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Sl1ngShot

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A member registered May 03, 2018 · View creator page →

Creator of

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Glad you liked it, thank you!

It took a bit to figure out how to use a mask to make the cut appear on the newspaper. Piece creation was relatively easy, just create a poly and line up the sprite. The collider for it however was a pain and as you probably noticed it's still very buggy :)

Thank you, i'm glad you had fun. 

The cutting and piece creation is quite buggy due to the polygon creation. I didn't do a good job of validating the points for piece polygon creation so there's all sorts of issues with it. The dissapearing one happens because the creation outright crashes when poly edges intersect or touch.

Actually that's a good idea and it's not hard to implement. Right now i'm recording a point whenever the mouse moves and create a polygon when click is released. I could switch it so a point is created on every click and the cut is completed when you click on or close to the starting point. Thanks!

The web build seems to enumerate the browser cache. Because "Run kitty run" caches some information your game was able to show it. There were also folders from a bunch of other web games I played that stored such data and weren't mine

It would be nice to see this developed further. Since there was no time pressure, even a more complex system would have been imho. Though my initial reaction was "can you guys stop coming in so I can sort through the junk I bought". Then I realized there's no pressure to attend to them and everything clicked into place.

I didn't, I'm not that good :)

Very polished entry with awesome retro graphics. A very ingenious puzzle game. Gotta say, one level absolutely stumped me until I realized I'm not supposed to collect all the mass. I didn't give up until I finished them all. Well done, it was a very refreshing puzzle.

For a first game this is really well made! Congrats!

I think the game starts of really hard. Took me a long time to figure out how to use the logs to get past the first level. Second level was even harder. The grappling mechanic is good but it needs some tweaking. Slowly moving towards the grappling point makes it a bit unpredictable and hard to control. I feel keeping a fixed distance and just swinging might work better and make it more controllable, especially when swinging from one grappling point to another.

Yup, that worked. This is what I was seeing in the web build. Then again, if I had read the description all the way to the end I would have known this. 

There seems to be some really interesting mechanics behind this game. Building your ship, upgrading and what looks like a visual programmer for encounters. Such a shame it's bugged and doesn't work as intended.

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Very interesting premise and well executed. The grow animations are so smooth and satisfying to watch. It could definitely do with some music. This could definitely be expanded into a more complete game. Well done!

Interesting idea. I like thatI can use the recycled materials to improve the facility.

For a moment I thought I clicked on the wrong link and got on Newsgrounds. Awesome game, well done!

The game plays well and is quite fun. It would be nice to lean more into the theme of repurposed. You could make tools out of the recycled materials to help you speed up recycling or get score multipliers.

What a nice relaxing game! I really enjoyed bargaining for items, then fixing them up to try and sell them for more. There's a good variety of systems and items to keep the game fresh for a long time.Graphics are spot on and music works well. I do wish there was more around the theme of repurposed. For example, dismantling objects to get other parts or objects from them rather than just money.

Very cute graphics and a nice take on the theme. Putting in a leaderboard was also a good idea

Interesting concept but in the web build I get stuck in the interface that describes a fish after I catch it. I can move around but the banner with fish details is on screen and camera does not follow the cat anymore.

Very ingenious take on the theme. The game feels very polished. The options are like the kind I see in full games.

The puzzles were fun but not very hard. I want more! :)

It's basically microsoft Paint :)

I didn't realize the download interface actually enumerates the file system so when I saw "Run kitty run" in the folders I gasped "wait, they know about my game????". Well done, it was fun to mess around with this.

What a nice cozy game. I liked everything about it. All I wanted was simply more! Graphics are spot on, achievements are funny (rip Jerry), music and sound effects fit perfectly, and cat animations are really well done.

What a nice take on the Vampire Survivors genre. Recruiting and repurposing followers was a lot of fun. Some balancing would help, as I felt it was quite easy to make the mages OP, making the start of the game very hard until I got some healing and +40% fire damage upgrades, after which I just steamrolled to the end. I wasn't a fan of the music but can't complain. Overall this is probably the submission I had the most fun with so far. Well done!

I like the fluid animation of the main character when moving. Is that an active ragdoll of some kind or just animation?

I wasn't sure what's happening across the bridge. There were large flying fish all over the place. I caught a few, then threw them around and watched them roll. It was trippy :)

That's a really nice concept. Very FTL-like. The flavor text of the events was also very nice. Graphics look nice, but there's the odd menu overlap. Not an issue.

I think what the game needs is a few more systems to work with. I did a few playthroughs (one on medium, the rest on hard) and it was just too easy. Still, for the purpose of the game jam this is a really good entry. Well done.

Really sorry the bugs prevented you from completing notes.

The newspaper headlines are indeed real :)

Haha, glad you found it cathartic :).

Thank you, glad you liked it!

Thank you! It is indeed quite buggy but glad you had fun.

Thank you! Yeah, if the letters are too small they're hard to pick up. Too big and they're hard to stick in the right place.

Thank you, I'm glad you liked it. However I did not make the newspaper front pages. As crazy as it seems, that is a genuine newspaper in the UK and those are actual front pages :)

Thank you so much for the kind words. Definitely could have done better with the execution, but ThreadTheDawnGames' idea was indeed brilliant.

Thank you! I found it worked better if you do one letter at a time, and stick to simple shapes. 

The initial idea came from https://treadthedawngames.itch.io/. I made some adjustments to it to fit the scope.    

Thank you, the idea man was https://treadthedawngames.itch.io/  , my execution turned out quite buggy though

Yeah, sorry about that. It can be quite buggy, especially if you go for more intricate shapes.

Glad you liked it! The core idea came from https://treadthedawngames.itch.io/

Thank you, really glad you liked it

Thank you for the kind feedback. It does seem to be a very chill job :)

Glad you liked it, and sorry about the bugs.

Sorry to hear that. When pieces end up on one another you can drag them individually by grabbing from a corner. If you grab from an area that overlaps, the pieces under the top one also get dragged. It is buggy indeed.

Thanks, glad you liked it. And yeah, the cutting and dragging is quite buggy.

Very nice graphics and a nice take on the theme. I wasn't certain what I was doing, but donating my hard-earned money to the CEO just felt right :). Well done!