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Game Devlogs Page 96

Version 0.3.1
Game Design
--VERSION 0.3.1, THE CHERDENKO PATCH IS OUT!-- Hey hey, smaller update here. I've found an issue where activating Cherdenko completely cancels out the "Close En...
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💀 Skelly Shift DX! A tile-based action/puzzler upgrade for Game Boy Color, OUT NOW
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Major Update
https://jaiware.itch.io/skellyshift-dx 🦴 OUT NOW! Play as Skelly the Skeleton, and traverse a variety of challenge rooms containing a variety of obstacles: f...
DC Indev 1.0B
Major Update
This is a big update that basically updates the game's gameplay to match with Minecraft Indev version 20100223. There are bug fixes and performance improvements...
2 files
NCN 1.0
Major Update
Well well well, it's been some time huh? Sure has been! Here we are, the release of my baby... NCN! Listen, I don't really *like* this version per se, 1.0! I me...
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A Dangerous Adventure!
1
Major Update
Greetings Adventurers! A dangerous journey approaches... This announcement is to summon the bravest to a danger that awaits them in this game in development. I'...
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First Update
First update to my little endless runner, adding increasing speed to make it more challenging...
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Small text fix and new painting
After someone pointed it out, we have fixed an error in the text of the coin door which may be misleading for players. The text now says that you need a copper...
2 files
0.10.2 - REPLAYS and more performance
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play this video! added a replay viewer in the track menu, complete with pausing and rewinding and multiple cameras show more detailed version text in the top le...
Biweekly Update - 2
Progress Report Progress has been steady. Here is an overview of what has been done in the last two weeks: Created a combat manager to handle turn based combat...
V0.11 Added item indicator + first look at the game!
Changelog for V0.11 Added indicator for hovered item Wall of text This is the second devlog for my game Infinite train ride . I already wrote all of this text...
VERSION 0.4.0 RELEASE
Game Design
Our newest Half Shell updates centers around an overhaul in level design, presenting to you the beginnings of our brand-new levels, available now to playtest. V...
Version 3.0 - Introducing Underdog ID!
Major Update
It's here! The next big update for Astra Infinity. And it's a big one! This update adds an account system which will be shared between all of my games which hav...
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Now available in GERMAN, FRENCH and CHINESE!
Major Update
Hello everyone! We are thrilled to announce that The Forgotten Castle is now available in German, French, and Simplified Chinese. Now even more players can delv...
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Patch 1.3.6
Nerfed all Custom Night challenges Bonnie & Chica are now more affected by the doorlights Added one charming challenge reward (thanks Heisenbergus for the idea!...
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Version 0.1.4 Change Log
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Android & Mobile Back button now navigates contextually: returns to previous screen from menus, opens pause during draft, and shows a quit confirmation ("Are yo...
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Patch V0.2
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Browser version coming soon!
Getting the game ready for browser. It scales to fit whatever size you throw at it! Browser version drops very soon on itch.io. Same game, same 24 cars, just pl...
A little bit of livening up the game
I'm currently busy bringing the game to life! I've added camera shake to the presses. Can you feel the colossal weight of that iron now?! I also plan to add eye...
Alpha 0.3.1 Disponible!
Major Update
Log 0.3.1 Adiciones Nuevo mesh y modelado Metahuman Nuevos props en la zona inicial Se añaden fogatas y velas, junto a su mecánica al recoger los recortes Se...
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Deep Stories — Development Update
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🌍 World Generation New Biome: Icy Wastes A frozen wasteland at the edge of the world. The surface is pure ice over stone — no dirt, no grass, just an endle...
Jeff Quest - Fun at the beach (Coming Soon)
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With the help of SquishyDeer, who is giving me a huge hand with the project, we have written the idea for the next update and it is already in the works. With A...
Smart Highlighting & Precise Seating
Managing a busy tavern requires precision. I’ve just upgraded the seating feedback to make guest placement feel much more intuitive. What’s New: Visual Prio...
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#26.09.04 Build Win/MacOs is available
1
Major Update
Windows & MacOs build are available! Release Notes: - this build doesn't contain fully completed workflow loop ( gameloop ) like charge/recharge/discharge - it'...
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Patch 0.1.2
i am preparing to show this project to my proggraming teacher so i fixed bugs that have been annoying me or that were missed. Also rebalanced the game - fixed b...
