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A jam submission

The GorgeView game page

Submitted by Distru121, Cragi-Sandro4316, Ale_Ciao, TornadoEv — 4 hours, 50 minutes before the deadline
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The Gorge's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#663.6563.656
Overall#1333.4183.418
Innovation#1343.3123.312
Game Design#1533.4093.409
Graphics#1553.6673.667
Theme#1763.6883.688
Audio#3802.7742.774

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is based around going down a mysterious pit, in a sense, diving deeper inside the earth.

Did you write all the code and made all the assets from scratch?
The graphical assets are made from scratch by me and my team, but some are not, like the sound effects.

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Comments

Viewing comments 40 to 21 of 74 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice and hardcore concept! Good Job!

Submitted(+1)

Wow I didn't expect a Getting over it type of game, it's great and it is so easy to die hhhh. I like the game mechanics.

Developer

You got it, that was one of the games we took inspiration from! Glad you enjoyed! :D

Submitted(+1)

Cool mechanics that tie into the theme very well! I would have liked if the dangerous elements (spikes, crystals) were a bit more noticable since there were times that I died and had to take a moment to see what killed me. I was also confused why I would sometimes be able to double jump and sometimes not, maybe it was tied to the momentum. I also would have liked to be able to control my character in the air, if even a little, to be able to micro-adjust my landings last second - but I totally understand if your vision for the game includes not being able to move in the air. Great game!

Developer(+1)

Thanks for playing and leaving feedback! Yes, the double jump is tied to momentum: you can only perform it when the yellow icon in the bottom left corner is lit up, before reaching a deadly amount of momentum (to prevent jumping a second before landing to not die, making all other mechanics useless). Also there is the option to control the character in the air by dashing left or right (LShift), and you can use it if the blue orb in the bottom left corner is lit up (once per fall), but it's very powerful and tends to be useful in larger movements like avoiding big obstacles. We will surely look in making more adjusted air options in the future! :D

Submitted(+1)

I really enjoyed the cutscene at the beginning! However the player accelerates way too quickly which makes it hard to be precise. Dying is a bit... disgusting to say the least. All in all, a very promising concept!

Submitted(+1)

Very good game overall, it is very difficult though.

Submitted(+2)

Very cool concept and fun gameplay. I really like the idea of keeping track of momentum and having fall damage being the main threat in a game, but I feel as though the cues could be a bit more clear. It wasn't immediately obvious that the wind sound effect was tied to high momentum, so for a good chunk of time I was looking back and forth between the percent counter and the character, which isn't that great (it got much better once I was able to focus on just the character). This could probably be avoided with visual cues, things like wind particle effects to go with the sound, or a red border that appears if you're going to fast, or a sprite animation on the character that makes him look scared (since he should be the focus of the player's attention anyway).

A few other minor things, the checkpoints should probably activate when you pass the level they're on, and should absolutely have a visual change when you do activate them. The tutorial might be better if it's a bit more like the main game (maybe it could be themed after the last cave the protagonist explored), and the death barrier needs to be lowered. And I personally think some of the spikes could be made a bit more obvious, they look great but blend in with the background a bit too much when going at high speeds. And this last one is an incredibly minor (and somewhat petty) nitpick, but in my opinion the newspaper that appears on death should replace "found dead" with "presumed dead", since "found dead" implies that other people just casually meandered into this cave that no one's ever successfully explored before.

That said, the graphical style is amazing, the gameplay is very satisfying, and I really like the foundation for the story (maybe it could be extended so that you find the earlier expeditions that the prologue mentioned).

Overall this is a very solid base for a game, and incredibly impressive for something that was made in a week. It's definitely something that could be developed into a larger title.

Developer

Thanks for taking the time writing all the feedback, even the most minor nitpick is precious, because it's incredibly useful for us to know the problems and inconsistencies in our game! I noted down everything you've mentioned, because yes, the plan would be to update this gradually and make it better and better, and who knows, maybe turn it into a full game someday! :D

Submitted(+1)

Really enjoyed the game, I feel the tutorial could have had some visual reason for dying outside of the area and some background music would make it far more immersive. There could also be more of an incentive to use more of the controls, since most of the time the way down was by grapple (I never really used the dash) - an alternative would be to build the entire game from the grapple, removing other mechanics. Everything else is excellently done!

Developer(+1)

Thanks for playing ad for the feedback, it's very useful! We just wanted to implement the other features to make players more at ease, just so one can descend the way they like, but i admit there is no real "reason" for them. We will surely think about implementing a way to make them essential to the game, as we would like each mechanic to feel useful and original as the player goes on. Stay tuned ;D

Submitted(+1)

Very cool grapple mechanics. Graphic and sound were on point. I especially loved the expressive character animations. The only critique I have is that I couldn't see below me very far. I ran into a lot of spikes that I didn't know were there, and it became frustrating pretty quick.

Developer

Thanks for playing and for the feedback! For now the fall is pretty trial-and-error, but in the future we plan on adding something to let you see a bit of what's below you.

Submitted(+1)

Really like the artstyle of the game! I found the game to be quite challenging as I felt like I wasn't in full control of my character. I think the movement could use some iteration, especially with how I cannot control the horizontal movement of my character at the apex of my jump. The camera being really close to the player makes it hard for me to figure out where I'm going, which is made all the more scarier by the fact that the level is randomly generated each time. Small side note but I would appreciate if there were some light EQ done to the sound effects so that it doesn't get grating on the ears with repeated plays.

