Play CO-DOOR
CO-DOOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #9 | 4.167 | 4.167 |
Overall | #21 | 3.875 | 3.875 |
Innovation | #27 | 3.883 | 3.883 |
Fun | #43 | 3.817 | 3.817 |
Audio | #66 | 3.683 | 3.683 |
Graphics | #78 | 3.983 | 3.983 |
Theme | #131 | 3.717 | 3.717 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The door into the shared space is the core system of this game.
This is a puzzle to be solved while thinking "What's the block behind the door?"
Did you write all the code and made all the assets from scratch?
Only the sound is third party.
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Comments
Cool concept! I really like the dimensional portal on the 1st floor, it's a very cool way to use the theme :) The visuals and audio are incredible and soothing. I had fun playing your game. Thanks for making it! :D
Super chill awesome concept. I had a hard time understanding you could dump boxes in the door but once you get it it's an awesome experience. Unfortunately I had a bug after falling in the water couldn't do anything. Had a lot of fun until the bug happened.
Very well done. Incorporating a portal that you can use to store objects from previous floors is a really fun mechanic and allows for some interesting and unique design options. The game looks and feels great too, snappy animations and having it on a grid are great.
Great game on absolutely every aspect!
Wow
Wow! I was expecting just a regular sokoban game, but this mysterious door really changes the gameplay and makes you think of every previous floor you've been on before. It's a really interesting take on this theme!
I'm also a big fan of the game you've made for the 2023.1 jam, and I'm glad that you continue participating in game jams!
cool puzzle idea
Great concept and execution. Not the biggest fan of this genre myself but I see people absolutly loving this game if it would get expanded. Would also work great on mobile imo.
Phenomenal level design! I felt so satisfied having gotten the key and opened the chest.. this game's puzzle truly uses the door as a mechanic very effectively, and makes you think laterally. I can imagine, it would be very hard to make more "worlds", but honestly, I would totally play a game with this kind of thinking... Very well done, and needless to say, the art, the music and the visual effects were just perfectly suiting it.
Please do try out puzzle game too, and let us know how you felt! :D
Very cool, reminded me old Pokemon caves with stones to move around ^^
Not a fan of puzzle game but this one felt like I could do it a bit more and feels like a polished game already. Well done !
Very clever game, it gives a very satisfying 'aha' moment when you figure out the solution, well done!
When you enter the gate, you get the "omg, this is a smart game". What a great feeling! 👏
Everything in the game is well done. I just would make the game a bit more progressive to be more appealing for new players.
I love pixel art and 8-bit stuff, but this game is way too hard, and tbh it doesn't fit with the theme too well, still, a good game and the idea of pushing these blocks and stuff into the void is a good puzzle. Also, the sound effects are so good.
We really enjoyed this game! There was a bit of confusion at first, where we had to figure out the time rewind controls, but other than that, this is a well rounded project, which can be easily developed further into a full game (we're waiting for the steam release :D). Also, having to go back to level 1 and realizing what to do was the best feeling!
Very nice game with great potential. Loved the visuals and the sounds, but it was very unforgiving. Would be amazing to be able to have a checkpoint to go to at the start of each floor.
I must say very difficult puzzles. The graphics and audio were very good.
I've seen quite a few sokoban games with unique quirks like Baba is You. This is a pretty good twist on the formula. Having multiple floors also gives it some depth to the game.
I think the only suggestion I would have is allowing the player to continuously move when holding down the move buttons rather than advancing one square at a time.
Other than that, nice work. Perhaps you'd consider expanding on the concept?
This is so good. I spend minutes just trying to get passed 2f but I just don't know how lol. Amazing concept and level design. Great job!
What a great concept for the meta-progression! Easily-expandable core concept with a great level design, really well done. Breaking the wall at the 1st floor was my favorite part.
Awesome game, using the doors as some kind of portal is a really cool mechanic. The difficulty of the puzzles were just right I think.