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1.2 patch
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during development, a temporary autorun event in tower floor 2 said "what" and changed a switch so i could make sure the chicken cooking animation worked. this...
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NO MORE AI ART!!!!!
I have been working with an artist for the last few weeks to get my temp AI assets replaced, and with the last update that I just pushed to the game, it's 100%...
CYG7 - Update 2
For this update, I took a step back and went ahead to tweak the code's architecture. I'm really an amateur, so I make it up as I go along, but over the years I...
Peak Leap
Major Update
Devlog #1 — Peak Leap — Addiction Overload Infinite Climber — Now Live! Hey! Peak Leap is out right now: https://christoscott.itch.io/peak-leap Ultra-addi...
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dunk'd Desktop
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dunk'd is now available for desktop (Windows, macOS, and Linux), with native desktop performance and full-resolution textures. Also, you can now download the du...
5 files — 0.3.0
chat were in the interwebs now
erm so i had this really old, basically alpha version of the gamerino on my hard drive, and it was a web port of clickerino so yall have it now! go crazy on the...
3 files
Steam page launched
Major Update
Hey guys I know it's been a while I have been working away on the game, but I can finally show off some of the progress! I have a trailer and a steam page come...
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Browser version now available!
After a surprisingly fun 8 or so hours of development, I'm proud to announce that the browser version of the game is now available! I learnt a lot from this pro...
tan•tan is now free
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the price of our last game just dropped to 0 :) enjoy...
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​tan•tan is a narrative experience about the other side of loss
Maze Master is Out
Game Design
🧩 Maze Master is LIVE - Come Try It! Hey everyone! Maze Master is officially out and I'd love for you to give it a shot. You're dropped into a dark, steampun...
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AshLand - Pre-Alpha Demo
The pre-alpha demo version is available for download for anyone who wants to try AshLand. Almost all systems are implemented, but everything is subject to chang...
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13/01/2025 - ETRI Devlog - New Weapon, and new Ammo Pickup System
New Weapon - Metal Pipe The Metal Pipe deals 50 damage (this can be altered if necessary and the door has 100hp, which is why it needed to be hit twice i did no...
update 0.1.2
«Game with Bot» — is now the first button, replacing «Multiplayer» Some mechanics have been simplified for now — movement history and the ability to exc...
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First version of long project
Game Design
This is my first time launching some game for money in this platform, i already post some bullshits there but this game was the first I closely put some effort...
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8 New achievements 1 New minigame
Many other little changes since the last dev log. See steam for the full details...
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ADDED ENDING SCENE AND AI
Hey Friends! Check out the stuff i added! Smart AI: AI David now uses real-time physics and raycasting to "see" ledges and jump dynamically, rather than followi...
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update
Major Update
I have updated the game Ive removed the main menu screen as its now automatically detects if a head seat is connected I also switched to dx11 for better perform...
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Destruction & Domination Update
Postmortem
Destructible terrain, creature capture, weaknesses, dice mini-game, new towers, abilities & more. The battlefield has evolved. This update brings one of the big...
Quick bugfix! Restarting works properly now
Fixed a bug that prevented the game from restarting properly after finishing the game once!...
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Séptimo Avance
Avances en la mecánica principal y el movimiento 2D...
Lost in Shadows is a puzzle platformer that allows the player to switch between 3D and 2D perspectives
Small Update
Added a bird enemy that flies instead of sticking to the ground. Fixed a bug that caused the boost of damage and fire rate powerups to stick when dying while th...
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Day 5 - Investigate System
Game Design
Testing Investigation Behaviour Enemy patrols a route. When player makes noise behind a wall, enemy hears it and moves to investigate the noise location. If dur...
The Fallosophy Demo is now on Steam
Major Update
You can jump in and start climbing right away. This demo contains the opening section of the game, beginning in the Classical Antiquity area and climbing upward...
Potty and Dar switching to Gdevelop.
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For ease, instead of Godot The Adventures of Pooty and Dar will be made with Gdevelop. To speed up development and marketing. Thank you guys for your support...
Track and Sprint: The Athletics Game That Actually Feels Like Running
I built a track game in 2024. No RPG mechanics. No open world. Just sprinting, hurdles, and button-mashing. Here's how you market a dead genre. The problem: Pla...
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