Play mind
Out of My Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 2.727 | 2.727 |
Storyline | #16 | 2.455 | 2.455 |
Overall | #30 | 2.330 | 2.330 |
Theme | #37 | 2.318 | 2.318 |
Experience | #48 | 1.818 | 1.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting take on the theme and kind of good implementation of the dog companion. I do like how the mini games work together around the entire theme and story line of the game. Some things could be done to improve user experience such as less text and some balance of the visuals.
- Interesting and unique concept with the art, theme and sound helping with the immersion. Some more audial/visual feedback for positive/negative actions could help make the initial understanding of the game easier. The transitions between minigames also got a bit repetitive, so maybe an option to skip or speed up when you already been there before
Tell us about your game!
Out of My Mind is about you battling against the evil forces of your mind to control your happiness, peace, pride, and love. These aspects of the mind make or break the fabric of your well-being. You can't truly win, but you can resist for as long as possible.
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Comments
Hey Queue !
How are you? It's Ilias again. I have some new questions for you.
What do you think about game jams in general, and this game jam in particular? What do you think could have been better, and do you have any suggestions?
What were your favorite video games?
Where do you think the strength of video games resides? What do you believe a video game should have to be a successful video game?
If you would like, you can tell me a little bit more about yourself and your background, if you have any information you would like to share.
Thank you in advance,
Ilias.
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To Rate My Game : A Little Thing Made Out Of Clay .
https://itch.io/jam/biga-jam-v2/rate/2402991
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Hello! In general, I think that game jams are very good for testing out new game ideas and gaining experience. On the other hand, I don't think that they define how successful a game is going to be if it is released commercially. I believe this because the sample size is extremely small and the gamers playing the games less casual and more critical than your average player.
This game jam in particular was great. The theme was flexible and the rules were fine. A suggestion that I have for this game jam is having a better criteria. To be more specific, the game jam description clearly stated that a scoring model is a must-have for each game, yet it didn't include a scoring section in the rating criteria. This was unfair to the people who followed to scoring must-have because it won't help them with their rating. Games that didn't have this must-have were not removed either(most games did have this though). All the owners of the jam need to do next time is add scoring model as a criteria.
There were several great games, but my favorite was Pizza Rivals. The game transformed an average cooking game into a challenging multitasking frenzy. The game is extremely polished and the artwork is amazing. The only major issue with the game is that there is not much of a story.
To me, the strength of a video game resides in its gameplay. You can have a very good-looking game, but if the gameplay sucks, the game also sucks. In order for a video game to be successful, it should be fun and have great replay value.
I am a game designer who's in his senior year of high school. I have been been programming for 9 years now. I am also a Gdevelop youtuber(Queue The Game Dev). Thanks for the questions!
Hey!
Sometimes, game jams can be beneficial for those who effectively utilize the jam period and carefully select the content they develop. Game jams are excellent for testing new game ideas and acquiring experience and skills.
I believe the Biga team implemented scoring as a crucial aspect of the game to align with the kind of games they create and target. This ensures that the game jam is beneficial for both the team and developers. I think the Biga team considers this when voting on games, although I'm unsure if other participants had the same consideration in mind while voting. I also observed that one game was disqualified, but I'm not sure about the reasons.
Are you referring to the game where you prepare a pizza and throw it to the companion to keep playing?
Yes, in most cases, gameplay is essential, as visuals alone won't sustain it. There are exceptions for certain game genres that focus on exploration and having a good time.
I've subscribed to your channel.
Thank you for taking the time to answer the question.
- Ilias.
Hey Queue (@QtheDev) !
How are you?
My name is Ilias.
I tested your game "Out of My Mind" ,
Questions:
Did you include any optimisation techniques or did you rather chose to include only the in-engine ones.
what engine and tools did you use to create your game , your graphics ?
was it hard to develop your game with Gdevlop? did you experienced any challenges ?
what inspired you for your game idea , and the gameplay ? The Game's name and stoty ?
Do you intend to devlope it as a full game ?
N.B:
It would mean a great deal to me if you could rate my game. If you haven't already, feedbacks from friends and fellow gamers is valuable to me.
Thank you in advance for your consideration and your time.
Thanks!
-Ilias
Firstly, thanks for playing!
Answering your questions: The optimization techniques that I used was making objects that were offscreen invisible. I also made certain animations of objects not play unless they were in camera view. I used Gdevelop to create my game. It wasn't hard to create my game with Gdevelop; actually, creating my game with Gdevelop made the development process much smoother. The only challenge that I faced was a problem with the UI when the game was exported. The UI that I make in the game doesn't exactly match how the UI looks when the game is exported. I had to go back and re-export the game the fix this issue.
The artwork was made using a free pixel art software called Piskel. The game idea and story was inspired by the concept of needing to balance the mind. In real life, if the different aspects of the mind(in the game's case: happiness, pride, peace, and love) are not taken care of, people start to go insane. There is a force in our mind that wants to do good and another that wants to be bad. The evil force has to be fought. The gameplay was created with the idea of multitasking in mind. Just like in the real world, we have to multitask between the different parts of our minds. For example, you may have love in your life, but that doesn't equate to peace and vice versa.
