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A road to survive! (Zombz retro)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #208 | 4.538 | 4.538 |
Music | #243 | 2.769 | 2.769 |
Originality | #327 | 2.769 | 2.769 |
Overall | #384 | 2.628 | 2.628 |
Art | #433 | 2.000 | 2.000 |
Gameplay | #435 | 1.923 | 1.923 |
Theme | #478 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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12? it got violence but its atari graphics...
Write down what effects you used.
im just gonna use piskel for art, unity, beepbox for music, and prob some retro sounds assets from somehwere if i cannot find my og files...
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Art really reminds me of old atari games, you nailed the look perfectly. Loved the music and gameplay.
I also had the same issue with the web build not showing the full gameplay are, but I have a very small monitor, so that's on me. With a little bit of polishing you have a great project here.
WAIT SMALL!
I think I may have solved it! Do u mean either 4:3 OR anything lower then 720 p resolution?
Average old laptop screen: 1366 x 768.
It's also seems to only happen during the intro text, and only if I don't have the game in full screen.
THT MAKES SO MUCH FUCKING SENSE!!!
its set to 16:9 720, 1080 2k etc etc
its not used to any other formats! and yea its only text cause everything else is a gameobject not ui
Mistery Solved!!
i guess it either means i have to code in another ui to account for you laptop stykle of UI
ORRRR make a cnavas world space based like the gameobjects where size dont matter, cayse as you say it was only text that was effected.
Yeah, I think making it canvas based like the rest of the gameplay should make the trick
Nice! I think that the driving segments are a bit too easy and too long, but the idea is great, and the graphics are pretty good too. Well done :)
yea another big issue after replaying is it can ge tedious in driving, while it can get harder each night to the boss it takes a while to finsih witha day... which is annoying, wonder if im allowed to uplaod with the driving segments shorten....
I love the sound and music. The Atari style graphics is nice too, though some fonts are a bit too...modern :)
The control scheme you went for is not intuitive, but at least you mentioned the keys in the description.
The web build doesn't display the entire game area so it's not always clear what's happening in the game.
it doesn't display the whole game area? Can you explain? Like objects spawning amouteard cause that us an issue I'm aware.
Or did u run the game below a set resolution as minimum is 720p? Or us it full screen?
And yea fonts I'm aware of I had not much time to.... find text mesh pro retro texts XD
HEY ASKING NOW!
did anyone reach to day 10? and if so how long didi it take you?
Atari <3
Did you make K the key to start the game when hovering over start game? I had to faceroll my keyboard just to trigger the game start when hovering over the option, until I found that K starts it.. Good game entry once I was able to start the game!
i shoulda specified that k is start and select, my bad
Neat! Definitely reminds me of atari games, and it is really cool to see another area to explore when not on the road.
yea that is what I wanted was a biggest issue with just one single repeating scene with no break felt... boring so soemthing diffrent to breath air is what I wanted, annoyingly I was meant to have another road style map but never got around to it?
Wow! That's really cool game jam entry. Good job!
thanks, honestly o am pretty annoyed I didnt get the chance to implement bullet fire effect, dead monsters.
Additional monsters ans barrier variants... but eh what I could do in 3 and so days due to me being a moron XD
Also later on at might I'm gonna replay yours and give a rating myself :D