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Office Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #15 | 3.636 | 3.636 |
BOSS DESIGN | #53 | 2.727 | 2.727 |
Overall | #55 | 2.811 | 2.811 |
CONTROLS | #59 | 2.545 | 2.545 |
FUN | #60 | 2.500 | 2.500 |
ART/VISUALS | #67 | 2.955 | 2.955 |
SOUND/MUSIC | #71 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Gather resources and craft makeshift weapons to defeat the bosses of your new job
Does your game utilize the PlusMusic plugin?
Nope
Did you use any third-party plugins other than PlusMusic?
None, All coded by myself
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Comments
I like the music and the graphics! You game is beautiful but it would have been nice to work a bit more on the feedbacks and the juice. Also the character movements are really slow. Please upgrade because you have something solid here!
what would you add, replace, or change?
no replacement! In my opinion you just need to accelerate the movement of the player and add some camera and particle effects.
Thanks for the feedback
Very fun use of the theme~ Could use some more visual and audio feedback for hitting the bosses to make combat more satisfying and maybe tone down their health in general, but otherwise, pretty solid! Really like the style of the game!
Thanks, I'm thinking of uploading a version with some improvements after the Jam
Classy! Really top game. I liked everything here. At the beginning, I don't know why, it gave me GBA's Max Payne vibes. The graphics are pretty and the fight with the bosses are very fun. I have some suggestions:
Other than taking too long to realize that I could have dual wielding pistols, I had no problems beating the game. I lost 3 times.
Congratulations! This is a very well polished game!
Thank you so much for playing!
Also, fire rate and rage depends on the gun you make, you can make 27 diferent guns
very interesting concept, I like the bosses too, overall good job! I would enjoy something with a bit more polish.
Thanks!
Any suggestion on what to polish? I'm aware that I need to add some feedback when you are hitting the boss
Didn't expect this to be this chill going into this game, but I'm not complaining! I really love your take on the theme, but sadly without any recipe book of sorts, I couldn't really be bothered remembering the recipes as anything I could make was "good enough". Still, the sheer charm of this game is amazing, really good job!
EDIT: Oh also! I noticed the bullets are quite small, you might want to increase their size a bunch, it makes a lot of difference in how they feel.
I liked the use of the theme in this one, it might have been a me thing but I felt that the bosses had a little too much health making it feel a little long, but overall I really enjoyed this entry, good job!
Thanks for playing!
Fun little jammer. Music and sfx needed some love, but they were all office themed. Just found that the music didn't match the tempo of the gameplay. Would of been nice to have hit marker sounds to know when a shot does land as it was hard to tell some times if it registered as a hit. Good work though
Thanks! If you want to lower the health of the bosses fast, I recommend building guns with the cardboard tube, those guns are like shoot guns and they can lower the health of the bosses really fast, but the catch is that you are closer to the enemies and is easier to get hit.
Love the graphics and use of the theme. But I would have liked to have more feedback upon hitting the enemy Now I often enough was unsure if it actually hit or not. Great game
I had a red flash on the bosses, similar to the one on the Playable character, but after a while it became a little too much to see, so I just leave the boss health bar shake as feedback
I love that the bosses are, well, your boss. It's great. The shader with with the black outlines certainly does something to make your game look unique. I like how all the weapons shoot different projectiles, like staples and other office supplies.
Thank you! I made 3 bullets, 3 barrels and 3 engines, so they are 27 weapons in the game
It is the best take on "Makeshift" i've seen so far. Fun game too! I only missed some visual or audio feedback when hitting the bosses.
Also, consider nerfing the shotgun. It's too good on short range.
Thanks for the feedback, I also was thinking making the shootguns to have lets "bullets" to shoot
i feel this game isn't optimized, but the gameplay is cool too !
It is ,I worked on that, the models are low poly (I use normal maps and metallic maps) and the textures are 1024x1024 at max. also the lighting is baked.
if you have problems you can lower the quality settings on the tittle screen.
Now that I think of it, I COULD add object pooling to optimize the game more
Now the game is more optimized. all particles and bullets come from object pools
good job
Ok, I guess great minds think alike, because our games really do have a bunch of similar concepts :)
So- random thoughts:
I like the less-frantic-more-deliberate pace of your game.
I'm sort-of jelous of your CEO's mech suit :) (for now he kicked my ass, but I'll play it again!)
The office setting is a nice touch.
Only two things irked me, and both of them have to do with game balance. Health items could restore 100% health (I was THIS close to defeating Charles, but I lost too much HP in the HR dept). I also feel the weapons could have more range.
Over all- really liked it!
The range of the gun you made depends of the barrel, Cardboad barrels have very short range, but they shoot more than one projectile at once, If you use cardboard guns you will have to get closer to the danger, but you will make more damage per shot, Also I wanted the game to be a challenge .So having a save feature and giving you an item that restore all the health was too much, I had an item that gived 10% but that was way to little, so I settle for a 50% health item before each boss fight, I will add a "Delete your game" option in case some one wants to retry.
As you said, is part of the balance of the game,
Gameplay is nice, but the game dont very optimized, so you should add option to set lower settings. Make better sound and visual effects.
I also had a bug when the second boss just nocliped through the wall and i was stunlocked.
I will check that!
Game is optimized, Added visual Options and I fix the bug with the boss
Now the game is more optimized. all particles and bullets come from object pools
The game feels awesome