Play game
Deserved Deception's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Storyline | #2 | 3.182 | 3.182 |
Theme | #5 | 3.091 | 3.091 |
Overall | #5 | 2.909 | 2.909 |
Innovation | #7 | 3.000 | 3.000 |
Experience | #25 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great submission. I was lucky to play it before the update that broke a few things. I really enjoyed the small experience here i think the next step for you is to spend more time ironing out the game side of things. In future jams adjust your priortity around what you want to deliver and what you could do extra if you get time.
- Game's visuals are top notch and the story and narration definitely help with the immersion. It's good that you noted the bugs but unfortunately it does hold back the games potential
Tell us about your game!
A short action adventure following the themes of deception, betrayal and rivalry.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hey Chaddest !
How are you? It's Ilias again. I have some new questions for you.
What do you think about game jams in general, and this game jam in particular? What do you think could have been better, and do you have any suggestions?
What were your favorite video games?
Where do you think the strength of video games resides? What do you believe a video game should have to be a successful video game?
If you would like, you can tell me a little bit more about yourself and your background, if you have any information you would like to share.
Thank you in advance,
Ilias.
____________________
To Rate My Game : A Little Thing Made Out Of Clay .
https://itch.io/jam/biga-jam-v2/rate/2402991
___________________________________________
Hey Chaddest (@DChad_o7) !
How are you? My name is Ilias.
I tested your game, "Deserved Deception"
______________________________________________________________________________
Not many are capable of creating a video game using only two colors !!
Black an white games can really be beautiful an pleasing sometimes ,
and btw i have ideas on developing something with only black and white , from a moment now i am thinking about it ,
and i'll be doing my best to make something beautiful to the eyes and fun for the hands
((( Did you get to see/notice the game called " The unfinished Swan " )))
I suppose you are a nature defenser , you love nature and greenery !?. you have trees and animal references in your game
Black and white and then i saw that you added Red too , a nice combination of colors !!
_______________________________________________________________
Questions:
Did you implement any optimization techniques, or did you choose to use only in-engine optimizations?
What engine and tools did you use to create your game, including the graphics?
How challenging was it to develop your game? Did you face any significant obstacles?
What inspired your game idea and gameplay? Could you share the story behind the game's name?
How did you get into video game development?
_______________________________________________________________
I suppose you allready rated m game so So This is just for fun
/ Note: It would mean a great deal to me if you could rate my game. If you haven't already, feedbacks from friends and fellow gamers is valuable to me. Thank you in advance for your consideration and your time.
Thanks!
Ilias.
https://itch.io/jam/biga-jam-v2/rate/2402991
Hey! Thank you for playing my game! Yep, I am a big time animal-lover, same goes for nature. I am sol glad you liked the overall theme and aesthetic of the game. Originally I was planning to make the blood effect black and white but then the idea of actually making it red seemed a bit crazy, and oh boy I am one heck of a crazy man.
So now to the questions,
1)I only chose in-engine optimizations, I am not very familiar with webgl and html yet so i did know of any external methods to optimize my game.
2)At first, everything was going smoothly. But due to me overscoping the game, the last 3 days were quite challenging. I did not even sleep the night before deadline just to get my game to a playable state. So yeah, it was quite hectic. But i am glad I did that.
3)I had this idea of making a game where your protagonist is sort of animal for a long time. This jam gave me the perfect opportunity to make something like that. The name “Deserved Deception” is referring to the deceptive nature of the drone(companion), and how according to drone’s pov, The fox deserved getting betrayed because of the evil ideologies of the drone. All through the gameplay, the drone helps us to fend off enemies, but if you reached the end, you will get to know that he just used the fox to retrieve all satellite parts, and then later killed it and stole the parts(I haven’t added this sequence to the game yet, but I will) for its own evil intentions. The idea that the drone will betray the fox has been given a bit earlier in the gameplay by the narrator, it will be more clear after I add subtitles to this game.
