Game Devlogs Page 75
This tutorial involved importing the models I had created into Unity and assembling a simple scene. I imported my own and a model from online. (the trees in the...
This is a move from the old text based interface to a much simpler button centric interface. This should make the game much more accessible, it involved a compl...
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hey all - if you're coming to this post from within the game, you've probably seen that the "browse" and "upload" buttons in gem setter are now disabled. unfort...
v.0.10.2f0 Tweaks Items can now be boinked by the fighter that threw it, in which case its hitbox remains active and is updated to the appropriate properties fo...
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Introduction Hello and welcome to our first devlog! We are excited to share our game project for our course ‘Game Projects’ at DAE Howest. Our team consist...
Bromm Stonegut — Grave Cleric (The Warden) Role: Defensive support / death stabilizer Playstyle: Durable, reactive, protective Narrative Hook: The dead don’...
Added vfx to moving from star to star fixed some bugs 7th ship is being worked on but wanted to update sooner rather than later...
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📢 Today’s Update — Patch Notes 🌍 Environmental Spell Effects Spells and abilities now dynamically affect the environment around you: • ❄️ Cold s...
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Patch Notes #56 - February 25th, 2026 Reduced volume of armoured movement sounds Added a floor underneath the web client 3D scene and reduced the tile scale to...
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Mech enemies in ∆V are not emotional. They don’t chase you. They don’t adapt. They follow rules. Turrets fire on cooldown. Missiles lock before launching...
The first public version of INKBOUND is here. This release marks the transition from a raw prototype into an actual playable foundation. The core systems are no...
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I added some better ways to handle the shading and improved alot of the exploration. I am still debating adding actual enemies since I REALLY DON'T WANT TO but...
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Introduction Greetings to all those who made it to this corner of the Itch.io website, this page is dedicated to our team's Game Project at Howest DAE! Our litt...
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PIPEDEMONIUM is now ported to GLES3 instead of GLES2 which unlocks new visual effects and performance upgrades such as: SSAO SSR Lens Flares Contact Shadows for...
Hello friend, I’ve just rolled out a new major update, and I couldn't wait to share it with you: Several much needed bug fixes Generative ambient music to acc...
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Introduction Hello (hopefully) future players, and welcome to the official blog of the hottest game of this year’s Course Game Project at DAE Howest! Our team...
Today we imported our models from blender into unity. after exporting as an FBX, we imported them into our scene and applied the textures we painted in blender...
Unfortunately, after nearly one year without updates, the project War Saints has had its development paused indefinitely. Reason: My PC went through a significa...
Hiii , Happy Chinese New Year! A new update of character introduction is here! I have to introduce you to the other half of this duo: Luna . It’s literally a...
Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game. Update 0.8.2.5 NEW CONTINUUM Can be unlocked to keep jump...
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Hi people of itch! I've released this experimental game where you can build strange places and create stories around them. The page will serve as a catalog, so...
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When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so no...
Been working on it for a few months and have a lot to tell, just clearing my schedule so I can have some time to sit down and get into it...
When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so no...
Greetings, I’ve been in the kitchen for quite a bit but now I’m ready to serve you all a meal: Additions: Added most of Limbo Act 2 into the game Made Arson...
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Hello to everyone reading this! Welcome to the Devlog for our game project: “Kayak” (name work in progress)! We are 5 students from Howest DAE, who are exci...
Introductions Hello, and welcome to our project for our course Game Projects at DAE Howest. We are a group of 6 members. Our artists, Sam, Brecht and Tijl, the...
Buff stacking — Golden cupcake buffs, merchant buffs, and anomaly surge buffs now stack up to 2 at a time. Both active buffs display on screen with individual...
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I did some major tweaking of the combat so that each of the fighters were distinct yet balanced. Thul-Zul does a teleportation instead of a dodge, which makes h...
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v1.2: Fixed a collision issue in the home scene, which caused a softlock (kudos to exr_879 for reporting it) Fixed a collision issue in the tavern scene, which...
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Hey everyone! I'm super excited (and a bit nervous) to share that Uncanny Tales: The Watcher is officially part of the Steam Next Fest right now! As a solo dev...
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Week 1 – Blender Modelling Practice This week I learned the fundamentals of 3D modelling in Blender by following a wooden barrel tutorial. For my portfolio ob...
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Welcome to Camp Buddy, the ultimate adventure for Windows 10 enthusiasts! Embark on a charming journey filled with friendship and fun, where you’ll shape your...
We made another patch, fixing some minor bugs and the clarity issue on Caterpillar's tutorial. WhereIsMyDad_v0.2.2 Patch Notes 24/02/2026 Improvements : Improve...
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You can now try ClawDash from your browser on both PC or Mobile! Since some older Android versions can't install the app, browser play is a great way to jump in...
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In this tutorial we were required to import our blender models from the self study module. To get these models into unity I first had to export the model in ble...
New design is in progress. Let me know in comments how you like it. Current version for comparison:...
Welcome to Golf It , your new favorite indie multiplayer mini-golf game that's perfect for friends, foes, and anyone who loves a good laugh! Experience the thri...
Just Fish is officially available in Early Access! Start your journey from a simple rod and work your way toward rare and Mythic catches. Upgrade your gear, inv...
Introduction Welcome one and all to our game page for the course Group Projects at DAE Howest! Our team consists of two programmers Ana and Aina, three artist L...
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My finished scene for tutorial 1 of KIT207! The Truck and food items were free Unity asset store models while the trees, bushes, bench, barrel and Casino were m...
Welcome to Regular Human Workshop , the zany gaming experience you never knew you needed! This delightful crafting game challenges you to create absurd human-li...
Been working on Moasïc for the past 3 month now and I can safely say that this is the most “gamey” game I have ever made. It’s a blend of ideas ranging f...
Hi all! Just a tiny second update today, to tell you we tweaked a couple of things on the builds, so make sure to download the new ones if you plan to play the...
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