Such a weird rule. I love it!
Sl1ngShot
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I managed to complete the level on my second try. As soon as I realized I can just spam the dash button it became really easy. That part needs some balancing. Maybe add a goo bar and pockets of goo that replenish it. You need to have goo to be able to dash. This would force the player to plan out their route and add an extra layer to the game.
Also the game starts to lag quite badly for me after around 50% coverage.
Ah you ran into that bug. If you go around the building there will be an invisible entrance. Usually you can just keep shooting while going around it and you'll be able to take them out.
The one weapon that's really hard to avoid is the laser. Enemies don't aim at you straight away, they take a bit of time to rotate if they're not facing you, so you can take them by surprise.
Thank you for playing and for the feedback!
Thank you! It's an experiment I've been meaning to do for a long time but never had a good reason to. Now I had the time and a clear goal with this jam. It's inspired by .kkrieger, a really old FPS game that only takes around 100kb of space and has no game assets. I can brag that my game only takes 23kb compressed :)
This is my kind of "cozy" game :))
I like the idea of being an immortal being and just toasting little guys. Now, the game clearly needs a bit of polish. The laser hits don't always seem to register. When the little guys go down ragdoll them or blow them up. I wanna feel that impact :). The screaming is hilarious but it's repetitive. You can use a quick hack by adding a random pitch offset to give it some variety.
I would like to see this polished up and turned into a full game. Well done.
Thank you! And well done on saving all of them. I don't think I managed to do that on the default seed yet, but I did it last night on a random one. As for enemies sometimes shooting you off-screen, I played with a few zoom levels but couldn't get it to look right and fix that issue, so left it and hoped people would rely on the radar. I just go in shooting when I see on the minimap that I'm nearing enemies :)
I love it! It's like an even more twisted take on Darkest Dungeon. So much content here, and the walkers are truly unique and interesting to use. 'M, also known as Nefertiti Chen is freaking OP and breaks the game entirely, which is PERFECT! The text at the end describing what happened with each runner offered such a nice closure to the run.
Well done!
This was such a creative take on the theme. The gameplay was also a lot of fun, frantically trying to fulfill orders while grabbing and bottling the red currants to jam them up. Can't get a perfect service but got the other too. Also nice that you can fulfill orders for everyone, not just the ones at the top of the queue.
I wish there was some music during gameplay to match with the frantic clicking :)
I love this asset pack from Kenney, I used it myself in a game. The polish is great. The sound, the atmosphere, the juiciness and the way the tall grass moves as you go through are all top notch. The concept of turning the pixies into weapons and shields is brilliant (close to how I approached the theme).
Sprinting proved to be pretty OP as I could just run past enemies. I suggest putting in gates that only unlock once you eliminate them (or at least a few). And I had the same problem as Pavel with the boss, when I started using the gun I took our one part of the boss and the game crashed.
Overall really good job, I enjoyed this one a lot.
It's an Arch Linux flavor with some extra performance optimizations making it blistering fast. https://cachyos.org/
A GMKTec X2 with a Strix Halo APU: 16 cores, 96GB Unified RAM (up to 83GB can become VRAM), 8060i GPU. I roll with CachyOS, because once you go Cachy you will never need another OS. Peripheral wise, a Logitech G402, a small form factor mechanical keyboard, which I forgot the name of but it's nothing fancy, a Dell 1440p screen (I think 24 inch) and a pair of wired Sennheiser headsets which are over 10 years old but better than most modern stuff when it comes to sound quality.
This was a lot of fun! Very juicy effects, simple gameplay but satisfying. Great jam entry. Well done on pulling it through and making this game. Fits the theme perfectly.
As a piece of constructive feedback, it would be nice to have some meaningful progression the player can interact/choose. Once I got my row of ships the game played the same whether I was level 1 or...checks notes...level 350.

























