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A member registered Feb 27, 2023

Recent community posts

Someone fell for the bait.

Needs more work on gameplay, sound effects, proper UI, hit/damage feed back and much more. You can do better than this I am sure. Good luck in your game development journey.

The player moves way too slow. Would be alot better if you can move faster.

I like the idea. But I think that a game about teaching git commands could be a lot simpler. Like an arcade style game where you can visualize all the git actions with simple in game entities in a very simple and clear manner. So when you do git add . you can see your changes (as game objects) moving towards a place in game reprasenting the staging area or something like that. So every git thing is represented by something in game and you can see it get created, edited, pushed, and destroyed. This game looks good in terms of graphics, but I don’t it fits the git stuff. Maybe you could make it so that you are some kind of oversear setting in a command center, with all the ships visible in front of you in some monitor, and you command the ships from a terminal using git commands, but I am still not sure how you can show the git actions happening in a clear way. This will require a lot of work to make it accurate and educational.

What does him being your friend has to do with anything? in fact this makes your opinion very biased and meaningless since you will just blindly root for your friend even if the game is trash.

This game is very fun. Some stuff that I think would be cool to have:

- Faster tile movement at the expedition.

- When entring home, the character should spawns next to the ship instead of having to run across the base since the player will be making lots of expeditions to get more gold.

- Easier navigation at the base. Like I know reaching those platforms at the top should be no issue, but I am terrible at making those jumps. It should just require simple jumps equipments at the top.

- The game screen is way bigger than my monitor and I can't zoom out to fit it for some reason. I think you can enable a fullscreen button when setting the game page. That would help scale the game to fit whatever screen size the player have.

Overall 5/5.

I was going to say this is an alright entry for a 1 month game jam, but I just noticed that this is actually made by 13 people as mentioned above. 13 PEOPLE IN ONE MONTH? With that amount of manpower and time frame I would expect a very polished and working demo of Overwatch 4 or something. I guess you guys made everything from scratch (scripts, 3d models, ...) and that is very cool to do, but I think you should have at least utilized already made basic character controller scripts since the rules says "Majority of the code must be made during the jam" so boss code and other stuff would be the majority. Good job on the music tho thats is what I liked the most.

I like this game and it is reasonably polished for a dev time of 6 hours. I don't like having to switch between vacuums to get the correct color. I think it could have been a lot more fun if i was narrowed to controlling only one vacuum but the game is sped up a bit to make it more challenging. Also the game window height is very big I had to zoom out to fit the whole game into my view.

I did not notice the horror tag. I achieve vertical velocity in real life after the desktop part 🤣🙁.