4)So, I developed a keen interest in game development like 5 years ago, back when I was in 6th grade. My computer teacher introduced us to qb64(QBASIC), and I was just amazed by the stuff I can do through writing text. A year later, I made my first game in qb64, which was basically a clone of space invaders. But I was really proud of it. In 2020, during lockdown, I was introduced to unity. I followed a bunch of tutorials on how to make a game on it but I failed almost every time. I did this for 2 years, and then left game development all together. Around 3 months ago, I suddenly got a burst of motivation to make games again, and for real this time. I saw this jam, and joined it, hoping that the cash prize will keep me motivated enough to finish it(it did actually). I am pretty sure I will not win any kind of prize because of the state of my game, but I am really proud that I actually finished and published a game for once, and now I am more motivated then ever to keep on this gamedev journey.
I kind of went overboard here, but I hope you got all the answers to your questions. Again, I thank you for playing and rating my game.
Yeah, nature is truly a beautiful realm, and friendly animals can be so intriguing and captivating!
Thank you for answering the questions!
Over-scoping can sometimes make things a little harder. And yes, keeping motivation on projects is also quite challenging in itself!
During the 10 days of the jam, I stayed up some nights. I usually find it more comfortable to work at night, at least sometimes.
As for winning the jam, you never know— not until the results are shared! A couple of days ago, I didn't have quite many ratings, and I was way too far down the list. Today, I have 19 ratings and am currently in the sixth position.
so again you never know !
Thank you for playing my game and for your ratings!
-ilias .
incredible work, this game could easily become one of those games that people like.
Congratulations on the work!
Thanks for playing and the positive feedback!
INSANE artwork man. Felt Fully complete on that aspect. It was slightly hard to see at times and shame about the bugs tbh but the artwork alone for the time frame is very very impressive. The poetry aspect also makes the storyline more immersive and interesting as well. The voice at first felt great with the comic book style story telling but in the game I think a more softer voice would fit really well with the characters.
A Gorgeous submission - you should definitely work more on this!
Thank you for the feedback! I have planned to replace the ai voice for narration with my actual voice! And yes, I am working on fixing most of the bugs and adding some quality features. I will not change the game completely but improve it a lot to maximize player satisfaction. Again, thanks for playing and rating the game.
That's super to hear that the game will be moving forward! All the best!
In my opinion, this game has the best art style in this game jam. The problems that I faced are mostly the same as others so I won't go into detail on them. All I wish is that the drone didn't have to reload and that the foreground was slightly transparent(it can be really hard to see sometimes). The poetry makes the game stand out from just regular narration. Very innovative and aesthetically pleasing game!
Thank you! Yes, I spent like 7 out of 10 days on the art xD Probably the reason why the gameplay is so bad. for the foreground, I have thought of adding a feature where the trees will become transparent to a degree when the player will come behind it, although I am not really sure how I will go about it.
Regarding the poetry, I am planning to change it with my voice instead of the ai’s! Make sure to play it again when I update this and make it even cooler. I am certain you will like it then :D
Thank you for the positive feedback, really helps at times when you are too insecure about how buggy your game is and what others will think about your game.
Graphic is very cute! As for the companion would be great to see some other cute animal or something. Maybe a hive that shoots bees haha xD
Time to time it's hard to control both of them, so maybe you need to make controls easier.
Wanted to inform you about bugs, but looks like you already know about them xD
In general, very good submission!
Thanks for playing!
Yeah the controls might be a bit hard. As another participant mentioned some time before, making and playtesting your game for 10 days straight really puts you out of the difficulty index as compared to those who will play your game for the first time and at most for 5-7 minutes. So yeah, I am going tweak.
At this point, I am thinking of labelling the bugs as a feature because of how obvious they are xD
regarding the companion, there was some lore that i planned to add as to why there is a drone assisting the fox but I ran out of time and could not communicate it well through my poetry easily. Seems like I will have to work on that as well. Again, really glad you played the game, considering the questionable state it is in at the moment.
Beautiful graphics!
If anything, I would suggest trying to be consistent with the pixel sizes; the tree where enemies spawn from seems to be scaled differently from the sprites used for the fox and the companion, which makes it look a little out of place.
I would also suggest adding an option to adjust the bloom in the game, as some players prefer not having it.
The controls felt fine too, I just wish I could reload the turret without having to shoot all of the ammo first.
Other than that, I enjoyed the narration. It really gave character to the game! Subtitles would help a lot with accessibility, especially for the tutorial parts, where players may miss the dialog.
Nice job!
Thank you for the feedback!
