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plunch

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A member registered Jun 16, 2020 · View creator page →

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The mechanics and movement are quite nice, I enjoy the upgrades after every level up ! Wish there was some more audio effects though..! I was able to hit level 19 before the game got too laggy with all of the particles and enemies on screen ! The entire screen does kind of freeze right after you die, don't know if you plan to add a 'restart' option but otherwise nicely done!

I really liked the music and the sfx! Visually, everything looks really cool and easy to understand.

Bad choice for me picking a 15 minute song I had in my music folder for my first playthrough lol (but the checkpoints were really helpful)

Regardless, it's a really cool concept with generating the beats to the song uploaded, kind of feels like the player can choose the difficulty and length of the level and whatnot. 

Wow, it's visually simple but definitely readable and has solid gameplay throughout! It was very satisfying to hear everything on beat, nice job!

Really interesting gameplay, honestly I think its a unique take on the "limited" theme for a different reason than listed (there is limited movement of the bees when it comes to avoiding the stray pollen so you must move the box to make them avoid whilst also getting it in the circle). The art style is really cute and the dialogue made me giggle. Good job!

The lore of the game is interesting, but I really liked the artstyle and overall aesthetic of the game -- gives me PC98 visual novel feelings! It's probably just me but the first-person controls were a bit disorienting, some motions were too over-correcting and moved a bit further than I wanted it to, but it's a really cool game!

This was fun and a really nice idea overall, I liked that everything was themed based on colors and how you used the jam theme into bullet limitations. Good job!

This was really fun to play, I like your take on the theme where the player gets to make their own boss and fight it! I really liked the intro cutscenes at the beginning, it really set up the story even though it was just a simple plot of an engineer trying to make a killer machine in 5 days. I would love to see an expanded version of this, where maybe you could save up the scraps to attach something even stronger... But overall, really cool! Good job!

I love the art style a lot! The boss attacks and designs are really cool, I really like the trope of having the title directly in the beginning of the game, it just puts you directly into the action. Great job!

I think the mechanics and the concepts are definitely there, but it does kind of feel like there was no time to polish the game to completion... Maybe it might have been on my end but it felt like there was a lot of knockback from the first boss that made it a bit hard to defeat..! If you are planning to work on this more, I'm definitely looking forward to an update!

I love the dialogue, made me giggle throughout playing it. I thought it was interesting that you kind of had to have a game over in order to get more abilities! I wasn't really clear on how to create weapons on the third boss -- the movement was a bit slow to get from room to room. The bosses are really cool though, nice job!

I like the idea of having to hit specific parts of a boss to deteriorate it more in order to defeat it! I appreciate the tutorial so I could get more used to the mechanics of the game, which was nice. It was a bit hard trying to get the last red gem, I saw in a comment you have posted that he flips around eventually, but I don't think I was able to see a time where he flipped around. Overall, a really cool concept for a game!

I love the narrative of the game, hell hath no fury like a raccoon mother having her babies stolen.... very interesting! The boss fights were a bit hard, although somewhat manageable. Very cute art and animations, good job!

I couldn't really progress past the text boxes, nor find a "continue" button mentioned in the text.. Though I liked the colors you used for the background and such..!

I like the concept, it could have definitely been improved on but like the description says, it is unfinished -- so I will only remark on what's already there..!
The gameplay is very much there -- I did have to stop for a second to read the description and realize that the metal orbs were attacks though, but the design overall was interesting and cohesive!. After defeating the boss, I didn't really know what else to do. Again, it's a really cool concept; I wish there was a bit more to it! Good job!

Wow, really polished! I really liked the animations of everything, I remember seeing a gif you posted in one of the channels of the second boss and I was really amazed by it. Everything looks cohesive and pleasing to the eye, really well done!

I love the artstyle, it makes me think back to playing playing old flash games on the school computer. Definitely fun and the story is one to get invested into. Only nitpick I have was the music was a little too quiet, I didn't notice there was music until I turned my volume way up -- other than that, really fun!

The movement is kind of slow so it gets kind of hard to dodge things in time.. The bow drawing and firing is a cool feature though, and all of the upgrades for it! Good job!

I love the CRT-esque style of the game, it's pretty fun trying to avoid the boss while also trying to make more ammo. I did notice some random text that had blocked some of the important stuff on screen while trying to fight the boss, but other than that it's nicely put together!