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Distru121

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A member registered Jul 23, 2021 · View creator page →

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Reviewed!

Really nice game! Liked the ambience a lot, got me immersed.I liked a lot the main gameplay of digging out the artifacts with precision, and how interactive it was, very much in theme with playing as an archeologist! The visuals and audio also very well contribute to the feeling of unease in a very strange place.

I liked each feature being explained along the dialogues, very good in-game tutorial experience.

One thing I did not get was if you can actually run to the elevator in the first scene, because first I did not know the inhaler existed as everything went down a bit too fast, then when I noticed it it seems I couldn't reach the elevator. But I think it's fine for gameplay purposes.

Also, I did not really found running that useful in general in the game (in the first section, even without running you can outrun the darkness by a lot, stopped only by the dead-end of the cave).

In conclusion, an overall good immersive experience! Kinda wished it lasted more, haha!

Thank you for your words and feedback! I confirm at current time there are 2 main endings (those that also have the credits page).

Thank you for the words and your feedback, very useful to know!

Thank you for your words and your feedback!

I confirm the swing timing came out much harder than initially planned😅

Thank you so much for your words! Glad you enjoyed!

Thank you for the kind words!

Maybe, noticing the eyes will reveal a new way in the darkness...

Thank you for the feedback and for the kind words!

Thank you for your comment and feedback!

Originally yes, there were plans for a bit more crossroads or things to interact with along the way where you could explore (the one after the swing is an example) but got cut due to time.

And well, we left the overall theme very open, but I confirm there is a main reading key, and you may have some of it right. We also made it a continuation of the themes of the first game, SILENZIO, but I hoped it could still be a standalone experience.

And thanks for the kind words! We indeed plan to update it a bit after the jam if possible so...stay tuned!

(2 edits)

Thank you so much for the helpful insights! These are super useful to know!

Yes, I admit the swing part came out MUCH more difficoult than expected. You need to have near perfect timing to catch it right, and we currently found a bug where it doesn't even give more leniency over the press if pressed at the last instant. Thanks also for pointing out the other flaws in that minigame!

My idea for the game over initially was to add stakes to the minigames by making the dream "fade away", until you wake up. And sometimes, when you get woken up from a dream, you can lay down again and you'll be able to catch it again. But I see that we couldn't convey that thing very much and it just looks like another ending (also probably because there is no explicit indicator that you are "failing").

And for last, I confirm you there are currently 2 main endings! As for the narrative, I left it mainly open, but I confirmit has a main theme. We still made it not 'explicit', as dreams often use...strange imagery, that is often not clear even to our minds, and the only thing we can do is interpret them.
But even for this, maybe one other mistake we made was relying a bit too much on the first game, SILENZIO, where the ending tells a bit more (that's why another "recurring dream" is alluded to).

Well, thanks to your inputs now we know what to focus on (we plan to still update the game a bit after the jam ends). A big thank you from all of us including Mirco (as always with the C, not the K)! Gook luck to you too! :)

Reviewed!

Really good racing game, feels very polished, had lots of fun with it! Setting a racing game inside blood vessels is surely interesting, indeed a strange place! Liked the gameplay a lot, without reading anything I was a bit confused on the mechanics but quickly figured them all out and got comfortable with the controls (I also like that movement keys are clearly explained at the start, it is not granted one will know what to press). I just found a bit difficoult to clear the plaque as you often already go so fast you can't even notice it, and you end up missing it ot clearing it without realizing, but that's not a big problem. 

I liked the velocity depending on the heartbeat, and just as a little nitpick I'll say I would've liked if the indicator was a bit bigger rather than small on the side of the screen, but I quickly got around it following the rythm.

I liked a lot the mechanic of your previous matches being recorded and replayed on the next play, thus creating a sense of competition with yourself rather than a simple want to get a higher score. Genuinely one of the features that would keep me playing the longest.

And I liked a lot the general skill ceiling of the gameplay!

Visuals and sound are very good and clear, very polished!

I just wished there was a bit of extra variation on each track, a good example being the one with the big line of plaque, that needs you to catch it and keep that side to gain max velocity, but that I know it's too much as time was what it was.

Great job! Very fun game!

Reviewed!

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Very nice game! Really enjoyed the gameplay, it reminds me of  Vampire Survivor but with its own spin, tho I would've liked if the rift mechanic was more fleshed out (for now it only speeds up the game?), maybe with additional risks but more possible rewards, or some other gameplay mechanic. The gameplay is short but enjoyable, maybe just a bit too easy but that's expected (and appreciated in this context), the upgrade system is nicely done and the visuals work very well for the setting. Some things I liked are the fact that there is a leaderboard with its own score, and the mini-tutorial in the bottom left of the screen of the keys you need to press.

