Ah thank you so much for playing our game! Glad to see you enjoyed it.
riko
Creator of
Recent community posts
Here's our game, hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
Hi, first of all big thanks for this thread and the videos too!
I'm one part of Fallacy Studio, which is a group of game development students from University of California, Santa Cruz (both ongoing and alumni)! For this jam, our group made a metroidvania platformer set in an unknown new planet that has appeared within the star system. Players must dive into the depths of this planet to discover the secrets of the planet.
https://itch.io/jam/brackeys-10/rate/2235848
Our group is definitely planning on releasing a small update to address some common feedback we've received from playthroughs of the game, but have no further plans for this game beyond that. Nevertheless we are still very proud of what we've made as it has showed a lot of growth since our last game! Hope you'll enjoy playing it!
Here's our team's game, we hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
I think that while I could understand the narrator's thoughts, I think that it could definitely use with some more depth as it would help me understand Sean as a person better. I understand that they are close to Jacqueline, but I would like to see some sort of conflict in Sean's perception of Jacqueline seeing as she appears to coerce Sean into doing something that they perhaps are not comfortable with (if the player does go down that path). I think that having this conflict arise earlier in the story can help solidify Sean as a character, as they eventually give in to the use of substances and forget about that initial conflict. This is just one possible example, but there are definitely plenty of ways to expand upon the writing of the story.
Pretty neat game! I would definitely suggest having an automatic reload mechanism for the player's weapon as I felt like having to manually reload the weapon when empty disrupted the flow of the game. Other than that, I think with some balancing to the enemies this would be a fun game! Definitely wish the theme was more present in the game.
Heyo, I played your game and left some notes on the submissions page! Here's the game our team made, hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
Pretty good game! I think some sort of narrative design to imply that this is a dream would make it connect better with the theme of the jam. I think having enemies play voice lines can help players be more prepared for enemies so that they don't get surprised and lose way more health than need be. Other than that, controls feel robust. Good job!
This is a good mini visual novel! I do like the overall arc of the storyline but I do wish that the narrator's thoughts were presented more clearly. I think the artstyle matches pretty nicely with the story, though I think that skipping dialogues can have weird side effects with the background and sprites not being loaded at times. I would suggest reducing the number of beep sounds played to once every few letters when the text is being written into the box as it felt very very loud. I think with some polish and revisions to the story this has the potential to be great. Good job!
Heyo, played your game and left some notes on the review page! Here's our game, hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
Pretty solid foundation for a game! I think with some audio feedback this could feel better to play. I'd say the camera jerking back and forth gets nauseating pretty fast, so I'd be wary of that. Beyond that, I think a velocity limit and letting the player see much further down with the camera would greatly improve the game. Good job!
Pretty solid foundation for a game! I think with some audio feedback this could feel better to play. I'd say the camera jerking back and forth gets nauseating pretty fast, so I'd be wary of that. Beyond that, I think a velocity limit and letting the player see much further down with the camera would greatly improve the game. Good job!
Heyo, I played your game and left some notes on the ratings page! Here's our game, hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
Really like the artstyle of the game! I found the game to be quite challenging as I felt like I wasn't in full control of my character. I think the movement could use some iteration, especially with how I cannot control the horizontal movement of my character at the apex of my jump. The camera being really close to the player makes it hard for me to figure out where I'm going, which is made all the more scarier by the fact that the level is randomly generated each time. Small side note but I would appreciate if there were some light EQ done to the sound effects so that it doesn't get grating on the ears with repeated plays.
In any case, I can definitely see myself coming back to this game once it's been polished and iterated over. Keep up the good work!
I like the artstyle and the narrative of this game! I feel like the librarian's movement felt unresponsive, which coupled with the large hitbox of the bookcases made it feel awkward to navigate the game. I do like the puzzles, but I think for the first one, giving more ways to define where the front and back of the library would greatly help as I ended up circling around the perimeter bookcases. Also, for finding the piano keys, I almost missed the black key because it blended too much with the backgrounds. You could definitely place it on something bright so that it contrasts and sticks out to the player. Keep up the good work!
I really liked the presentation of the Depression level, definitely my favorite part of this game!
I also liked the idea of moving backwards in the first level and wish that that could be expanded to the other levels and given more narrative depth to it.
That being said, I think that some of the mechanics could do with some polishing. The level design of the first level feels slightly awkward with the jump mechanics. A snappier movement system would go a long way in helping the movement feel good. I'm also not too keen on the music, especially with the Anger level, which feels way too bombastic and out of place with the other songs.I do like your take on the theme though! With some more polish I could definitely see this being a good game to play. Keep up the good work!
Good job on this game! I think as with many others a little bit of signposting telling players where to go would be helpful in the long run since the maps are rather big. The water sound while diving was very loud and distracting since it does not really portray the surroundings the player are in (dripping water instead of being underwater). I can definitely tell that you have an eye for level design, so keep working on that!
Here's the game our team made, hope you'll enjoy it!
https://itch.io/jam/brackeys-10/rate/2235848
Excellent game with a cute artstyle! I think some sort of tutorial for the movement in the basic state would be appreciated as I still found it somewhat confusing even after making it past 1000m. A suggestion I would make would be to include some external events that can break the trash too as I felt like I was barely seeing the upgrade sprites since I immediately grabbed them upon finding them. Great work!
I think you have a pretty solid foundation for a good game here. My biggest gripe is just how much the player has to click. I think the amount of times the player has to click in order to get money for upgrades definitely needs to be toned down as it becomes more tedious than engaging. I also find it odd that you allow players to turn off the flashlight seeing as it makes it harder for the player to see what the enemies are able to do. In any case, good work on the game!