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A jam submission

Divine DiningView game page

Welcome to the diner, where both the food and the guest are Divine!
Submitted by Gr0n, Varii, Apenguin73, BrushingBlooms — 3 hours, 37 minutes before the deadline
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Play Diner

Divine Dining's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#294.4214.421
Overall#573.7783.778
Game Design#703.8423.842
Audio#923.7023.702
Fun#1233.7023.702
Innovation#1773.4563.456
Theme#2463.5443.544

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the game is about navigating a diner through a calm period, before both rent and popularity rapidly increase. The storm being your flood of guests and the anger of gods!

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted(+1)

…and then Zeus said, let there be food! And there was food… and a lot of angry deities waiting for their meal.

I used to play a lot of Restaurant City as a kid, and probably one of those pre-installed games on laptops that also were about frantic clicking under stress.

Just as the ancient theme evokes Gods of times past, the gameplay evokes golden, nostalgia-filled days. Back when the Internet was a much different, tightly-knit, fun and exciting place.

This game is tight, fun and exciting. It’s not a God amongst games, but it sure may as well sit on the Olympus of this jam.

And as if I were to judge a God, I was much as detailed as I could reviewing this game than all of the previous ones I’ve checked.

Because if you’re playing in the big leagues, and aiming high, it’s all or nothing. And here’s where you see the marks of a demigod instead.

  • Keybindings. Control. I found the WASD+E default controls to be rather cramped. The game offers a way to change keybindings. Nice! I tried to change… but it defaulted to the left click button? Turns out there’s no signal to release the lock on the binding. It triggers, but it doesn’t let go. When pressing Start, on the last frame, it changes to the last key pressed: left mouse button. It did make me lose some customers.
    • One thing I think would solve it all from the ground up: change to a point-and-click only control scheme. Just like those old Flash games, they were incredibly easy to pick up and harder to master. They got it right, no need to reinvent the wheel.
  • Layout. I’m gonna whip out my past life’s experience and point out a thing I didn’t quite like with the layout of the kitchen. Ingredients were too close together, so it was easy to take the wrong one by mistake; an issue further compounded by the crowded default controls.
  • Collision boxes. Oh, the vein of every gamedev’s existence. Either they were too close, didn’t register, or it picked the wrong thing, even if I was in the near vicinity of the object. I could’ve been 3 to 5 millimetres from the ~~air~~ deep fryer and it needed some wiggling to trigger.
  • UI/UX: I’m gonna go full hog on this one.
    • Hint system: Going from a cramped keyboard control to the mouse to close the overlapping windows (and then triggering something because I overrode the controls); and then mistaking the plate from a tomato salad from a potato chip with tomato plate, because the sprite was similar enough from a distance (30cm on a 2K display, full screen, to be precise)… for me it’s a fail.
    • Ease of use: There’s one feature that the games I mentioned before did: you get the hints as you encounter them. They didn’t bury them in windows that you see once and then forget. You could recall the important and essential information as you went. There’s a difference between being hard for a challenge, and being hard for a bad design choice.
    • Small insignificant details: like spelling, the background floating away, and some very minor bugs that basically nobody but someone obsessive with detail like me would find. But they don’t break anything. Absolutely nothing.

For a game jam this is a home run. Just like a demigod is above us poor mortals with games that are not as fun, as consistent, or as replayable as this; but you know it’s not perfect. Perfection is bold and brash, but belongs in the trash. This is way better.


Sidenote: This game is probably another good candidate to check for some Godot 4.3 bugs that are so insidious that they cannot be reproduced consistently enough to warrant an issue on GitHub. There are several things I didn’t mention that are not the dev’s fault, but the engine’s fault. Have my theories but I ain’t smart enough to fix them myself.

Developer(+1)

this is all I could ask for in a review and so much more. thank you so much for the detailed analysis :))

Submitted(+1)

Hee-ho. Very cool game. Good job

Submitted(+1)

Great game, nice take on the theme, I couldn’t prevent myself from searching for ways to optimise my diner management haha! :D

Submitted(+1)

Fantastic game! Aesthetics, sounds/music and gameplay is really good, reminds me of Overcooked. I was locked in the game and I don't remember how many levels I played... Very good game jam, bravo 👏🎉!

Submitted(+1)

good game, it really drives me crazy that not quick enough to serve all people!

