Thank You for the update! This will be super useful!
VampireDev
Creator of
Recent community posts
I started playing around with this very recently so I'm super happy to see that you are still updating it. This is an amazing project that got me into the Atari 2600.
A small bug I noticed while using it (browser version) is that the something the changes made in the Player 0 tab don't get saved when I move back to the Actions tab (images I have imported into frames, and the Duration I've set for said frames) In order for those changes to be saved I need to do something else like creating or deleting a new frame.
And a couple of suggestions: Would it be possible to add a block that allows you to mirror player sprites?
And would it be possible to add some sort of blocks, folders or tabs that allow you to group different sections of the code? I'm not very familiar with Blockly but the project I'm currently working on has turned quite big and it's starting to be difficult to keep track of everything and have everything organized.
Thanks in advance, and again, amazing work on this!
James Bond is playing “Live and Let Bite” a very popular Nokia 3410 game about a secret agent escaping the jungle by jumping on crocodile’s heads.
1x version

3x version

Phone mockup

Thank You! A local 2 player vs mode exists in the game, but I broke something in the code at the last minute and couldn't manage to fix it in time for the Jam's deadline so I just kept it hidden. You can access it by pressing 2 at the Title Screen, and Player 2 uses the left and right arrows to control his character. Keep in mind it bugs a lot, so you may need to reestart the fight sometimes, by pressing R.
After the Jam is completely over I plan to go back to this project and fix all these issues so everything works properly.
Thank You so much! I'm glad you enjoyed it! I need to find a way to balance the difficulty better, as some people have found it to be quite easy while othera felt the complete opposite, so I'll need to invest a lot of time on that either finding a perfect middle point, or adding different leves of difficulty for the player to pick. I'm super happy that you enjoyed the art so much, specially because the art in your game is completely amazing.
Absolutely incredible work here guys! You have done everything the official Saint Seiya games never did.
You have a game that follows the story closely but never feels boring or linear and never forces the player to have previous knowledge about the franchise to understand what to do next.
You are working with Game Boy Color's thight technical limitations but you still managed to make a ridiculously beautiful looking game, and on top of that have Mr. Yokoyama's magnificent soundtrack too, something that sadly most Saint Seiya games lack, and that I personally think is a big part of the franchise's identity.
Again, I have nothing but tons of respect and admiration for everyone involved in this project (and Cosmo Knight ZiON as well).
Thank You for making real the Saint Seiya game we always dreamt to play.