In any case, I can definitely see myself coming back to this game once it's been polished and iterated over. Keep up the good work!

Developer

Thanks for the feedback and criticism! Sound design will be probably redone better in a future version (along with options to reduce audio), and we also plan on making what's below more visible with a better camera zoomout! Stay tuned! ;D

Submitted(+1)

I made a grappling game too! I really like this version of grappling hook mechanics. The art is nice, and the sound is pretty good. I would've liked some action music in the background though. My main critique is that a lot of the time it feels like I'm jumping blindly and hoping I'm going to land on something just out of frame, or else jumping blindly knowing that something is out of frame from a previous playthrough. I think adding the ability to descend with the grappling hook(similar to how you have the ascend with right mouse ability.) There would of course be a limit since the grappling hook's rope can only be so long. That's my only big suggestion. Great job overall :)

Developer(+1)

Thanks for the feedback, really appreciated! It seems like for now that's the main complain, so we'll think about adding that feature in the future, maybe paired with a camera zooming out to let you see what's below! :D

Submitted(+1)

This game is awesome!!!! The audio and the game feel was great, although I didn't really make much use of the walking mechanics I would simply just jump and grapple 😆 Overall very enjoyable game.

Developer

Glad you enjoyed! Yes, the game is mostly about grappling and jumping, but we thought of implementing the other mechanics as well to make the players feel more at ease. You never know when you will need a super duper mega ultra cosmic hyper cool double-jump! ;D

Submitted(+1)

Gotta say, I love how the game looks! The added intro cutscene was a fun touch along with all the other visuals within the game itself. The swinging was well done too though the fall speed seemed a bit too fast for my liking. Ended up dying a ton of times because of that. But nonetheless, amazing work on this project!

Developer

Glad you liked the game! It is supposed to be pretty difficoult, but we also plan on making some quality of life features in the future to make players able to better react to obstacles below, like the camera zooming out and going below the player the more you fall :)

Submitted (1 edit) (+1)

Only complaints are lack of mid air control and the camera is a bit too zoomed in. Especially when the falling speed is high, it's hard to see and react to obstacles below you.

But overall, very cool game. I liked the grappling mechanic


Also didn't know Mario had another twin

Developer (1 edit)

Thanks for playing the game and giving feedback! There is a dash you can perform mid air you can use to propel either right or left (but only once while in the air), as for the rest, air controls are in fact pretty limited. The camera was initially planned to zoom out and move downwards when you were falling fast to make you react better to obstacles, but I couldn't find a way to make it look smooth. It is planned for a future update tho! :)

Submitted(+1)

Ah, I should have actually completed the tutorial instead of quitting into the real thing

Submitted(+1)

Very cool! Took me a while to git gud, but once I did I finished it quite quickly ^^
Fun game, good job!

Submitted(+1)

Wow very nice, glad I found your community post! First didn't notice I could play with ZQSD, made it much easier. Great game nice audio and good design. Lovely artstyle and when you get the hang of it, the grapple is your best friend haha. GG

Submitted(+1)

A very difficult but very fun game when you get the hang of it. Its hard but not frustrating way, the core mechanic can be master with practicing! very satisfying when I pulled off some sick move! Also very polished! I just wish there're something a bit more in the audio tho!

Developer

Thanks for reviewing our game! The audio was done in the few hours we had left to upload it so it's not the best, but I'm glad you got the hang of the mechanics! :D

Submitted(+1)

I'm not sure if you catch the stream but there're some bug cause some platform to have spike hidden on the side of the other platform near it, and its hitbox can hit you even tho you're on the ground.

Developer

Oh yes, those are the worldgen bugs mentioned in the game's page, it happens sometimes. We plan on fixing everything in a future version to make spikes and hazards more visible!

Submitted(+1)

Gool Game 

Why does a player look like Mario?:]

Developer

Because it's his long lost cousin, Gigio :)

Submitted

:D

Submitted(+1)

Yes, the spikes are sometimes hard to spot. But those that take anything away from this game? no. Great graphics, amazing sound, newspaper headline on death... I don't know if there is something at the bottom of the pit or not, but I had fun diving down there

Developer

Thanks for playing! :D

What's at the bottom is still unknown as of now. The Gorge still hold mysteries...

Submitted(+1)

Great game! Only critique is that the camera should be more zoomed out, and the spikes should be easier to spot. Those are the only two flaws I found, and this is for sure the best game I've played from this jam so far.

Developer

Thanks for playing and giving feedback! I'm noticing those are some of the most complained aspects, so we'll plan on fixing those in a possible update, all critiques are precious to us! :D

Submitted (1 edit) (+1)

ok, starting off.
artstyle : YESSS
gameplay : YESSS
procedural levels :  YESSS
overall : amazing  ! ! :applause: 
my only feedbacks are maybe make the camera look downward as you fall and make spikes more visible.


also i keep reading it as "The George"

Developer

Thanks for playing, and thanks for your feedback :D! The camera zooming down was planned, but couldn't get it to work smoothly. It will certainly be present in a future update!

Viewing comments 40 to 21 of 74 · Next page · Previous page · First page · Last page