Yeah the tree sprites were kind of rushed, that is why i was unable to work up the consistency. Regarding the bloom, yes I will add an option to disable it, I myself felt that it was too burning to watch. I have also planned to add an ammo system for the turret, where you can see the amount of bullets left in the clip and reload accordingly. Actually, I did add this, but I found out that the player can just press the R key continuously while shooting for infinite ammo in the current clip. That was main reason why i opted for the current system.
Yes I am planning to add subtitles and even add an option to disable the narrator because a few people didn’t like it. Also, I have considered replacing the ai voice with my actual voice(now that I am no longer insecure about it :D )
Really glad you liked the graphics, that is like the only consistent positive feedback I have gotten on!
This is a rough one to be honest. The visuals are absolutely stunning and it's a shame there's no category for that, because you would rock it.
The gameplay itself on the other hand didn't really work for me. The voice really put me out of the game and controls were hard. If you plan to improve this ( which I think you really should ) consider using a more soothing voice and the option for subtitles at least. Also, to make it a more accesible, you could automate the drone partially, so the player can focus on one element, instead of two.
Overall, this result still feels impressive and considering your difficulties with webgl, it's awesome you were to submit this!
Thank you for the honest feedback.
Yes, I have taken into consideration the option of adding subtitles and adding the option for if you want to hear the narrator or not. And ofcourse, I am going to completely overhaul this game after the jam. I thought out the idea really well and pictured it quite nicely in my mind, but the execution was horrible. I don't think that controlling two characters is really that difficult. I mean, you do not have to focus on the movement of drone, you just have to use its weapons. But I can be wrong, if i receive more feedback regarding the drone thing, I will definitely change it.
Again, thanks for playing. I have been noting each and every suggestion and bug you guys are telling me, and man it is a lot! I promise you though that you will get a pretty good game out of this by the end of the year :)
Yeah, regarding controls I wanted to add: i was using a laptop with mousepad, haha!
oh well, that must be pretty hard then.
Stunning visuals, I love the water effect, and the voice is impressive too. It gives the game a really nice mood, well done for that. I found the gameplay a bit hard though but I think seeing the cursor would definitely help aiming better. Really nice work though, I feel you for WebGL, it can be a nightmare sometimes..
Thank you for playing!
About the voice, I got pretty mixed reviews on that, so I cannot agree or disagree. On my part, the voice is a bit too much.
I had playtested the game on webgl 2 days prior to submission, and the cursor was working fine. But at the day of submission, my unity installation got corrupted because I mistakenly deleted some improtant folder. Due to which, I had to install a newer version of unity and export my project on that. I did not test the webgl on this newer version and just submitted hoping that it would be alright, because version changes don't usually change that much of the software concerned. however to my dismay, that was not the case.
I am really glad you liked the visuals, that is like to only universal positive feedback I have got from the people, but i get it. Nothing else was really good about this game, or even average.
The game is very atmospheric, and I like the simple colour theme, the difficulty progression felt very extreme couldn't make it past the second spawner, I think if you didn't have to reload this would potentially fix that
Thank you for the feedback!
Yes, many people have reported about the difficulty and the annoying reloading thing, I get it. I am surely going to fix every bug, and then you can enjoy it to your fullest :)
Interesting idea with the reflection, I’ll take note of it, it looks great! The game lacks action, I want the game to be fast but it is quite slow, the constant reloading of weapons greatly limits the player. Well, the white color is too bright and literally blinding.
Well done!
Thank you for the feedback!
The game might feel slow because of the dialogs. I am planning to completely remove voice dialogs and add subtitles for the narrator instead, not sure on this decision yet though. I will also increase the clip size of the machine gun and reduce the reload time for the grenade launcher.
Yeah the color might be too much, I went a little overboard with bloom.
Again, thank you for playing this. I am quite sure you would've came across some bugs as well. I will make sure I fix them and make this into something fun.
I wish you good luck in further development!
Absolutely amazing visuals, and I love that you opted into narration rather than text dialogue. The story is great, and the sound design was very nice.
It was fairly buggy as I think you mentioned in Discord, but even with its bugs I think this was a fantastic game. Easily the best visuals I've seen in a long time, let alone in this jam :D
Thank you for the feedback. Yes, the game is quite buggy. I ran out of time to fix all the bugs, the ending was a bit rushed and webgl gave me a lot of issues. Appreciate you for playing it anyway.