The audio genuinely caught me off guard😂, I have only one thing to say: "Goblin🗿"

Reviewed! Great job guys!

Woah, this one is GREAT!

This really feels polished, and I know making a card game in 7 days is not an easy task! Really enjoyed it throughout, the gameplay is strategic and everchanging, it really tests your skills to both manage enemy population and your current quest. The graphics and audio are really polished, I particularly like the little detail of the cards not landing in perfectly straight position but being slightly tilted (even on opponent's moves), really gives the feel of a casual card game!

Now, onto some critiques I have for the game:

- It was a bit unclear for me how to play from the start due to a lack of a tutorial. Tho I'm really into card games, so I could figure it out pretty easily, but I worry it may not be the same for other people (the color being the attribute, needing to match an attribute  of the land below to place another land, needing to draw the cards from the right side, population needing to match the attribute of the land in their column else being sent to the discard, these are all not explained). I think it may use some glowing indicators/visual feedback for where you can place a card, or what to click to draw the next card.

- I think at current state, the starting quest choice may be redundant. You can't see the quests anyways, so either give the player one quest, or let them see a randomized pool of quests to choose from.

- If you have no quest that requires you population, I found population cards to be useless (I started with "have 5 mountains on top"). It would be nice for you to also have the win condition of having X population (so the quests would make for alternate wincons, so you can always have a backup plan depending on what's your setup) or having the population cards have different effects (tho this will take a lot longer to code).

- I liked to be able to choose what cards to draw, but found the fact to be able to only draw 1 per turn a bit slow, and mostly found myself drawing land cards, even while doing creature quests, as they are the only ones able to really hinder the opponent (if you have enough creatures in your hand, you can keep them there and continue drawing lands to setup your advance and stop the opponent, and when you have the correct setup you throw all your creatures down and win). I mostly never drew purple cards, asI always got the reservation card, which I found less powerful than drawing a lot of lands and eliminating every creature on the opponent's side by mismatching their color.

- Small nitpick: I would like a sound for when your turn starts.

But overall, a great game for a 1 week gamejam! Simple yet strategic, just needs a few improvements here and there and it could genuinely be a super fun roguellike card game! Keep up the great work! :D

Thank you for the feedback and for the nice words! Glad you enjoyed the experience.

Thank you for the feedback! I'd like to know where you got stuck/what elements were most unclear?

Reviewed!

This was a really great and immersive experience!

The gameplay was original and fun, not too easy and not too hard, really enjoyed it (on the later sections it was much more challenging, but very fair in my opinion).  And the graphics and sound contribute in immersing you in the stressful setting perfectly! I also love the old-style graphics, as they are consistent and contribute to the feeling of unease, like replaying an old game who scared you in your childhood.

And I loved the ending.

Reviewed!

Played the game multiple times, maybe it's just me that's dumb but I really could not figure out what to do😅

I have observed each item, did each interaction in every order and gone through the doors multiple times, at one moment I think I have beaten a puzzle but I still was pretty confused on why that's happened, and then I lost. I like the idea of the dialogues guiding you in the right direction and changing every time, but I still couldn't figure out what I had to do T_T

Still was pretty interesting  ambience and concept!

The visuals were pretty nice, as well as the insanity effect!

Maybe I will return to this at a later date? For now, I'd only say it lacks a bit in clarity outside of the dialogues.

Reviewed!

This was a really fun game to play! The game flowed seamlessly, the puzzles were very well thought out,and the mechanics of gravity flipping and repeating spaces really complemented each other!The only thing I found is that in the last level there is a bit of a difficoulty curve where you have to land exactly on the spot without thespikes, but other than that, nothing to say!

(1 edit)

Hello everyone, Distru121 here!

I really like trying out new things and giving constructive, honest criticism. So if you like the idea you can drop here your games, I would appreciate to discover what you created and I'll try to be as honest and thorough as possible in my rating! :)

And, if you'd like, you can also try out my game here! https://itch.io/jam/brackeys-15/rate/4312564

A psychological point-and-click adventure, a quest through quiet places hidden within, where things don't necessarily look to make sense...or maybe , you will be the one to find a sense in them?
As the name states, this is a sequel to my other game, SILENZIO, made 2 years ago for another Brakeys Gamejam!

And if you decide to rate it, I hope you'll be honest too! I always love receiving constructive criticism. I'm convinced that's what makes us grow.

