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StrawStraw

66
Posts
7
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10
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A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

The movement in this feels really good!

Really solid little fishing game. Also the song is very catchy.

Really nice job! The horror and cute vibes are well balanced.

Swinging the projectiles around felt really good, and I like the core character's design.

Thanks! Physics based balancing was the original idea, but I had to change it out for QTEs as the deadline approached since the cans kept flying off into the sky.

Thanks so much!

I love the chicken's model.

This is super charming ♥

Really fun! The detection mechanics were well implemented.

I like it! The art is really charming.

Thanks!

I really like the sabotage mechanic.

Nice!

Really fun and intense concept. I like the difficulty overall, but a lot of the time it felt like my success on a level was dependent on the RNG for where the biscuit falls.

The visuals are general vibe are really good, and I enjoy how tactile the ingredients feel.

Thanks! Anchors would be a good idea, I'll make sure to implement those in the future.

I absolutely love your art style. The amount of character expressed with a few lines reminds me of the storyboards for Ghibli films.

This is so cute I love the little guy ♥

I like it! I may run this for my group the next time I need a one-shot (although knowing them I'll have to change the part where Grace serves watery tea or the whole group will turn on her).

These are lovely. The first track especially is so calming to me.

This is a lot of fun, and I'm glad to have a reason to find my old tarot deck.

This is wicked sick. I love the colors.

Thanks so much!

Thank you!

That was sooo adorable and calming.

Oh, I think it's deselecting them automatically if the tokens don't correspond to the card. Looking back at it now the UI is really unclear.

Thanks for checking the game out!

This is so delightful!

I'm putting together a mostly system-agnostic table mechanic. The GM adds entries to the table when the players make an NPC into an enemy or ally, and then the GM can roll on the table during appropriate situations to see if one of the NPCs shows up in that scene.

This rules! I really like the idea of moving along the waves like that, and how tactile everything felt.

Very hype duel!

Really fun, and the frog is adorable.

Thank you. I'll definitely explore this ideas more.

Thank you. That's a good idea. I'll make sure to include more results/consequences shown in the future.

Thank you, I'll definitely work on more puzzle complexity in future versions of it.

Being able to move around on the ship really adds a lot to how fun this is.

I liked the ships controls. They reminded me of playing Snake.

Really good all around! The backgrounds are lovely, and I loved seeing what the characters were like between worlds.

Really interesting concept.

Fun! I like the juxtaposition between the cute player character and the music in the second phase.

Very fun! Resource gathering and tower defense is a good combo.