Game Devlogs Page 537
I wanted to share a bit of the development process behind the assets for Kingdom Hex. Because we want everything to feel instantly recognizable on screen, shape...
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With this release I feel like the game is solidifying pretty well. I feel confident that the next release will be what I consider a Beta candidate. What this me...
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PART 1 (the Ruins) IS HERE After that, I'm gonna do Top Snowdin!...
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This is a tutorial of our game, if you feel confused while playing or cannot figure out our puzzle,you can check this video...
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The 4th patch for Offerings of Odin is now live. Main focus of the patch was controller support and preparing the game for touchscreen/mobile support. Changelog...
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It's been two months since LoJam 2025 when I initially made this game. I'd first like to thank anyone who has played the initial version in that time. It means...
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Hello, Update 1.8.5 is live Demo and full version updated (Windows 32-bit, Windows 64-bit, Linux 64-bit, macOS 64-bit and Web version) New "Multi-Level Up" syst...
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We Updated: Visual Inhancments : Improved Pointed Light's In every Object. Sound : Added Soundtrack's For the game. Added Menu and Gameover screen Added another...
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New characters ! New dialog !! New story !!! Biggest update yet !!!! Coming later this month (probably man idk) ***Shoutout to t0rnadogame for meeting the requi...
Mini update to hopefully further fix some players still finding game starting issues: Had another go at match rejoin logic and tested that it works; now if one...
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I created this game following a Zenva tutorial, however here are some things which I changed: Texturing some of the provided assets in Substance Painter Added a...
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The first update, it is a small one. It is mainly focused on changing the communication material: logo, cover, social media image, etc. But the game changed in...
Hello. Thank you for using War and Politics. Guiding you through the update. 【Update】 - United Kingdom added (playable country) You can now play as the Unit...
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Hello everyone! It's been a while since I released the initial prototype of Pilar IV . The feedback I received was incredible and motivated me to turn that smal...
Fixed the Drone not being upgradable past tier 1 Fixed CORTEX Scav runs changing your default CORTEX Settings...
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Uploaded Chapter 4 finally! I wasn't expecting the game to be over 100 MB of data, but it happened. I think the cutscene is to blame for it. If there's any bugs...
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I have some big news to share! After working with Unity for a while, I realized it just wasn't behaving the way I wanted it to for this project. To give you the...
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New update to the game; added lots of polish (read: important features that probably should've already been there) that I didn't manage to implement with the ja...
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Worldbuilding is fun, right? It becomes less fun when you have 28 unremarkable townships in a sprawling metropolis, and every one of them needs a name. That was...
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WEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLL ITS TIME yep you heard it MHM Productions has A YOUTUBE CHANNEL if you want tto check it out hers the LIKE! MHM YouTube...
We're finally getting around to actually making R&D worth doing. its being setup similarly to F1 Manager's system so that R&D is a constant loop that always bri...
Okay, so if you are interested in, here's a Linux build...
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Rai-Net Access Battlers from Steins;Gate but for PC and Online.
Added extra music tracks -All levels will now feature an 80's iconic music track...
✨ Neon Ricochet: Infinity is OUT NOW! Welcome to the Neon Chaos! Hello everyone! I am absolutely thrilled to announce that Neon Ricochet: Infinity is official...
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Previous version was 0.1. Version 0.5 fixed bug with tile spawning that made some tears spawn where tears already were, as well as grogs. This broke the functio...
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Fixed several bugs and game loading issues. Now this game becomes more playable and fun! Have a Codey New Year!...
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It's been brought to our attention by a couple of people that Itch has put a quarantine notice on Spellblade. It appears that this is a normal thing for new cre...
things to do: make code betterer. proper folderering. menus. scores...
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Each expedition will take place in a 9x9 grid composed of 81 hand crafted maps (picked from a bigger map pool for the sake of variety), divided in 9 3x3 biomes...
Hey guys so i finally was able to get people to playtest the game and made some final tweaks. Game now asks if you are arachnophobic (if you know you know) at t...
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Update 1.84: -Certain background pictures that didn't align correctly on the screen now fit correctly...
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Hello pupils! A very short update here, i have fully rigged and modeled the "sludge suckers". These fellas i've written down probably the most about, so it's ni...
Changes: Updated visuals Added special frames that apply debuffs Added queen disc type Gameplay tweaks and minor fixes...
No main game changes, just redesigned some of the training missions and rewrote some of the mission prompts. Hopefully made some of the core concepts easier to...
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Summary: Added the ability to sprint by pressing the shift key. Updated movement to adjust speed based on direction. Moving backwards now goes significantly slo...
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- Applied 'Drag/Friction' when first touching down on the ground - Continues applying 'Drag/Friction' upon first touch down to incentivize not constantly jumpin...
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First i would like to thank all the people that supported the first one, it's been a highlight of my days reading all your kindness, it was a great motivator fo...
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Pre-Alpha 0.1.2 brings a round of fixes and polish. The quest system is now complete and fully functional , ready to scale as new content is added. Translations...
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Hello! It’s been a while since I released the release build, here’s an update, additionally, I’m announcing a mobile port of Myrkwood: Offshoot, hopefully...
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Version 0.2.5 This was a quick update to fix some game-breaking bugs from the last update and to improve the loading experience. Now it will show a loading indi...
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/edit Today I worked on new content. I am adding a safe room at the end of the first chapter. What do you think about safe rooms in horror games? Do you prefer...
As you can see I did some art and some fixes :)...
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You have to survive!!!!!!!!!!!
im making display cases for my upcoming museum map where you can display all your rare and legendary collectable items :D...
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