Submitted(+1)

Love the concept! The art is great, and there's a nice vibe overall. Couple of things bothered me:

1. It was hard to make sure I was facing the right thing, particularly in the fish and vegetables section.

2. Ability to drop stuff after picking up the wrong item would've been great.

Submitted(+1)

Really fun game, but I was getting increasingly frustrated by the lack of a drop button, at one point I had blocked myself with a potato on the cutting board. Another issue I had was sometimes I would press E and yet the guest would not follow me from the desk.

It has a lot of potential and the presentation is really good. I'm just really terrible at servicing people T_T

Submitted(+1)

Came here from discord.. was interested to play a cooking rougelike as I had not played something similar before xD Loved the addition of Zeus to the game.. added a lot of chaos.. but initially the chaos was too much for me, would have liked if there were fewer customers and simpler recipes for a few days.. my skill issue ig? xD Overall a great entry!!

Submitted(+1)

Very polished game! Super good.

I think that the icons are a bit confusing tho, using the ready icon instead of the fresh for the ingredientsfor example (i just found out the fried fish looks a lot like potatos) and another meal below with all the ingredients just to show what kind of plate to use.

The area of use of each station was a bit weird too, but nothing that gave me too much trouble.

Overall i just found missing a reason to keep going. I think that without visual upgrades or a goal of days to reach i was just playing until i made some money, then getting kinda of bored. If the items that i bought would change the sprites in game maybe would motivate me to try and buy everything.

Anyways, a very solid experience and really fun browser game.

Also, amazing use of the theme!

(+1)

What a fantastic game! The way you’ve combined fun gameplay with beautiful design is just amazing. You’ve truly created something special!

Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game


Developer

Thank you so much for playing!

Developer

oh god, you had such an unfortunate bug :( i dont even know how to fix it because nobody else has reported it

Submitted (1 edit) (+1)

Really polished game imo, but I found one slight layering issue, where when I walked to one of the tables with a dirty plate, and even though I haven't picked the plate up yet, the plate is showing on top of the player. Other than that I loved the overall vibes of the game

Developer(+1)

Thank you for the feedback!

Submitted(+1)

Really cool game, felt pretty polished, good art, great submission. There were some stumbling points: sometimes it wasn't clear to me whether food needed to be fried or not when it was a plated order, and sometimes it was difficult to interact with the right object, particularly when trying to get the fish. Great job on the game!

Developer

Thank you for playing!

Submitted

Very incredible game. I loved your interpretation of the theme. Even though its pretty hard to get a grasp on how things work at first, it's interesting to play after you get the hang of it. The art and visuals are pretty well polished. I loved the way gods are added into this, makes it much more interesting and fun with upgrades being buffs and angering the gods nerfs you.

Couple of things I want to point out is, the interactable objects are all placed really close together and its hard to interact with the intended object. Sometimes I get the bowl instead of a plate and vice versa. The other thing is, the tutorial is a huge text on the screen, the player takes a lot of time reading it and understanding it. Running the timer at the same time is not very user friendly. You could have made the tutorial be a step by step guide where there would be a popup after each step of the process is completed. 

Other than these things I pointed out, I wouldn't change anything else and this game is solid as it is. Good job. 

Submitted(+2)

The art and everything was incredible, just the gameplay wasn't completely clear to me, something I thought would work just didn't and yeah just feels a little frustrating of course when it doesn't go well.

But that's not a dealbreaker for me I REALLY like this game, it's very polished visually, and the audio and all, I just think a little more handholding for the player would be nice rather than a tutorial you have to read while the timers go down.

Great job with the game tho

(+1)

Great game! I really enjoy the art style; it adds a lot to the experience. The gameplay is engaging, and I can see myself improving with each attempt. The concept of the gods popping in is a clever twist that keeps things interesting!

Submitted(+1)

Nice game! Also I love the art

Submitted(+1)

Very nice! I'm very bad at the game but it's good enough to make me want to keep replaying until I'm better at it. I love the effect of the gods just kinda popping in, its an interesting twist to the diner dash/overcooked style gameplay.

Submitted(+1)

It's pretty hard to figure out what to do at first but I eventually found out and I really enjoyed the game. The graphics are top tier and the music is also really enjoyable. A great jam entry for sure!

Submitted(+1)

The game is a bit hard to grasp at first (how to cook things), and the difficulty curve is probably too high, but otherwise, it's a nice game :)

Developer

day 3 and 4 seem to be pretty huge difficulty spikes, definitely need to iron them out

Viewing comments 49 to 30 of 49 · Next page · Last page