Nice FX and music NOICE
Play awesome game
Jim Walks Into A Junkyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #19 | 3.500 | 3.500 |
CONTROLS | #29 | 3.125 | 3.125 |
SOUND/MUSIC | #30 | 3.313 | 3.313 |
Overall | #35 | 3.083 | 3.083 |
FUN | #39 | 2.875 | 2.875 |
BOSS DESIGN | #51 | 2.750 | 2.750 |
ART/VISUALS | #68 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You make makeshift bullets for your makeshift guns made of junkyard junk.
Does your game utilize the PlusMusic plugin?
Yes
Did you use any third-party plugins other than PlusMusic?
I use Retro_Sound_Pack from the unity asset store and MilkShake from the unity asset store
Comments
This game is awesome, you went a little overboard with the post-processing but it was super fun to play.
This game is awesome I really enjoy the hyper-retro style you went for. Took me a sec to figure out that the autocrafter is the bottom of the screen (thought it was just the hud, realized what it was after actually reading the instructions).
The gameplay feels tight, I like that the character isn't too fast so you really have to think about your movements, which is important especially when the screen size is small. cool game!
I wasn't sold on the first boss, but after that it felt really better. It's instant fun and most of the game mecanics felt right, except for crafting the ammo, I'm not sure about having only one place to throw the parts being at a corner instead of being in the middle.
The story is a nice addition, but felt like long text, maybe it could have been sold better (like maybe having the character say things himself with dialog boxes after each fight? I don't know). Boss 3 is definitely challenging, a bit unfair even with having both minions AND bombs at the very beginning of the fight. I had a good time though!
Cool CRT aesthetic, also- maybe it's because there's not many of them, but any submissions with some narrative tickle me in the right way!
As for the gameplay- I could see some ways it could be improved. The second boss was kind of confusing to me at first. I thought it was a glitch when he teleported, but turns out that's how he rolls! Maybe some sound or particle effects could be there to accentuate that. Also I didn't get past him as of writing this :(
Two more things I liked- I like when bosses have minions and yours do! Also, you took the makeshift theme pretty seriously, so that's cool.
Hi! Thanks for the feedback! Because there are still 2 hours left of the game jam, I added a little teleport animation for the cardboarrd guy. Here's some advice on beating the second boss:
- Take out his minions one at a time with the rocket launcher, making sure to not lose much health at the start of the battle
- Use the machine gun to hit away his bullets and shoot the boss, trying to corner him to deal more damage before he teleports.
- Make sure to always have gold on hand to reload before you run out of ammo. If you do run out of ammo, you could temporarily switch to your rocket launcher, but the machine gun has a higher damage rate and is better at blocking the enemy's cardboard.
- Never give up...
The art style is cool, and the game has some nice effects.
I couldn't figure out how to make the ammunition, I looked at the game page but the info wasn't there, I rummage lots of items, but nothing happened. I resorted to defeat the bosses with the mines that appear
I was able to reach the second fight and the last guy was just about to lose when I die for something, probably something in the ground? No projectile was thrown in my and Is hard to figure out what thing was what.
I really tried to make the bullets, but I couldn't
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