I loved the art style and the alternate attack animation was a nice touch! The main concept was unique too and made for an interesting twist when you got to the boss battle! The boss didn't attack me back for some reason though. The controls felt nice too, the jump could've have maybe gone higher, but that's just personal opinion :D. Overall, this is a great jam entry!
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Pirate's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #331 | 3.024 | 3.024 |
SOUNDS | #380 | 2.833 | 2.833 |
DESIGN | #412 | 3.000 | 3.000 |
VISUALS | #459 | 3.119 | 3.119 |
OVERALL | #461 | 3.024 | 3.024 |
THEME | #462 | 2.881 | 2.881 |
INNOVATION | #543 | 2.595 | 2.595 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game. I actually really like the art, it's cute. I also really liked the music. The gameplay was kinda confusing to me. For some reason the game woudn't go fullscreen so maybe I missed something outside the screen but that's probably just a problem with my pc
Arts a little bit too saturated but I like them. Animation is good. The ambiance is pretty cool. Nice little story.
Bug: When I retry the game the opponent pirates is no more here (or invisible).
Amazing game. I love the nice gameplay. I would make me very happy if you would play my game.
The ending genuinely made me smile! It was a nice little experience and must've been fun to make!
Very cool. I laughed really hard when I had to sit for 3 minutes watching the pirate take each and every coin out of my purse haha. I watched your devlog too, really nice and short. And I can appreciate that you're having to do all this while on dad mode; great job! In the video you mentioned having a hard time resetting the level, did you consider re-loading the Unity scene? You should also check out Unity's skeletal animation system, it makes animation these 2d characters really easy :) You crafted a really nice experience, great job!
thanks tylR for the encouraging words! And you were still able to beat the boss after those 3 min, right? Lol. I did consider reloading the entire scene, but since it's only 1 scene, there really wasn't a good spot for me to add another scene and still have the kind of effect I was going for (especially since I wanted that transition effect from title screen to the level to be smooth).
Using a skeleton was my first goal with my characters, but when I opened the sprite editor and changed to skinning editor, everything dissappeared (the sprite was a single sprite), then when I changed it to multiple sprite, I was only able to make a bone on one sprite at a time and I didn't know how to connect them together. I think it got too late, so I just stuck with animating each body part in the animator.
Thanks for your great suggestions! If you know how to add bones to a single sprite and still have the body parts be on different layers, Id love to hear how to do it! Thanks for playing!
You might be able to still keep your nice title transition by using an additive scene for either the game or the title. But either way you still pulled off the replaying really well! For the skinning editor, you export your sprite as a .psb which Unity can import using the "PSD Importer" asset. Unity will notice your body parts are on different layers and will automatically split them as a "multiple" type sprite. Brackey's has a good tutorial, and after an hour or so you should be set! Good job once again :)
I use Krita too! It can export to psd but not psb, but there is a way to convert between the two. Export to PSD then convert the file to PSB using "magick". https://imagemagick.org/index.php
Idk if you can convert with the GUI but I do it from the terminal like so: "magick convert my_image.psd my_image.psb"
i dont get the theme what here is less is more? other than that the jumping is quite deemphasized and so is the saber swinging. the platforming is primitive. the graphics are pretty decent (better than anything i ever did) and sound design is very good. overall mediocre but not bad.
I like it! Differences between the foreground and background objects reminded me of some SNES games.
The art style is very cool, but the jump needed some coyote time, as it was hard to jump from box to box. Well done!
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