well, thank you.
Varii @ PepperTangoGames
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he ended up getting *super* upset that I wouldn't change my game's currency for him, and he ended up trying to hurt me by claiming he was an editor at some publication who always tried to cover incrementals and was just about to cover me, but now didn't want to because I was so mean.
the site he mentioned had never covered an incremental game 😭
he ended up getting *super* upset that I wouldn't change my game's currency for him, and he ended up trying to hurt me by claiming he was an editor at some publication who always tried to cover incrementals and was just about to cover me, but now didn't want to because I was so mean.
the site he mentioned had never covered an incremental game 😭
Well this sure is an experience LOL and a really good one at that
I really liked 99% of this, but i think last two images you flashed were redundant - I thought they made story too explicit for this kind of game, and really didnt make much lore sense (why would your final moment be spent thinking of a noose?). I felt clever when i figured out what was going on from just the 3d enviromnent, and that was undercut by seeing a png of a noose.
This game is ridiculous and i love it... i was smiling so much at the stock photo win/lose screens :sob:
Managed to date all 3 of the creatures and i love them... though i find it funny that my genuine response (which is usually of confusion) always had me as a red flag... does that suggest anything about me as a person?!
This is certainly a clever idea, but it's not really possible to make any proper levels because the player can jump at any time, even in midair.
You clearly had a great game concept when coming up with this though. I can see a version of this gameplay loop where the player is presented with an impossible premade level, has 10s to edit it, then 10s to beat it. I might make that myself actually i quite like that idea LOL
I love a pico-8 game! This game would be impressive even without your engine constraint, but considering it im even more impressed.
The art here was pretty, and the design of having one map with multiple starting points was actually a really clever way to add a bunch of replayability.
That being said, i didnt really enjoy how the character controlled. They felt very weighty and sluggish, which really hurt the overall gamefeel. I think you were also lacking coyote time, at least when jumping from ladders i'd often feel the input get eaten by the game.
That didnt ruin the overall package though, which i had a great time with, good job!
Its really cute! this is a first game you should be proud of :)
The art in particularstands out with this project, everything is really cohesive and generally nice-looking.
The gameplay left a little to be desired and wasnt really replayable, and there were some places where additional polish wouldve improved this even more (y-sorting, my #1 enemy) but this is *way* better than my first game ever was, so good job.
i mean,,, sorry that offended you,,,,, but no its not joules youre collecting, its watts because this is a game where you collect a currency called watts, not a game where you collect a currency called joules. i've never claimed you're collecting energy, only ever that youre collecting power.
your history is public and i really wonder if IGR would be comfortable with how toxic you are all across itch?









