Game Devlogs Page 97
We were late with the devlog, we're sorry about that. *Added movement *Starting to make game soundtracks *New enemy sprites On the photo, only background and v...
Thanks to 奶酪查子 (cheesemori) the game is getting a Chinese localization!...
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This is an iOS Build, for iOS 5.1 to iOS 10.3.4. You must have a jailbroken phone with AppSync for it. Hence why it is free, although it is under the demo tab...
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Animals vs. Monsters V1.1.0 is now released! WHAT'S NEW: * Major bug fixes; * Updated background images across all menus; * Updated Credits and Help;...
Hello all! It's been about 2 and a half months since my last update, but we're back with more features and polish! Flymageddon is coming together and of course...
sprunki girl treatment ya esta disponible...
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sprunki. pero todos fueron poseidos por mr black.
THE GAME IS OUT!!! After a lot torturous coding, the game is done!...
I just drew two more backgrounds, one for Japan and another of a general city...
Finally I'm able to put a new build up for people to try out v0.5.0.118 is here ! Just in time for Demo Day 67! It's been a while, but finally I put a ton of co...
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New World Map : Previously the world map existed on a tilemap (the shop still does) and I borrowed code from a digital board game I made once to make the map fu...
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0.1.0 is the first complete playable release of VIRUS SCAN: a terminal UI deduction game built in Rust and styled like a hostile, haunted file explorer. The cor...
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Hello, Josés! This week’s task was to give our lobby a MAJOR makeover. Crafty Criminals started as Maskaraid during this year’s Global Game Jam, at the tim...
To prevent further confusion and expectations of Papers, Please like game, we have rename to game to Soul-Woven! The word soul just resonated with us and it fit...
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Hello! Here comes a small update based on feedback we've gotten from players and fixes for other issues. Fixed issue with subtitles being visible even if the ch...
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Where We’re at Right Now: Fixed interaction prompts on the inside Changed cauldron control and set limit to adding ingredients Transcript upon opening letters...
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Award-winning ideation/world-building book Netcrawl:Arcologies New on Itch.IO the award-winning Netcrawl:Arcologies presents 44 full-color pages of tables that...
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New versions of the game are available, fixing a bug that, on some computers, caused camera orientation to shift due to FPS drops. If you're experiencing this i...
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--VERSION 0.3.1, THE CHERDENKO PATCH IS OUT!-- Hey hey, smaller update here. I've found an issue where activating Cherdenko completely cancels out the "Close En...
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https://jaiware.itch.io/skellyshift-dx 🦴 OUT NOW! Play as Skelly the Skeleton, and traverse a variety of challenge rooms containing a variety of obstacles: f...
This is a big update that basically updates the game's gameplay to match with Minecraft Indev version 20100223. There are bug fixes and performance improvements...
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Well well well, it's been some time huh? Sure has been! Here we are, the release of my baby... NCN! Listen, I don't really *like* this version per se, 1.0! I me...
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Greetings Adventurers! A dangerous journey approaches... This announcement is to summon the bravest to a danger that awaits them in this game in development. I'...
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First update to my little endless runner, adding increasing speed to make it more challenging...
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After someone pointed it out, we have fixed an error in the text of the coin door which may be misleading for players. The text now says that you need a copper...
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play this video! added a replay viewer in the track menu, complete with pausing and rewinding and multiple cameras show more detailed version text in the top le...
Progress Report Progress has been steady. Here is an overview of what has been done in the last two weeks: Created a combat manager to handle turn based combat...
Changelog for V0.11 Added indicator for hovered item Wall of text This is the second devlog for my game Infinite train ride . I already wrote all of this text...
Our newest Half Shell updates centers around an overhaul in level design, presenting to you the beginnings of our brand-new levels, available now to playtest. V...
It's here! The next big update for Astra Infinity. And it's a big one! This update adds an account system which will be shared between all of my games which hav...
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Hello everyone! We are thrilled to announce that The Forgotten Castle is now available in German, French, and Simplified Chinese. Now even more players can delv...
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Nerfed all Custom Night challenges Bonnie & Chica are now more affected by the doorlights Added one charming challenge reward (thanks Heisenbergus for the idea!...
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Android & Mobile Back button now navigates contextually: returns to previous screen from menus, opens pause during draft, and shows a quit confirmation ("Are yo...
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Getting the game ready for browser. It scales to fit whatever size you throw at it! Browser version drops very soon on itch.io. Same game, same 24 cars, just pl...
I'm currently busy bringing the game to life! I've added camera shake to the presses. Can you feel the colossal weight of that iron now?! I also plan to add eye...
Log 0.3.1 Adiciones Nuevo mesh y modelado Metahuman Nuevos props en la zona inicial Se añaden fogatas y velas, junto a su mecánica al recoger los recortes Se...
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🌍 World Generation New Biome: Icy Wastes A frozen wasteland at the edge of the world. The surface is pure ice over stone — no dirt, no grass, just an endle...
With the help of SquishyDeer, who is giving me a huge hand with the project, we have written the idea for the next update and it is already in the works. With A...
Managing a busy tavern requires precision. I’ve just upgraded the seating feedback to make guest placement feel much more intuitive. What’s New: Visual Prio...
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Windows & MacOs build are available! Release Notes: - this build doesn't contain fully completed workflow loop ( gameloop ) like charge/recharge/discharge - it'...
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i am preparing to show this project to my proggraming teacher so i fixed bugs that have been annoying me or that were missed. Also rebalanced the game - fixed b...
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during development, a temporary autorun event in tower floor 2 said "what" and changed a switch so i could make sure the chicken cooking animation worked. this...
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I have been working with an artist for the last few weeks to get my temp AI assets replaced, and with the last update that I just pushed to the game, it's 100%...
For this update, I took a step back and went ahead to tweak the code's architecture. I'm really an amateur, so I make it up as I go along, but over the years I...
Devlog #1 — Peak Leap — Addiction Overload Infinite Climber — Now Live! Hey! Peak Leap is out right now: https://christoscott.itch.io/peak-leap Ultra-addi...
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dunk'd is now available for desktop (Windows, macOS, and Linux), with native desktop performance and full-resolution textures. Also, you can now download the du...
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erm so i had this really old, basically alpha version of the gamerino on my hard drive, and it was a web port of clickerino so yall have it now! go crazy on the...
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Hey guys I know it's been a while I have been working away on the game, but I can finally show off some of the progress! I have a trailer and a steam page come...
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