I only intend to develop Out of My Mind as a full game if it wins(1st, 2nd, 3rd, or Hidden Gem). This would show me that this game is an idea that people are interested in and want to see more of. I have already rated your game, but I didn't leave a review(I have a bad habit of not leaving reviews). I will do so before the end of the voting period. Once again, thanks for playing and asking questions.
Hey Queue ,
I encountered the same UI problem using Unreal. To resolve it, instead of using Unreal Fonts (Even if they were exported and not the engine ones ), I utilized images created with Photoshop. I attempted to replicate what I had done in Unreal with ready-made images, and then I re-exported them into the engine. This approach worked; apparently, the issue was only with fonts and not images.
Did you build the assets? Did you cook the assets before building your game executable? If you didn't i wonder if that might be what caused the issue.
Thank you for rating my game; it is much appreciated. As for the review, it can come when it comes, and thank you in advance!
I didn't do any manual building(I used the built-in game exporter in Gdevelop to make my web builds). Gdevelop doesn't have an option to cook assets. I'll have to post on the Gdevelop forums to see if anyone knows what caused the problem.
Okay then , but if you still have the Ui Issue try having your UIi made within a 2D program then export that as an image an see if it works , if you haven't figured a solution yet !
Always like to see games and psychology combined. The cursor man, the cursor had me ZOOMING on the screen. very satisfying for me. 🤤 Storyline is good, unique in the jam. Obviously made by an experienced dev. Fun to play the mini games - and also I was vv curious to see what happened when I went insane haha - Bravo, mate!
Thank you, much appreciated!
I like the storyline and these mini games inside. I think the games where your companion is a dog are the best xD
I always feed my dog otherwise the dog will eat me haha)
Thanks, I'm glad you enjoyed the game! No one likes an angry dog!
There are cutscenes and achievements here. This is what I didn’t see in one of the games I played as part of a jam. This is very good
Thanks! Part of the game jam description was that having a scoring model is a must-have, so we included achievements(and the score) as part of the scoring model. Thanks for playing!
I liked the musical score (except for the screamers), interesting and unusual idea
Thanks!
Very charming little game, nice juggling act. Your minigames are clear and simple enough to be understood right from the first glance, super clean.
If I had to nitpick : I didn't really liked that arrival animation when switching from one world to the next, I felt like it was a bit of a time loss without too much benefit (it does look neat however).
I really like the unique concept and storyline of this game and the artwork is very cool, took me a while to understand that you had to do all the tasks at once, I think with a bit more polish this could be a great game :)
I'm glad that you liked the storyline, concept, and artwork of the game(me and my teammates worked very hard on these parts). For clarification, what do you mean by "this could be a great game"? I would like to know if you thought this was a bad game overall(I may have misinterpreted this, please let me know if I did) so I know what we did very wrong. I may have read this negatively but I would like to know all feedback whether it be negative or positive(my feelings are fine). Thanks for playing as always!
Sorry no I wasn't saying it was bad (it's good) I enjoyed my time playing. But I just feel that with some polish it has the potential to be great. Some ideas that come to mind are: warnings on the main page, slightly slower difficulty progression, and maybe some other gamemodes that you have to visit less often
Although it took me some time to know what is going on, I eventually got a hang of it. I especially liked the part where you jumpscared the shit out of me with that face. Now i will surely have sound dreams :)
jokes apart, I felt that the tutorial was too much of an information overload. Also most of the time I died when my insanity level was only at mid. Is that supposed to happen? And in the shark minigame, a lot of the time the sharks didn't die when I clicked on them.
Overall, quite a good game, a solid 5 on the Innovation category.
Thanks for playing a providing feedback! Dying in this game is based on two factors: your insanity bar, and the dead flowers that you have(my dumb self should've stated this about the flowers). If all of your flowers die you automatically lose. In hindsight, I made the shark hitboxes too small. I tried to make the tutorial short and to the point. I'll work on making better tutorials in the future.
Once again, thanks for playing!
That's totally fine, considering the state in which I submitted my game in, yours is far better :D
Overall, this entry is very unique, not so much focused on combat which was nice.
Up until the first minigame the experience was very, very chill. I liked the music, visuals and the overall vibe.
The mini-games were OK i guess, but was a bit less chill (for me at least :P).
Overall, I think you did a good job - you should definately expand on this theme more if you ask me!
Thank you for your honest feedback. Sorry for breaking the chill vibe(the game is meant to be stressful). I wished I could've spent more time on the minigames to make them more engaging, but time got the best of me. The theme is also primarily rooted in the story, but there is always room for expansion. Thanks for playing!
Oh yeah, sorry. I ment not the game jam theme, but the inner mind thing you had going. It was pretty compelling :)