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Sl1ngShot

319
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8
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25
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A member registered May 03, 2018 · View creator page →

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Yes, but you'll have to pay 20c to Unity for every download.


Just kidding :)

I really like your art style. The Zelda style sections are nicely laid out and it's easy to control the character.

Obviously there's a lot of work left to do and I'm sure you know it, but would be interested in seeing more if you ever plan on taking it further after the jam.

A very ingenious use of light. It took a bit to understand what was going on, so maybe a short notice to stay away from the walls might have helped. Nothing a few seconds of experimentation didn't cover.

A bit more music would have been nice, and a scoring mechanism, either based on the time it takes to complete, or on moves. Or even both.

I'd love to see more mazes, and even new mechanics like trap doors or events that transform the maze. Well done!

Thanks! I'm stoked it's your favorite. What's your high score?

Thank you for the detailed feedback, I'm glad you liked it. Indeed the spotlight is meant to be used to rack up points, but the more time you spend in the game and the more ships come, the harder it is to use the spotlight, as too many ships will make it challenging to stay alive.

Thank you so much! I'm glad you liked it. I agree the graphics could have been better, even with the 1-bit limitation :)

Then it doesn't quite fit the jam requirements

Can it be played on PC without downloading any additional software?

Also, you'll need to add some metroidvania elements, like unlocking abilities that allow you to progress.

(1 edit)

Later edit: do the tutorial people. It explains how left click is for shooting blacks and right click is for shooting whites. Game plays much better once you know the rules :)

Original review:

Brilliant graphics, pretty nice music and smooth controls. The weapon shooting is satisfying and impacts are pretty juicy.

Not sure about the ammo "regenerating" over time. It pulls me out of the action and I just end up running around waiting for it to refill. I would have preferred some kind of infinite ammo to allow me a more aggressive play-style.

I found a bug in the web build. If I press R (which I was doing instinctively to try and reload the weapons) the game crashes.

Music is good and I really like the concept. I wish there were a bit more hints. I got stuck on 5 :)

Thank you! I think the concept had already been validated by my source of inspiration. I just had to make it work for a 64x64 screen size :)

Thanks! I like it too, and was looking for an opportunity to implement it in a game.

Glad you had fun. Thank you!

Thank you! Old-school simple retro is what I was going for and I'm glad you enjoyed it.

I think it's fine (as long as the death animation is not something out of Blasphemous :D)

You gotta watch out for...drum rolls...the Sans Sherif.

Badum ts!!!!

I like the idea. I think it'll be challenging to do the utility-gated part without the risk of players getting stuck, but I look forward to what you come up with :)

Thanks! Just spamming won't work as you'll still get clipped as planes go past you. It's a mix of timing shots and spamming that seems to work best.

Very atmospheric music and sound effects. I love the void effect, and how it slowly spreads.

Thank you, I really appreciate it. I did spend quite a bit of time trying to figure out a game that would fit both the jams' limitations and their themes.

Very nice effect but there doesn't seem to be much in the way of gameplay. I found a gun, shot once and it seemed to... shoot the gun away from the player? Also, my laptop hates the effect, the fans go BRRR :))

Nice clean graphics, funky music and simple concept. It was fun trying to find all the keys.

I had a nightmare like this once. It was trippy.

Need to make the controls work for PC, I was frantically dragging my mouse on the screen trying to move and shoot.

Smooth controls, beautiful animations and fun platforming. I found it hard, even on the path of the coward. Death music pissed me off because I heard it way too many times :)). Solid game!

I like the palette change, the simple graphics and the juicy hits. I'm just not sure what I need to do. A tutorial would have come a long way. I'm also not sure how the theme fits in.

I like the simple graphics and the portal mechanics. Not sure how it integrates the theme, but I had fun!

(1 edit)

Web build doesn't seem to work :(

I get to the menu, click "New Game" then it's just a black screen.

I like the graphics style and the player animation is clean and punchy. Enemies do need more work, as graphically they blend in the background, and there's no hit feedback. I'd like to see a metroidvania out of this. Have you considered continuing work on it for the MVM Jam?

I like the graphics and the use of light, with its tradeoffs. Game does need more polish like some feedback when you hit the dragon. And of course, sound and music :)

I love the sound and music. The Atari style graphics is nice too, though some fonts are a bit too...modern :)

The control scheme you went for is not intuitive, but at least you mentioned the keys in the description.

The web build doesn't display the entire game area so it's not always clear what's happening in the game.

I like the concept, very ingenious. I do think the difficulty ramps up way too fast. I couldn't get past room 3 :). Nice simple animation and good use of the theme, but I don't think the big light on the character was necessary, and it does mean you have more than 2 colors.

I like the graphics and the concept. The leaderboard is a great touch too, and perfect for this kind of game.

Controls are responsive but the roll animation is too slow. Having a scrolling background also helps with the sense of speed. And some action music would have been great.

Very cute exploration game with light puzzles and relaxing music. Interesting use of the light and dark theme. The "dots radar" is a brilliant idea. As others have mentioned, a bit more variety on the map would have been nice. Solid entry.

Was really looking forward to trying this one out, and you did not disappoint. For a first game this is amazing. Controls feel precise even with the keyboard and only took me 2 tries to take out the top cat and get the cup. Graphics are spot on. You also did a great job making the bullets stand out.

Now for some constructive feedback:

I think your firing point and hitbox are a bit to the right of the sprite. Not an issue in itself, it just triggered my OCD :).

It's a shmup, it needs some kind of score for bragging rights.

Since there's no variation in shooting, and no energy limit, ammo or speed change, you could just remove the fire button and have it fire automatically, or have an auto-fire toggle button.

The music is a bit too mellow. It needs to be a bit faster and more aggressive, to match the chaos on screen.

Overall I really like it and will be following you with great interest.

I'm not a fast typer so even on normal I found it hard as nails. Still, a pretty unique concept. Some music would have been nice :)

Awesome graphics and amazing voice acting, especially since it's AI generated. I wish the animation had a bit more punch to it, but overall a great entry.

I had a ton of fun with this one. Great use of the theme, polished controls and interesting puzzles. Personally I found the puzzles very easy yet surprisingly satisfying to solve. You have my stars!

This is my favorite game of the jam!

36958. This is so juicy and satisfying to play. It gets really hectic, just how I like my shmups.

Enemy bullets can be a bit difficult to see, and since there's no variation in shooting you could just not have a fire key and have it shoot automatically. 

Still, this is so far my favorite entry, and the kind of game I'd love to play on my phone. Amazing job!