Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

2D Pixel SculptorView game page

art simulator
Submitted by RATURE — 13 minutes, 12 seconds before the deadline
Add to collection

Play game

2D Pixel Sculptor's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#923.7143.714
DESIGN#4123.0003.000
VISUALS#4293.2143.214
OVERALL#4393.0713.071
THEME#4702.8572.857
SOUNDS#9081.3571.357
MUSIC#9401.2141.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It was a fun tool. Could have used sound. I didn't really understand how I was being rated. Maybe some guidance would have made the game more enjoyable. From your explanation in comics, it seems like there were some neat ideas in the rating system that were a little too hard to tell were there and not random as player.

Submitted(+1)

Very innovative concept !

Submitted(+1)

Hey, this is so cool! I loved all the mechanics and small details - it definitely has a lot of depth and thought put into it! Great job! :

Submitted(+1)

Very nice game, great visuals.

Submitted(+1)

Very good concept, I'm not really good at art but I enjoyed playing it nonetheless.

I would like to know how reaction mechanic works, does it depends on color/size/number of blocks?

(+1)

hello !

There are different mecanism. For the lady she gets 2 impressions based on the colors ( main impression : the main color or color familly, such as "shades of green" "cold", and the second impression is a color or color familly which does not share anything with the main impression - so a single red brick among many different shades of green would probably generate : main impression = shades of green, second impression = red)

The guy on the left only reacts to the main impression.

And the art collector to the right mostly reacts to how close you are to the theme, depending on various factors (color proportions, height,...)

Submitted(+1)

So they all have different reaction criteria, thanks for kind explanation!

(+1)

indeed. We wanted them to be different and reflect rature's experience as a professional artist.

The left guy represents those who can't stick to modern art. He likes it or not at random, and tends to link it with its daily life. He is not the target audience, but his reaction is maybe the most sincere.

For the lady, whatever is shown, she will find something and reflect on her own personal feelings. It might be the mist interresting audience. But which can't really purchase art though.

And the art collector is more interrested in the artist rating : how much  value the value might gain, or how much he will be able to show off with that piece of art at home. He probably was the most boring and tedious caracter to code, and probably to read. Which suits him prefectly well. But thats him who purchases art, and generates the gallery's positive or negative feedback.

Submitted(+1)

Wow I really like this one, hearing the little people react to your art is so satisfying and its a really cool take on the theme. Nice work!

Submitted(+1)

Liked the way you merged a tool and a game together, pretty innovative. It was fun to try and create images using the prompts with the set limitations, and I think it fit the theme pretty well. What interested me most was the reactions whenever I finished a drawing.

(+1)

Thank you ! Writing the public reactions was a very fun thing to do ! Even though there is still a large margin of improvement...

Garanted with chuncks of real life feedbacks from @rature's exhibition experience, as a professional artist 😉

Submitted(+1)

This is really underrated. The visuals match, and the idea is amazing. Though I didn't hear any music. I think it's just an awesome concept