Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ZAP21

139
Posts
1
Followers
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Any feedback is appreciated! Probably just needs a few tweaks to be 100% playable.

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

I like the idea of an instant replay, I might be able to implement that in post-jam!

(1 edit)

Fun game, but I found it quite difficult to try and attack while trying to dodge bullets, since the direction I wanted to fire in was often in the path of a bullet. I feel like this mechanic should be the main focus, because the switching to different colours does feel a bit much more difficult in my opinion. A difficult curve was also something my game missed!

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Fun little game! I managed to escape the map by going underneath the starting island XD! I feel the submarine could have a larger force when moving, especially when the anchor is often just a bit too short in some places.

Any feedback is appreciated!

https://zap21.itch.io/fishy-dive

Thanks for the idea, will bear in mind for future game jams and for a post-jam update.

It can be fullscreen, but the only problem then is that you can see the fish spawning in on wider screens.

Fun and simple game! Respect for making most of it from scratch!

Great and fun puzzle game! I think the movement of the player and objects could be made clearer if they fall one block at a time, especially when there are lots of boxes.

The game is quite laggy, which feels quite unplayable. Despite this, it is quite fun!

Really enjoyed the game, I feel the tutorial could have had some visual reason for dying outside of the area and some background music would make it far more immersive. There could also be more of an incentive to use more of the controls, since most of the time the way down was by grapple (I never really used the dash) - an alternative would be to build the entire game from the grapple, removing other mechanics. Everything else is excellently done!

Simple game, but the music was a bit off-putting and the start and restart inputs weren't working properly.

Not bad for a first game jam! Would've been nice to be told/display the controls and also make the WebGL screen size larger.

The green number was your score and the yellow countdown was just a 5-second timer for restarting after death. I definitely need to scale the difficulty post-jam.

The countdown was meant to be buggy on purpose, but it appears more or less buggy on different platforms.

(1 edit)

If you are finding the game difficult, you may like to know that the enemy fish's tails don't kill your fish, only the main body can.

Thanks for the detailed feedback, there is quite a bit of space between fish height wise, but some fish speeds do need a bit of tweaking, and still need a way to prevent waiting too much.

Thanks for the idea, I may look into it, but I feel that is also part of the challenge.

I'm not too sure why the WebGL is not wide enough for you, but thanks for playing!

Very nice story and interesting gameplay, would be nicer to have a  clearer indication of where certain things are, especially when you don't know what to do next.

There is a green score number, unfortunately it does blend in with the background quite a bit. It's at the top of the screen.

A decent game, would be fun to have a bit more variation in the mining, and a more clear use of the jetpack!

Bit difficult to control properly, but not bad!

Really well made game, nice to see the obstacles and enemies interacting with each other for great tactical play!

An interesting idea, but was quite unclear what to do, especially without a scoring system. Also, it was difficult to attack/take over and dodge when the enemies moved so fast. Besides the difficult it's not bad.

I think the game screen does not fit properly on some mobile devices, but it definitely fits on larger screens e.g. laptops.

I think the randomness is part of the game, but I can see where it may be seen as hard. 

Yeah, something like that, although  that may defy the purpose of the UFO being at the bottom. I suppose even just a graphical way to make it look like you are moving rather than being in one place. E.g. the background moves.

Unique mechanics and ultimately fun  simple game, just a bit more variation would be nice to see, because it is a bit easy.

A good idea, but I don't think it worked too well in execution. I think the difficult curve starts too early and it feels repetitive. However, it was a unique idea and clearly only limited by the time of the jam, so great work!

Excellent.

Very unique game, had lots of fun! Graphics and sounds were great. Only thing I found was that in can be difficult to easily enter each maze at first.

I like the idea, but I think that instead of being able to go up and down, the bug should be able to throw darts or something from where it is, this would give a reason for the bug to move up and down. The game does get boring after a bit because it is quite easy and repetitive. Overall though it is quite a good game.