifically mean that the visual representation of the jump when jumping out of the water doesn't seem to match the actual jump trajectory? TY!
You can see the issue here:
https://github.com/Screwloose-Games/brackeys-game-jam-sept-2024/issues/126
Unbelievably amazing! The art, gameplay, sound, the entire thing is so amazing! And the global leaderboard will make me want to come back! Great job!





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