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NanoComputer

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A member registered Jun 09, 2020 · View creator page →

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Hello there!

Found out about this game jam recently and thought I'd make a post looking for a team to join!

I've worked on quite a bit of game jams in the past, including some where I worked as a team lead on the project. I figured I'd join in with a team to help spread out and meet some new cool developers this time around!

I specialize in using Unreal Engine for game development primarily but can also assist in other engines too if it ever comes down to it. I also work a lot with UI designing and programming which I find one of my most favorite parts of a game to work on.

You can view some of my past work on my itch profile here or my portfolio site!

https://nanocomputer.itch.io

https://alex-norfleet.webflow.io

If you wish to contact me then let me know here or through my discord ID: nanocomputer

Love the sci-fi aesthetics, its simplistic but stuff such as the faint glow around the objects helps a lot visually. Maybe there could've been more to the gameplay loop of circling around the sun so I can see the potential if you wish to add onto this! Simple but pretty cool game!

Absolutely love the artstyle and creativity! Didn't expect a narrative based around wrestlers. As others have mentioned it really reminded me of the flash game days which is a good mark in my book! Enjoyable point and click game!

Nice roguelike! I like the premise of the game revolving around circling around and selecting different tiles to change to. Visually it looks pretty cool too (the player character reminds me a lot of Hollow Knight). There's a few bugs here and there but its not all that bad for a 4 day jam project so good work here!

Firstly I'll say I love the visuals in this game! The cyberpunk aesthetic with the neon lights looks amazing! However I feel the game is a bit confusing on what to do at first since it does just drop you in without any notion on what to do. Overall, I love the concept and I could see potential if it was fleshed out more!

I like the idea of going around loops to secure tiles, honestly that's what my team's game did with ours as well! Visually the game looks nice but figuring out where to go did cause me some slight confusion. Nice work on the game however!

Oh wow someone else did a game with drifting cars around as well!

Firstly I got to say I love the art of the game! Its very stylized and really pops out at you which I find very fitting for the speed focused vibe of this game! I like the idea of trying to use the grapple hook to hit max speed but I feel the game was too cramped to really make the most of the idea. Also the UI for stuff like the pause menu didn't seem to work on my end and the tutorial didn't really show me how to play. Overall, nice work especially for how short this jam was!

Hello there, congrats on finishing your game! I was confused on what to do for combatting the boss as there wasnt any visual indicators or health bars working that showed if I was doing anything to it. It would've been best to visualize this stuff to help the player know what to do. Good job for a first time Unreal project!

I enjoyed the cool VHS effect look to the game, definitely gave it a retro-ish vibe. However I wasn't too sure what I was supposed to do in the game aside from switching the shield color to match the bullet in order to block it (I assume?). Love that little Ikaruga mechanic reference. Maybe if there was a bit more indication on what to do to beat the boss then that would be great. Nice work however!

Hey there! I love the horror Sci-Fi setting and atmosphere this game has going on for it and the little cutscenes are pretty well done! The combat though probably needs some refining as the bosses seemed to have way too much health and I wasn't sure if my shots were doing anything to them. Also some minor bugs I've noticed were the Pause menu allowing me to move around during it and the sound somehow cutting off when a boss fight starts. Overall though, nice game!

Hey, congrats on finishing your game! The visuals are pretty neat and I enjoyed how the bullets fire to the beat but I was kind of lost on what to do initially as there isn't much in terms of hit feedback for either the boss or the player character. Fun take on a top down shooter, I liked it!

Nice game! I really enjoyed the main attack mechanic of spinning the yoyo around! Had to get used to winding it up and throwing it but after awhile it was rather easy to use. There were some minor gripes I had like having to press S again to recall the yoyo and the Yoyo wind up not being too clear on how much I've been holding it but aside from that the gameplay and bosses were pretty well done!

Interesting game idea with the kind of spinning top (Beyblades) combat system. Fun fact this was actually one of our initial ideas for our game project too! Though it could use some fleshing out with the main combat mechanics since I ended up just spamming click most of the time. Nice idea, I did enjoy it!

I like the idea of fighting a giant lottery machine for a boss battle gimmick and the visuals were pretty sweet! I really do love how you fight the boss with the spin attack. I only wish there were more bosses to fight. Overall, nice game!

Nice work! I like how simple the game is with aiming your sawblade like head towards the enemy though I feel the game could use some touch up on hit feedback especially with the player character as well as make sure the boss doesn't hit during the intro black screen. I kept dying without realizing I was losing health. Good job on the game however!

HI, thanks for the feedback! We do tend to update this game a bit in the future so we'll this in mind when fixing things. There are dodge abilities when using the Space Bar though not sure about the no boss music playing. We have themes set for each boss so maybe there was some sort of bug that happened which we're sorry to hear. Thanks for letting us know however!

