I really like the style of this game and the gameplay was fun.
Play Miami
Deep Miami Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #48 | 3.767 | 3.767 |
Graphics | #121 | 3.767 | 3.767 |
Audio | #122 | 3.419 | 3.419 |
Overall | #280 | 3.136 | 3.136 |
Game Design | #308 | 3.070 | 3.070 |
Innovation | #447 | 2.581 | 2.581 |
Theme | #663 | 2.209 | 2.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dive Deeper In Your Dream!
Did you write all the code and made all the assets from scratch?
All the asset in the project were created by me during Jam (one week).
Comments
I like this vice style. Reminds me about Duke Nukem 3D oldy game. Ofc inspired from Miami Hotline. Level was too hard for me, enemies shoot me much faster then I can start to see them. Also found out of bound bug and was able to move to boss.
Not a bad idea and dynamic visuals, but the optimization and responsive controls are very harsh
Like the exciting mood of the art style and the feedback of character expression. Really interesting and fun to play. Enjoy it a lot.
This was a lot of fun, loved the oldschool style, and there was even a boss fight. It would have been nice if there was some kind of hit stagger or other effect to indicate that a shot was hitting, sometimes I thought my shots were being blocked by level geometry when the line of sight was actually clear, leading to a game of peeking around corners and shooting at hands by the end.
With some tweaks to the AI and some more weapons/levels this could be an awesome full game. Also, a plea to all FPS developers, please add an option to invert the camera. Some of us played Starfox 64 as kids and had our brains permanently ruined for 3d camera controls.
I really liked the game! The part I liked the most was the aesthetic, graphic and audio wise, which was very convincing. The gameplay was engaging. I died once and I didn't feel frustrated, I wanted to beat the game, which is always a good sign!
Feedback: I think it might have been part of the overall feel you were going for, because older games absolutely did this, but it felt kind of weird how the blue enemies hit you instantly upon seeing you. Maybe having some sort of visual cue, like a change in sprite, could help the player know when they can peek safely. Also, I'm not sure if headshots are a thing in this game, but that could be a cool feature to add!
The game is great, a little hard and the artstyle fits well the ambient. I don't think its too related with the jam theme but its fun to play. Nice job!
Haha, Wolfenstein 3D meets GTA Vice City.
Nice style and it's really fun, just not sure, how exactly it fits to the theme...
Pretty good game! I think some sort of narrative design to imply that this is a dream would make it connect better with the theme of the jam. I think having enemies play voice lines can help players be more prepared for enemies so that they don't get surprised and lose way more health than need be. Other than that, controls feel robust. Good job!
Great game, really fun to play. I would add a way to adjust mouse sensitivity
awesome game, but i dont think its fit for the theme but overall awesome work!
20th rating :)
Cool game. Haven't seen anything like it yet this jam. It reminds me of golden eye(keeping in mind that I myself have never played the game.) It creates a tense atmosphere, sound design is good. Art style is certainly interesting, it feels inconsistant but it still looks cool at the end of the day. It is fairly easy to cheese most of the mobs and the boss fight feels uninteresting. I won on my third try, but after that I had a plan for how to take out the bad guys. I think random enemy placement would help in some rooms, but I could see how the post door/pre pond room were hand-crafted (I got jumpscared.) So I'm not suggesting completely random, but rather have a variety of set points at which they can spawn. Nice job.
Leave a comment
Log in with itch.io to leave a comment.