Thank you, glad you liked it!
Sl1ngShot
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According to the docs there's a metadata field which can store additional details for a given score entry. But you would still need to figure out a formula to create one score number where the higher it is, the better.
And as far as I can see retrieving the leaderboards is quite limited as you said, relying on that score number alone.
For menu you can have different buttons. The 1-button rule only applies to actual gameplay, though it would definitely be an interesting challenge to figure out how to handle menus with the same button :)
As for having a second clickable button, that does count as a second button so it's not quite fitting for the jam. Think of a different way to change the action. Maybe holding the button changes the action? Or double/triple tapping it? Or maybe the action changes contextually. To give you an example, in my game if the character is on the ground the button acts as a jump button, but if the character is in the air it's a fire button.
Only as an amateur. Game jams, small prototypes. I did release a game on the Play Store many years ago, Physics Sandbox, but it was pretty bad and has since been removed by Google as i didn't keep it up to date with their policy changes :). I am however a senior software developer as far as work goes.
I am a pretty big fan of metroidvanias and always wanted to make one. I have 2 decently fleshed out gdds for metroidvanias that i never got to actually build. My latest game, Gold Dash, started as a short metroidvania before pivoting into a fast paced platformer during the game jam as i was running out of time.
Problem is i suck at art. Like, seriously bad. Just look at my games. You can clearly see which ones use external assets and which ones are "drawn" by me. For this jam i'm planning on using Kenney's platformer assets, unless i can't fit into the theme in which case i'll scour OGA for something decent.