Very fun and lighthearted, I enjoyed it! My only gripes are that the difficulty can get a bit too hard and I wasn't sure if I was dealing enough damage or doing it correctly. But it was a fun little game, great job!

I'm seriously loving the visual style of this game! I did like the idea of the head spin mechanic though it was a bit difficult to figure out how to use. Otherwise, everything else felt solid! Again, really cool concept and the style definitely hits for me!

Thanks, we're glad to hear it! There is actually a setting to increase the text speed in the Settings menu so that can help solve that issue. 

Thanks for the feedback! We do feel that the game could use some refinement to make doing disc combos much more nicer to perform and eventually plan on mending some of these issues down the line on top of adding some new abilities to use (a lot of our ideas ended up on the cutting room floor LOL). Glad you enjoy the visuals too, we're especially proud on that and love that 6th gen aesthetic!

Thank you!

Really cool take on the whole "Spin" theme with clocks. I gotta say I do enjoy the game visually! Definitely feels like an inspired style choice and you guys executed it very well! I do love using the grapple hook to fly around, it feels very satisfying. However I feel as the gameplay could use some fine tuning or at least be better at showing things such as when things are hitting you. 

Aside from that, amazing work!

Already a good start for a game jam project! I enjoyed the concept of scaling objects and especially liked the addition of voice overs to speak during certain triggers. That helped make this much more enjoyed to play through!

Wow, I'm amazed at how beautiful the game looks! The 3D models were stunning especially for a short time period jam! Moving the ship felt just right though I felt a bit confused at first on where to go. This is some great work!

I'm in love with the art style of the game! It just helps make this game burst with charm which I always adore seeing. Mechanics were simple and easy to grasp though I did feel like a lot of the levels were short. Overall, great work!

I'm amazed that your team was able to make something like this in just 4 days! The 3D models and design were spot on. Gameplay loop was pretty nice and I had a fun time solving puzzles with the scale mechanic! I would say maybe add in button prompts or a scale guide to help players better gauge on how to properly scale and manipulate the objects but aside from that, great work!

Fun wave defense game! Being able to buy expansion upgrades to expand the scale of the playing field along with various buffs after every round felt addicting. I would say you probably should try to make it clear on how to make use of the expansion system cause I felt a bit loss trying to navigate on what to do. 

Hey there, I got a standalone game that you can try out! It's a speedrunning platformer game with dive kicks. Hope you enjoy and rate it as well!  https://itch.io/jam/brackeys-10/rate/2236657

Beautiful looking game with an interesting story! Very surprised with how much is put in here considering its a game jam. Movement could be improved a bit however. Great work!

Ooh just from the screenshot I feel this will be a fun game to try out! In any case, here's my game, a speedrunning platformer game with DIVE kicks. Hope you enjoy!  https://itch.io/jam/brackeys-10/rate/2236657

Oh wow this game has a ton of charm in it, I love it! Everything from the visuals to sound design is so good. My only gripes would be the movement is kind of janky, where as when I'm in the air I don't have much control on where I'm moving which killed me a lot. Neat that you had a tutorial though I was still confused on some things such as the madness meter, rocket jumping, and even switching weapons. If this game gets fleshed out later in the future I think this has potential to be something great!

Ooh movement shooters already sound up my alley. Here's my game, a speedrunning platformer game with DIVE kicks. Hope you enjoy! I'll check out yours too! https://itch.io/jam/brackeys-10/rate/2236657

Just went in and did so. Thanks!

That was a neat game, especially for a solo project. The one major thing I would say you should focus on is the animation as there's some mistakes here and there with it that you could iron out such as the sprite offsets. Also the game should have more interesting goals to attain for so the player doesn't get too bored figuring out what to do. On a positive note, I liked the diving mechanic and I believe that was well done! Overall, you did a great job on the game!

Solo game jammer here and first game jam too! Its a lot of fun but also stressful at the same time. Here's my game, a speedrunning platformer game with DIVE kicks. Hope you enjoy! I'll check out yours too! https://itch.io/jam/brackeys-10/rate/2236657

Yo, this title screen looks great! I cant wait to try it out for myself in a bit. Here's mine, a speedrunning platformer game with DIVE kicks. Hope you enjoy and rate it as well! https://itch.io/jam/brackeys-10/rate/2236657

Sure thing, I'll check your game out soon! In any case here's mine, a speedrunning platformer game with DIVE kicks. Hope you enjoy! https://itch.io/jam/brackeys-10/rate/2236657

Sure, here you go! A speedrunning platformer game with DIVE kicks. Hope you enjoy and rate it! I'll get to your soon! https://itch.io/jam/brackeys-10/rate/2236657

Sure! Here's mine, a speedrunning platformer game with DIVE kicks. Hope you enjoy and rate it! I'll get to your soon! https://itch.io/jam/brackeys-10/rate/2236657