I like how this game is a piece of practical philosophy. You're bad at this, it's designed so that you're bad at this, but you can really spend some time reflecting on when in your life you were that fish that got judged by how well you could climb that tree.
Neat idea for a cult classic follow up. Also I see what you did there - when you're a rolling ball, you don't have to animate someone skiing. :D I needed a moment to understand the mouse and camera interaction.
Thank you very much for the feedback! A lot of players experienced problems with the objectives at two spots in the game. As for the font - I guess next time we'll tone down the chromatic aberration glitch effect a bit! It is eyecandy, but that doesn't help when you want to read something.
Hey, thank you so much for the detailed feedback! I have a huge respect for the audio department, it can make all the difference with a game experience.
Hey, I too struggled with the safe and code puzzle. But I looked to the other comments and will try that solution soon! Loved the music, absolute Silent Hill vibes.
This was a gripping story. The melancholic music did so much for the atmosphere and you were always on the edge of your seat when the true horror will unveil itself!
That is quite the long game, impressive what you could do in a week! As the others already said, sometimes there were invisible walls in the forest. The jumpscares worked extraordinarily well!
Thanks for the detailed feedback! I knew about the stair skip exploit, but I didn't know you could detect the ship from ground level! That is...awesome in a way :D If there is a next time, we will try to communicate clearer what to do.
Thanks for the feedback and the recommendation! I guess I'll have to study his visual style <3 Sorry for the cue confusion, it's hard to communicate from the afterlife!