Yes, but you'll have to pay 20c to Unity for every download.
Just kidding :)
A very ingenious use of light. It took a bit to understand what was going on, so maybe a short notice to stay away from the walls might have helped. Nothing a few seconds of experimentation didn't cover.
A bit more music would have been nice, and a scoring mechanism, either based on the time it takes to complete, or on moves. Or even both.
I'd love to see more mazes, and even new mechanics like trap doors or events that transform the maze. Well done!
Later edit: do the tutorial people. It explains how left click is for shooting blacks and right click is for shooting whites. Game plays much better once you know the rules :)
Original review:
Brilliant graphics, pretty nice music and smooth controls. The weapon shooting is satisfying and impacts are pretty juicy.
Not sure about the ammo "regenerating" over time. It pulls me out of the action and I just end up running around waiting for it to refill. I would have preferred some kind of infinite ammo to allow me a more aggressive play-style.
I found a bug in the web build. If I press R (which I was doing instinctively to try and reload the weapons) the game crashes.
I love the sound and music. The Atari style graphics is nice too, though some fonts are a bit too...modern :)
The control scheme you went for is not intuitive, but at least you mentioned the keys in the description.
The web build doesn't display the entire game area so it's not always clear what's happening in the game.
Was really looking forward to trying this one out, and you did not disappoint. For a first game this is amazing. Controls feel precise even with the keyboard and only took me 2 tries to take out the top cat and get the cup. Graphics are spot on. You also did a great job making the bullets stand out.
Now for some constructive feedback:
I think your firing point and hitbox are a bit to the right of the sprite. Not an issue in itself, it just triggered my OCD :).
It's a shmup, it needs some kind of score for bragging rights.
Since there's no variation in shooting, and no energy limit, ammo or speed change, you could just remove the fire button and have it fire automatically, or have an auto-fire toggle button.
The music is a bit too mellow. It needs to be a bit faster and more aggressive, to match the chaos on screen.
Overall I really like it and will be following you with great interest.
36958. This is so juicy and satisfying to play. It gets really hectic, just how I like my shmups.
Enemy bullets can be a bit difficult to see, and since there's no variation in shooting you could just not have a fire key and have it shoot automatically.
Still, this is so far my favorite entry, and the kind of game I'd love to play on my phone. Amazing job!