Game Design is very good
Play game
Drowned's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #230 | 3.080 | 3.080 |
Theme | #243 | 3.520 | 3.520 |
Game Design | #253 | 3.200 | 3.200 |
Overall | #268 | 3.167 | 3.167 |
Fun | #270 | 3.080 | 3.080 |
Audio | #320 | 2.920 | 2.920 |
Graphics | #321 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must dive deep to understand what's happening on the cruise before it sinks.
Did you write all the code and made all the assets from scratch?
All the code, art and main theme are from scratch.
Water sound and final music are free assets.
Comments
Hey! Thats a cool narrative you got there! Also I love the pixel art style. Congrats for the submission, was interesting.
I liked the mystery rpg take on the theme. The visuals were also amazing.
The story is a bit confusing for me, but maybe i wasn't paying much attention to it, cool short game for a game jam though!
Wow, normally I get bored of story based games but this story has kept me in the game. Nothing to say good job!
Can you try and rate my game ?
This game is totally underrated, I loved the narrative - it reminded me a little bit of the tv series 1899, the multilingual period mystery-science fiction show. Played it all the way to the end. I see you plan on releasing a full version, I'd be excited for that! I have a few recommendations 1) You could provide a tutorial in the beginning for casual gamers who don't automatically think of E to pick-up. 2) You could narrow down the size of the ship hull because sometimes you're just walking amongst many planks of wood, it's quite wide. 3) You could adjust the pop-ups/UI for when a door is locked - when I used the key on Leonard's room it worked automatically without telling me where I was going / if it was the right room. 4) Maybe expand on the narrative and go beyond the jealous husband trope 5) And seeing as you're planning on expanding, a nice UI for the inventory system and the key could be cool, maybe also a counter for the number of dreams/days gone by (but I'm not sure if that removes from the immersion). Loved this! Thanks for making it :)
Really good, I love the art style and atmosphere. And I really enjoyed the mechanic and the story too. Really impressive work for 7 days, I'd love to play a full version
I played all the way through! Great art, although the space seemed a bit empty. And I'm a little sad I never got my fruit salad. Nice job!
I can see that you had great idea, but too little time. I would love to see a full version of this game! Btw, great pixel art :)
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