hey! thaks so much for playing and for the feedback!
the build was made for a small convention, so the balance was skew against the player to make sure people won't be stuck in the same booth for too much time. i didn't even believed getting past round 12 or so would be possible, 90+ is crazy work!
if someday i get back in this project i'll for sure balance out the shop rewards and upgrades (and maybe add some more variations and challenges besides the same 4 opponents with different pieces)
again, thank you so much!!
lucaju
Creator of
Recent community posts
Great concept!! The beats fit together really well! Very fun to play.
A few pieces of feedback:
- I thought it was weird to lose a cassette tape when i droppede it :/
- I don't have much choice right now; I usually just leave my 2 or 3 beats playing and change them when one breaks. Maybe I could choose from 3 new tapes each time? Or have an extra bonus (maybe with some drawbacks?)
- I have no idea if it progresses faster when I'm playing a more "study" tape. If not, I think it would be cool if it did, with more challenges and choices. If it already does, I think it could be more noticeable.
great game, great lofi vibes!
pretty cool concept! the blueprint style lends itself pretty well too
there's a nice balance of wanting to build ahead, but needing to know what is to come
i wish there was a "undo" button so i dont have to wait until my rollercoaster die, specially when they're going really slow (maybe the challenge could also be too keep up with something faster?)
great game, great mechanics, very fun playing it
Hey! thank you for playing and for the feedbacks!
For now, the night system is mainly to introduce the mechanics to the player. Then, in the Endless mode, the player is against a timer, recovering a little bit each transmission. If you liked the game and wish for some stakes, that is the mode for you!







