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justa game dev

116
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3
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A member registered Jun 03, 2024 · View creator page →

Creator of

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This is really good. But I do question the controls. Why is the attack button right next to the movement buttons? It would be much easier to use one hand for movement and the other for jumps and attacks.

The web. I don't download for game jams. Not just because of viruses but because I don't want my storage to be filled with random games.

Really good. But, the controls could be better. If I aim with the mouse why don't I shoot with the mouse?

Needs some optimization but other then that it's really good.

Not bad. But, I think you should either decrease the number of enemies or add a health bar. Losing in one hit feels a bit unfair.

Really good game. But, after getting the upgrade that reveals the warp it lags a lot. I was still able to play though for the most part.

Really well made.

Excellent job. Two things though. I kept falling off ledges when I felt like I was hitting the jump button in time. If this game has coyote time it need to last longer and if it doesn't it needs it. Also could really use more audio feedback. 

Nice job. But, aiming is a bit difficult. The shots don't really fallow the mouses position. But, that might just be my crappy monitor messing up the resolution.

This was fun. 

Really well done. Great art. But I feel like it doesn't really fit the theme.

It's a lot of fun but it's also really difficult.

Lots of fun. The dash works really well. But, I will say a game like this really needs sound effects. Having blood particles when the enemy gets hit does help but sound would make it so much better. 

Pretty good. Lots of different enemies. The shield bash is great. I do wish the sword had a bigger swing though.

walk left.

It's fun. I did notice some audio issues when there's a lot of fire though.

Thanks for playing. I didn't have much time so all of the sound was done on the last day. On top of that I've never been good with music so I knew most players wouldn't love it. As for the typos, the way the cutscenes work there's no easy way to use spell check and without it I'm completely lost.

Really fun game. Also, great visuals.

It's really impressive you managed to get that many breakable objects into a browser game.

The movement needs some work. If you jump and move into a wall the player stick to it witch doesn't feel great.

It didn't soft lock that's the end of the game. I probably should have included a message saying that or something though. And I did just check the project and your right about transporter in the platforming section having the wrong scene path. Thanks for playing. Glad you enjoyed it.

Really good animation. But, the game is very difficult. Aside from that I don't think it really uses the limitation very well. It feels more like you made a game and then added the rule changes onto that game without much thought.

This is really good. I do wish there was a way to select a skill with the keyboard though. Needing to move the mouse back and fourth so much feels a bit unnecessary. 

It's the Gameboys color pallet. Only four colors total. And only three colors for sprites with transparency. It was pretty hard to get looking good. I would've liked to make a filter to add in the Gameboy green as an option but I didn't have time.

I've played my fair share of Tetris. This is really good. I do wish the controls were different specifically for rotating blocks. Also, the limitation isn't really here.

Perfect use of the limitation. Only problem I have is it doesn't always feel like my fault when I lose. Mainly with the bouncing off enemies as sometimes it works and other time I die.

Lots of fun. I don't think it really uses the limitation though. 

Really good job. Everything works great and looks excellent. The AI is also really good.

It's a lot of fun but I don't think it uses the limitation very well.

It's very confusing. Might be easier to understand if the text on the cards was bigger.

Other team members would know what keys it switched too. You don't think players would find it annoying if they ask what the controls are and the game tells them to guess? Maybe it could work on a controller but keyboard? Way to many inputs. And I never got to the platforming because I couldn't move the character. 

Great use of the limitation. 

Charming game. I will say however that I found the unpredictability a bit annoying. Combing a bunch of rare flowers only to get either the starting flower or nothing at all isn't a lot of fun.

The controls are a real issue. using two characters at once is just complicating it and the attacks aren't working even in the tutorial.

Well........ Maybe its my browser settings or monitor but the game doesn't fit on my screen. I don't usually have a problem with that but this game didn't have a full screen option. The bigger issue is the game being unplayable by design. Am I supposed to guess what keys it switched to?

First thing you need to fix is the light colored text on a light colored background. I have no idea what the text said.

Very well done. It's extremely polished. The only complaints I have apply to the entire horror genre.