Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Trust No 1View game page

My first game made here and comission to the BenBonk Game Jam. A small retro styled twin stick shooter...
Submitted by Flyx — 2 hours, 20 minutes before the deadline
Add to collection

Play game

Trust No 1's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#433.3913.391
Gameplay#573.1743.174
Overall#773.2173.217
Theme#942.8702.870
Visuals#1282.6092.609

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

loved the binary health bars! cool concept

Submitted(+1)

I really enjoyed the spent shells.

Developer

Thanks, it started as I bug, but I liked it so much that I worked it into a feature. :D

Submitted(+1)

Overall I really loved this game, and the music. When it was over, I was left with the feeling that I wanted more, that it was just starting to get challenging, which I assume is the direction it would have taken if you'd had more time. Well done!

Developer

Yeah, that was the plan... more challenging enemies and especially I had a power-up mechanic in mind where some of them would be good and others be bad for you. So you never new if picking it up would be beneficial.

Submitted(+1)

I knew that someone would make a game about not trusting one  xD.

Lovely game but an lvl 3 there are way to many bullets lieing arround ;D

Overall great job :)

Developer(+1)

There is no thing like too many bullets, as well as too many guns! xD

Submitted

The controls feel nice, altough fire rate could be a bit faster. I didn't really understand how it relates to the theme.

Developer

I took it as a word play from "trust no one" to "trust no 1" and you have to shoot the 1's.

Submitted(+1)

Very intuitive, maybe too easy. But overall fun game.

Developer(+1)

Thanks, glad you like it. And to be honest. I suck at these shooters and I had to playtest it myself to make sure it's fine. Soooo.... basically I had to dumb it down a notch to a level I myself could beat it. xD

Submitted

I think getting the difficulty right is one of the hardest parts of making a game. Especially when its only 3 days!!! so don't worry about it. :)

Submitted(+1)

This Game was extremely fun to play, and very intuitive! The controls were smooth, and the gameplay matches the theme phenomenally! Well done on the jam!! :D

Developer

Thank you, I really appreciate your feedback. :D

Submitted(+1)

It was fun but needed more levels i think :)

Developer(+1)

Thanks, glad you like it. Let's see about that in the future. On a sidenote I only was a couple hours away from implementing power-ups. Had the gamemanager for those already in place...

Submitted(+1)

Haha very cool!  The controls felt very smooth~  I like how you made #1 variations!  Souunds was nice as well! Fighting '1's was actually in my brainstorm list haha.  I went with a top down shooter too, please check my game out (it's a bit buggy lol)

Submitted(+1)

This is a cool game, I liked the enemy variety, but I think it was a bit to easy. I didn't die once and if I did I couldn't tell. Still with some more UI this could be an even better game!

Submitted(+1)

Pretty good game, I liked the music and the graphics, but it felt a bit too easy for me.

Submitted(+1)

Music got me in the mood, liked it! The shooting sound effect might be too loud. Dodging the bullets felt too easy aswell.

Good job!

Submitted(+1)

Nice little game, great music that fits the frantic game play. Left me wanting more(in a good way)

Submitted(+1)

We had the same idea for a game. I like it a lot though and it is very fun

Developer

Thank you. Yours it pretty cool too. ^^

Submitted(+1)

Pretty good game the audio at the beginning was deafening though

Developer

Was it really that loud? I even turned it down a bit before I submitted. Too bad I wasn't able to implement sound control, had an options menu already prepared for that with a slider, but no function for that yet.

Submitted

yeah it was loud but the music settled after i clicked play