i love the idea and the aesthetic you guys are going for. like a lot of people have mentioned, the mouse sensitivity was really high and made it hard for me to play, especially because I'm using a trackpad, but overall I really like the concept
Play game
Armageddump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #45 | 2.684 | 2.684 |
SOUND/MUSIC | #67 | 2.579 | 2.579 |
BOSS DESIGN | #71 | 2.316 | 2.316 |
Overall | #78 | 2.237 | 2.237 |
CONTROLS | #93 | 1.895 | 1.895 |
ART/VISUALS | #93 | 2.263 | 2.263 |
FUN | #100 | 1.684 | 1.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
A makeshift player fights makeshift bosses in a makeshift environment
Does your game utilize the PlusMusic plugin?
no
Comments
I was going to say this is an alright entry for a 1 month game jam, but I just noticed that this is actually made by 13 people as mentioned above. 13 PEOPLE IN ONE MONTH? With that amount of manpower and time frame I would expect a very polished and working demo of Overwatch 4 or something. I guess you guys made everything from scratch (scripts, 3d models, ...) and that is very cool to do, but I think you should have at least utilized already made basic character controller scripts since the rules says "Majority of the code must be made during the jam" so boss code and other stuff would be the majority. Good job on the music tho thats is what I liked the most.
The game is pretty cool and the theme is here but i vomit because of the camera :(
Nice game and concept, but the camera felt out of control. I found in past projects that the mouse speed can feel very different in the web build compared to the windows build. One way to counter this is to have a settings scroll bar for mouse sensitivity so the game feel can be platform independent.
it's an interesting idea but unfortunately as other have said is a little unfinished, the mouse sensitivity is a little too high making it very difficult to play, the models are good tho, Good job!
Interesting idea. Felt like the music was out of place in the trash heap, it was fun music though. The slap attack sound also didn't quite seem to fit the application. I found that every time I went to attack the pumpkin boss, I bounced back, not landing a hit. Fun idea though, thanks for sharing it!
I think the mechanics and the concepts are definitely there, but it does kind of feel like there was no time to polish the game to completion... Maybe it might have been on my end but it felt like there was a lot of knockback from the first boss that made it a bit hard to defeat..! If you are planning to work on this more, I'm definitely looking forward to an update!
I'm sorry guys but this feels very unfinished and unpolished. I'm not sure about anything and only few things makes sense. What are the little white balls when destroying piles of garbage? Is the first boss supposed to be unkillable? Why can I sometimes shoot on the second boss? What am I supposed to do against the third boss? So many questions
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