Have Fun! ;D


Edit: Seeing you are all so numerous, for now I'll give priority to those who also commented under my game. I try to take my time to see the games fully to make better honest reviews, so the process may be a little slower but I'm still aiming to review all your games!

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Yeaahhh I forgot to click the "Join Jam" button and did not check again on my main account, convinced I had already did it. Me and my team started working regularly from the start of the week (and probably at least one of my team members joined at that time), is the entry still okay if only I forgot to join the jame at the start of the week?

I'm just asking to know if I maybe messed up, if it's safer to let my other team member publish the game when we are done/etc.

Reviewed! :D (phew!)

(1 edit)

LET'S GO, LAST MINUTE FEEDBACK!!!

First of all, incredibly polished game. I cannot fathom how you managed to make something so good in a month (Didn't finish it because I wanted to write a review, but I am probably going to after I post this).

It was incredibly fun to experiment with all the possible combos and controls, and they are quite easy to get the hang of! The spinwheel of the mouse is a quite underutilized key when it comes to gameplay, I'm happy you included it here so gracefully!

The controls feel good and responsive, and the fights feel fast and frenetic, you need to always think about your next move.

Every thing you do has some great feedback: spinning the disc, getting damaged, damaging the boss, everything has those graphic effects or comic-like panels that make the game all that more enjoyable.

I love the overall vibe and style of the game! The art is fantastic and very cute, and the sound design is also great and synergizes perfectly with everything that is happening on screen.

Great game! I would see this as a full release, heck, I feel like it already could be one! Amazing job!!!

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Woah, what an incredible game! This really has the capability of being a finished game in my opinion.

From the controls, the mechanics, atmosphere and the bossfights themselves, everything seems incredibly well thought-out and polished!

The art is incredible, and the sound design is great!

At first, I thought of saying that the reloading mechanic could become a bit annoying. But I feel like it's implemented in such a satisftying way, that it eliminates all issues I had with it (also after a while you get used to it and it's satisfying to hear the sound and animation).

The "regenerating life" mechanic is implemented in a very original way!

Maybe my biggest issue was with some bosses having a bit too much projectiles spammed at the player, but not too excessive.

Nothing else to say! Fantastic game!

Thank you for the kind words!

Your game was an amazing experience too! :D

Thank you! :)

Thank you for all the kind words, and for playing the game! :D

I have quite a lot of plans for this game, stay tuned if you are interested! ;)

Thank you for the kind words!

Just rated and reviewed yours too! ;)

Wow, great game! Very much a fan of the overall vibe of the game!

I had a lot of fun during each bossfight, the intro cutscene is also very polished and adds immersion, and the sets of attacks are varied and interesting to dodge (except some that I didn't get how not to get hit, like the beam attack of the 3rd boss).

The mechanic is really interesting, tho I think it's still not at its fullest potential yet. The "speed is your life" mechanic is very in theme with the game, but I feel like sometimes it can be a bit clunky, mostly because your only way of "healing" for now are spinners, that can be easily destroyed by bosses (they also take a bit too long to regenerate). Also, because shooting takes away speed, healing becomes a non-optional thing. I think the brushing mechanic of the spinner is a bit underutilized and too high risk, while I feel like that could be one of the most fun moves in the player's arsenal (the particles are amazing, I sometimes did it just for fun when I was sure I was gonna die).

I feel like this could also use some other ways to recharge speed: standing on a spinner waiting to be fully healed feels a bit like an interruption of the game flow, while I think more "dynamic" ways of recharging speed could make the game so much more fun and immersive! Or, make the spinner recharge you much much faster.

The audio and visuals are great, I like the low-poly-count aesthetic, reminds me of old games. the artstyle is very consistent so it feels good to play.

Overall, great game! I feel like the main mechanic has a lot of potential, it's a very cool idea!

Woah, I am honored!!! Thank you for the kind words! :D

Also

Shall the eternal fires of immortality bestow their blessing upon you, and your indomitable fiery soul, oh Fiendish comrade.

Thanks for playing the game nonetheless! :)

In the future I have planned the implementation of better tutorials, so to combat any confusion. I get that the game may be a bit hard to pick up (happened a lot during playtests, but I had no time)

Thank you, very happy you think so! :D

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Thank you! Glad you liked it nonetheless!

Thank you! Yes, I tried to balance the difficoulty to not make it too hard as just a "showcase" for the system, I'm happy you enjoyed!

Thank you! I'll definitely update this in the future, stay tuned ;)