Stunning and charming art + audio! Couple pieces of feedback I do want to leave: It was difficult to tell what was a platform in some sections as it blended with the background art. And I think I know which game you drew inspiration from, but an indicator for the player's initial jump would be nice. Really solid game, love the execution of the theme!
riko
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Actually like the idea of a main objective being under the mercy of a random roll. That said, I do wish there were more things that happened in-game that would change the flow of the game. Some easy examples you could explore could be having more enemies spawn as the timer drags on, enemy variants, and pickups that boost player.
Also, you should generally be careful about requiring players to repeatedly click mouse buttons. Not a lot of people have strong fingers and repeatedly clicking in a short period of time can be painful for them.
Overall, considering this is your first jam and you have a working game, congratulations are in order! Keep up the good work.
I really enjoyed the art and sound design on this one! The story definitely worked together with the both of those, so great job on that. I wish that there was something else the player could have done in the camp area part as it felt like I was just walking back and forth trying to figure out how to proceed with the game. Other than that, it's really impressive that you all worked on this with a GameBoy aesthetic and the work you guys put in definitely shows. Awesome job y'all!
I found it difficult to understand what was going on at first as the game title didn't really allude to what was actually in the game and there weren't really any directions for how to play the minigames presented. While the idea of playing through different minigames that are meant to improve someone's mental health is something I am interested in and would love to play, I think this game could use a lot more improvements in the gameplay and general experience. I do like the stylized graphics but the user interface seems rudimentary and odd in some other places. I do hope that you plan on further developing and polishing up the game as like I said the concept for this game is something I dig with.
I think you have an interesting idea here that can definitely be expanded upon, however the gameplay is a bit lackluster at the moment. The graphics are really cool and the writing is nice and engaging. I think the game could use more auditory feedback as I noticed that the SFX were kind of sparse in the game. The shooting mechanic could also be made more responsive and the push/pull mechanic feels odd. Other than that, I like the premise of your game and I'd be interested in seeing further development!
The game's pretty interesting, but I think there's a few areas that could use some improvement. The rewinding machine is really slow and that can get quite annoying especially when you run out of the correct tape that the customer wants. I find the music choice to be rather odd as I would expect something more akin to muzak. Nevertheless, great work on the game! Really like the people moving around the store.
The artstyle definitely sticks out the most in this game! I think the choice of keybinds for the controls are really odd and unconventional, which definitely made it harder to get into the game. I also feel like you could integrate the story better into the gameplay as I think the premise you guys put on the game page is interesting and deserves to be expanded upon. You should also add that holding down the jump button lets you jump higher as I had to figure that out for the part where the player had to jump over the tall wall. Also not sure if there was a way to restart the game without quitting. Other than that, this is a neat game! Great job!