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(+1)

First things first, I'll say that visually the game looks great with all the lights and particle effects as well as the sound design really adding to making the game feel much more impactful! I love the idea of crashing and making waves to attack but I feel maybe it could use some incentive to not just spam Space to rapidly create waves, its not bad but felt very simple to play. Also the camera angle being up close and at an angle did cause some issue with gauging where things are and how to move.

Nonetheless, great idea and a fun game! I did enjoy it enough to continue playing for quite a bit!

Very happy you enjoyed it and thank you for  all the constructive criticism, I really appreciate the feedback ! 🙌🏻

I am planning to put a cooldown on the slam wave. Currently, there is a cooldown on how often an enemy can be hit  , it was easier to implement with time I had. 

Re camera ,also a good point ,the perspective is a bit skewed ,so avoiding attacks can be tricky. Added to the list of fixes! This will probably follow player controller redo ( removing diagonal-like movement with straight up one ) 🤔

Again, thanks for playing! 😁