Game Devlogs Page 3
Today I wanted to share some custom logic I've been using in my project that's really been a shot in the arm in terms of keeping properties clear, concise, and...
Hi. The following screenshots illustrate the current workflow for our three-person localization team. At the moment, we only have two native speakers helping wi...
Changelog Changed the look of the buttons. Other minor visual tweaks. Increased the "click area." Added an in-game cursor...
there is now a small chance when starting or reseting a pumpkin it will have a have a hat on it and yes it does save with or without the hat on...
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While most bosses in VOM 2 are straightforward I made this guide to help with some that can be a bit tricky or have secrets within them... Of course, spoilers w...
- Fixed a bug that caused your mouse to still be locked when you return to the menu - Lowered time it takes for text to move on so you can't get locked by start...
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Hey there! Just a quick update to change a couple things with the level design and other balancing stuff :) Also updated the final boss to make the fight a bit...
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Hi everyone! A small but nice update. I had a problem with the Line Clear Cube beam that was being rendered behind the sprites due to a messed-up z_index calcul...
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Hi dear Googol counters, I tried to provide a fully working web version of the game, and I got some really nice and friendly feedback. Thank you so far, playing...
Small bug fixes: The text box was slightly too big, adjusted to be a bit smaller. Some backgrounds slightly adjusted for better values between the sprites and b...
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Hey guys, you may have seen my Noom Platformer update and it's the same story here. This version patches out a critical unity security issue and now adds a Linu...
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Hotfix update 0.0.1.1 Date 10/18/2025 Hello all! Had a great launch and gotten some amazing feedback off of everyone! I'm releasing this quick hotfix to address...
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Welcome to the Abyss: Preparing for DARK 3: TENEBRIS Hello everyone! We’re thrilled to be nearing the launch of DARK 3: TENEBRIS , the culmination of Phase...
You heard it right! Dark 3: Tenebris is officially completed! You can find the page here: https://dragan-ellis.itch.io/dark-3-tenebris Set directedly after Dark...
i got the language menu added after finally finishing translating the skill names and effects to japanese. also someone reported major lags on infinite stages s...
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Balance Adjustments Reduce the waiting time for the wisher...
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The overhaul is officially underway—and honestly, it feels like the right move. The difference is enormous. Systems are being reworked, visuals reshaped, and...
🎨🖌️🖼...
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An arcade-style infinite runner about being an alien taxi driver in space
Extremely small Halloween event, nothing much, it's just ssome small decorations throughout the games :thumbsup: (available from 18th October to 31st October) F...
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Power Bash ability can now be used while unarmed, instead of only with blunt weapons. Fixed a major bug with ability targeting from a recent patch, but I alread...
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Not much in all honesty I gave myself a week to get something out that was playable. Starting with the concept of a traditional bullet hell that transitions int...
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Hi all! I've been busy but behind the scenes I've been making some changes to SANTA SHIELD. The game actually now gets harder as waves progress! Missiles will s...
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All major fixes are in place! Game can now be completed, all 15 cycles. All sounds and Voice Acting should be in place. Known issues: only settings menu, really...
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Hi guys. I just released a very small bug fix update to cooky craze. I recommend downloading it, as this update aims to fix several of the bugs that were found...
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A web build of ANGELFACE is now available for those who do not wish to download the executable. It is still the same game, though some assets might be slower to...
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Just some bug fixes and improvements. Thanks to Soap Boy for streaming this game! Thanks a ton to the 5 people who played and rated this game for the Jam! Patch...
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Hey everyone! We're Laguna Interactive and we are super excited about the release of our game Docking Bay! A short management horror game where you play as an i...
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v1.39 of the demo is out!! Co-op campaign multiplayer mode is available in the Demo! Demo available today — dive in! https://store.steampowered.com/app...
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Can you escape the weird house before your mind SHREDS you like cheese? I started this project in late 2023. I later scrapped it and thought I wouldn't return...
Added triple fusions [Fusions involving Square and math balls may not work as expected Removed Multiexponacci Grappler is now fusable Code "Infinity" uses Infin...
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First big attempt to polish up the game by adding in-combat animations. We've got most of the player animations covered and full animations for most generic ene...
So, I thought it would've been interesting to share with fellow devs or interested players the process that I at least used to make this game, as well as some b...
I think it's important to mention my current situation, because I'm not the only one this has happened to, and it simply happens. But I believe how you deal wit...
Here’s version 0.1.1: We’ve added a new UI with an options menu (press Escape to show/hide) and an upgrade menu (accessible from the TopBar). The first game...
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Hey everyone! Pretty crucial update to performance, death loops, and overall consistency of gameplay. I also added/reworked some features and mechanics. Also ma...
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I have started working on the project again, like a year after it got deleted because Microsoft sucks. I don't know a specific time it'll release, but I'll try...
The update really just changes the flashlight desing (now changing size depending on its position). It also fixes glitches like the character explanations showi...
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Happy fall! BFDI: Branches v0.3 - Branchfall Update is coming October 25th! It will add fall-themed elements to the level creator, other new elements, and more...
🎮 Polish Pass & Player Personality (Build 0.6.4) Hey everyone! 👋 This update focuses on giving BitJump a smoother, more expressive feel — both in gamepl...
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🌸 Xianxia Idle v1.2.0 — Path of Ascension Update ⚠️ EARLY ACCESS — EXPECT BUGS, BALANCE ISSUES, AND WILD CULTIVATION ENERGY! This update rebuilds the...
Howdy Agents (✿◕‿◕) Here with another set of bug fixes. Special thanks to everyone who left a review since our last update. As always, be sure to join t...
Release notes Transitions into main menu and game scene Spilling coins animation No more game over on zero coins Fix: rainbow effect not tuning off after boost...
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Added rarities to tiles. Added a few new tiles. Added a cool UI text at beginning of round. Balanced the shop better...
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HEY HEY ! The Ducky Maze Update! Hello! Hello! We’ve reached the midpoint of the project, which means it’s time for a major game devlog update. Why the duck...
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1. Updated all in-game card icons, standardizing the art style. 2. Fixed resolution errors...
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It's been more than a week since my last devlog because my family was visiting from out of town (damn them), but the Dodgers beat the Phillies due to a stunning...
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Hey there deadly shinobies! So shinobi cant stop! and you are the same. here is a new update, with some larger changes. -replaced font, for better visibility -...
UI Changes, Bonuses, Minor tweaks. Full change log in description of the mod...
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