Really enjoyable game! I think it maybe could have benefitted from being a tad easier at least in the beginning but other than that I had a lot of fun!
Play game
Against Eternal Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #60 | 4.143 | 4.143 |
Art | #115 | 3.714 | 3.714 |
Originality | #214 | 3.286 | 3.286 |
Is the graphics 1 bit? | #215 | 4.500 | 4.500 |
Overall | #244 | 3.268 | 3.268 |
Gameplay | #262 | 2.750 | 2.750 |
Music | #478 | 1.214 | 1.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter the age limit.
13+?
Write down what effects you used.
used addition and subtraction for transparency and outline on sprites, Very little use of effects otherwise,
Comments
Upon initially picking up the game I didn't know what exactly the end goal or win condition was so I just kept dying to the beginning dragon because I didn't know what I was supposed to do. I initially did get it, but I wish there was leeway in the early game to allow players to figure things out without the pressure of constantly dying, cuz I found in my experience that players tend to bash their heads into a wall (metaphorically speaking) when faced with a seemingly impassable wall meaning they'll just keep trying the same thing over and over and over again instead of rethinking their strategy
Good game! We with so music and some feedback from the dragons the game will improve. Really interesting ideia about the theme.
Such a marvelous little game! I don't think I need to say anything about the missing music, etc, instead I will focus on the things I loved! The theme, a very nice take on it, to turn it into a fantasy story like this. I like how it felt like an OG Zelda without too much explanation. You get the exposition in the first screen, and then off you go to fight the dragon and their minions!
The graphics were my favorite, it feels like a lot time was put into this, all of the details are perfectly puzzled together.
One tiny thing: It would have been nice if your hits on the enemies made them burn for a while, so that you could see a bit clearer. Not too much, of course.
Well done!
I'm glad you enjoyed it!
Zelda is indeed a major inspiration for me (and what I was thinking of when I made the screen transitions and put in the gates and keys), though I will admit I was thinking more of the old Atari game Adventure when I started this particular game, but it did shift a lot to Zelda as development went on, and I would look to Final Fantasy and Zoda's Revenge when working on the sprites and tiles.
I really like the graphics. It reminds me of the old ZX Spectrum games. Good use of theme.
The game is very fun, I really liked the concept and the gameplay. From my point of view, the theme was used in a very creative way. I don't understand much English, but I was able to understand how the game works. With some music, sound effects, and more feedback on how many dragons we hit, the gameplay will improve a lot. Congratulations on the project, it truly is a great game!
The game is enjoyable and you have a good idea ! It would be better with sound to enhance the atmosphere !
Love the mechanics and the graphics! I think with a bit more of polishing and some music and sound effects this would be an amazing game! Hope to see more from it in the future! Great job!
I think this is a game that, with a little more polish, could be really solid. Like many others said, the complete silence is pretty jarring, and some music and sfx would add a lot. Other than that, the core mechanic of using your light source as an attack is pretty neat. I do wish that it wasn't quite so costly to fight the dragons though; it takes pretty much the entire un-upgraded light bar to stun a single dragon. Since the whole game is about looking for keys and that's impossible without light, it feels a little frustrating to lose all my light because I wanted to fight one enemy. It would also be nice to have some checkpoints; getting most of the way through the game only to die in a single hit from a dragon is pretty disappointing. This is a very workable game concept though, and I think if you could resolve these issues then this would be a very enjoyable!
I'll admit I didn't give myself enough time to really code and debug and sound got cut for it, and it's still far from perfect on the code front. Several of the problems you mention are actually from this, you're actually supposed to have 2 HP that comes back when you get back to a light, and gets upgraded with the light bar. And I did consider check points but an issue with the dragons made the work a little harder than I thought was reasonable in the timeframe I had.
Thanks for your input! It's really good.
Nice game, loved the graphic and the atmosphere! I agree that some music would have gone a long way but the mechanics are neat and I really liked the graphics! The dragon was totally worth it :D
the game was cool! but I didnt found any option to enable sound overall game is great good work!
Jumped on my sit on the first enemy. Nice pixel art! With some musics and sound queues for attacks, it would improve a lot!
Really neat entry! Love the atmosphere of the game. I'm not sure if its just me, but I couldn't hear any audio :(.
Neat game idea! Iike the smiling trees lol.
It would be nice to have some music, and it would also be nice to just restart the game if you run out of light.. I ran out of light and was just stumbling around and could not get to a light source.
Leave a comment
Log in with itch.io to leave a comment.