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I love the dialogue, made me giggle throughout playing it. I thought it was interesting that you kind of had to have a game over in order to get more abilities! I wasn't really clear on how to create weapons on the third boss -- the movement was a bit slow to get from room to room. The bosses are really cool though, nice job!

Thanks. My original plan was for the player to get the boss to do the slam move on the cracked tiles, triggering the make shift falling rock weapons but I then made it so the player could also trigger it by shooting the crack 3 times.
I'm glad you liked the dialogue :)
I had trouble with movement speed. I wanted the world to feel grand but didn't want to up the speed for the transitions. I think if I could have added monologue exposition to take up some if the time then that might have felt better.