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Sl1ngShot

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A member registered May 03, 2018 · View creator page →

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Such a weird rule. I love it!

New Wierd Game Jam community · Created a new topic AI rule

The rules say you cannot use AI UNLESS it's obviout that it's AI? Is that a typo? Should it say we can use AI unless it's obvious? This is weird :)

I don't remember any game where the tutorial actively trolls me while I'm trying to learn to play the game :)))).

How is this slop? :) The game has really well fleshed out mechanics. I ran into a few bugs where the slime would get stuck in geometry but otherwise I really enjoyed the brain twisters. Still need to finish level 7, but will come back to that one.

I managed to complete the level on my second try. As soon as I realized I can just spam the dash button it became really easy. That part needs some balancing. Maybe add a goo bar and pockets of goo that replenish it. You need to have goo to be able to dash. This would force the player to plan out their route and add an extra layer to the game.

Also the game starts to lag quite badly for me after around 50% coverage.

I found it a bit difficult to keep up the momentum as I was picking up speed because my bro kept flipping forward by himself. And this definitely needs music! I like the idea though and was able to shred it down the hill a few times :)

Very cool idea. I love the "jelly" motion of the slime. This needs more levels because what's already there is a lot of fun. It could do with a bit of music and the controls need to be tightened a bit but otherwise well done!

Ah you ran into that bug. If you go around the building there will be an invisible entrance. Usually you can just keep shooting while going around it and you'll be able to take them out.

The one weapon that's really hard to avoid is the laser. Enemies don't aim at you straight away, they take a bit of time to rotate if they're not facing you, so you can take them by surprise.

Thank you for playing and for the feedback!

I love the art style, it looks amazing. Gameplay wise the controls need a bit of tightening. Coyote time and jump buffering can really help with that.

Also, I don't know if I'm doing something wrong but when I get to the right after the platforms, I get sent back to the place before the platforms.

Thank you! It's an experiment I've been meaning to do for a long time but never had a good reason to. Now I had the time and a clear goal with this jam. It's inspired by .kkrieger, a really old FPS game that only takes around 100kb of space and has no game assets. I can brag that my game only takes 23kb compressed :)

Rated. It's got good bones, I'd love to see it improved. Also nice to see a fellow romanian in the jam :)

This is my kind of "cozy" game :))

I like the idea of being an immortal being and just toasting little guys. Now, the game clearly needs a bit of polish. The laser hits don't always seem to register. When the little guys go down ragdoll them or blow them up. I wanna feel that impact :). The screaming is hilarious but it's repetitive. You can use a quick hack by adding a random pitch offset to give it some variety.

I would like to see this polished up and turned into a full game. Well done.

A very fun strategy game. Graphics are funny and the music is spot on. I would have liked a slider for the convert so I could just play it with the mouse. And I found the progression slow. But otherwise well done, I liked it.

Thank you! And well done on saving all of them. I don't think I managed to do that on the default seed yet, but I did it last night on a random one. As for enemies sometimes shooting you off-screen, I played with a few zoom levels but couldn't get it to look right and fix that issue, so left it and hoped people would rely on the radar. I just go in shooting when I see on the minimap that I'm nearing enemies :)

Thank you for the feedback! That is a good idea on reviving. They do heal over time if they don't take damage (same as the player character) but once they're down, they're out.

BORK! Interesting take. Love the graphics and the sound effects. Needs some music to go with it.

Fun gameplay, juicy effects. Well done, I liked this one.

Interesting concept but I think the balance is not quite right as I keep dying on Level 2. Otherwise good graphics and music.

I love it! It's like an even more twisted take on Darkest Dungeon. So much content here, and the walkers are truly unique and interesting to use. 'M, also known as Nefertiti Chen is freaking OP and breaks the game entirely, which is PERFECT! The text at the end describing what happened with each runner offered such a nice closure to the run.

Well done!

Very interesting idea. I wish there was a bit more feedback when the little guys...ahem, meet their demise :)

I sat here swiping my mouse frantically until I did all the paintings. Then I uploaded my own pictures and kept going. The game is perfect, there's no other way to say it.

This was such a creative take on the theme. The gameplay was also a lot of fun, frantically trying to fulfill orders while grabbing and bottling the red currants to jam them up. Can't get a perfect service but got the other too. Also nice that you can fulfill orders for everyone, not just the ones at the top of the queue.

I wish there was some music during gameplay to match with the frantic clicking :)

I'm not very good at it but I like the music, the sound effects and the juicy impacts. Well done!

Haha, angry birds with brainless little dudes. I like it. I found the boomerang one very unpredictable and hard to control, but the rest was spot-on. Well done.

I can't get past the first platform. It's too small, it moves too fast, there's no easing at the ends and the character just rolls too much even on a slight tap making precision jumps really hard.

I love this asset pack from Kenney, I used it myself in a game. The polish is great. The sound, the atmosphere, the juiciness and the way the tall grass moves as you go through are all top notch. The concept of turning the pixies into weapons and shields is brilliant (close to how I approached the theme).

Sprinting proved to be pretty OP as I could just run past enemies. I suggest putting in gates that only unlock once you eliminate them (or at least a few). And I had the same problem as Pavel with the boss, when I started using the gun I took our one part of the boss and the game crashed.

Overall really good job, I enjoyed this one a lot.

Thank you for the feedback! Interesting to hear you found it easy, you must be really good at games (or I'm just getting old). I struggle to finish most runs.

Thank you for the feedback.

Oh no, I'm broke!

I had a lot of fun with this one. I love the huge trail of pigeons following you. 

I wish there was a bit more variety in the "brainless" attacks, and maybe a few more animations when hitting, getting hit or chowing on the bread but overall it's a good game

I had played this before the jam and really liked it. Tried it again. still can't make employee of the month, but I love the drawn graphics, the goofy music and the sound effect.

I like the idea with the two phases where you catch little guys then have to fight the remaining ones. The only problem is the polish. Everything moves fast and is very chaotic. But it's not a bad start.

Nice, simple, addictive game. Love the graphics. I wish there was a bit of progression, like getting more potatoes to bounce together, so you have even more "little guys" :)

Thank you for playing and for the feedback. The "pacifist" mode just changes the blood color to white :)

Good point on the map size. I experimented with a few combinations of sizes vs number of enemies and eventually settled on this. How did you find the enemy density?

It's an Arch Linux flavor with some extra performance optimizations making it blistering fast. https://cachyos.org/

A GMKTec X2 with a Strix Halo APU: 16 cores, 96GB Unified RAM (up to 83GB can become VRAM), 8060i GPU. I roll with CachyOS, because once you go Cachy you will never need another OS. Peripheral wise, a Logitech G402, a small form factor mechanical keyboard, which I forgot the name of but it's nothing fancy, a Dell 1440p screen (I think 24 inch) and a pair of wired Sennheiser headsets which are over 10 years old but better than most modern stuff when it comes to sound quality.

This was a lot of fun! Very juicy effects, simple gameplay but satisfying. Great jam entry.  Well done on pulling it through and making this game. Fits the theme perfectly.

As a piece of constructive feedback, it would be nice to have some meaningful progression the player can interact/choose. Once I got my row of ships the game played the same whether I was level 1 or...checks notes...level 350.

I usually get my stuff from pixabay.com. they have all sorts of assets.

Thank you! Mine's not ready yet :)

The jam is two weeks and we're halfway. If you're stressing out try to descope your project aggressively. You can bring features back if you find out you have time left.

Gave it a try. It is fun. I love the graphics and the juicy animations. Maybe add more potatoes as the game progresses? :)