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Game Devlogs Page 528

Update 1.1 is live
Major Update
UPDATE 1.1 NEW FEATURES Volume slider added to pause menu. English and Spanish translations unified. TWEAKS Bullet Speed is fully Working and Max Level set 2. M...
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Achievements Fixes, Missing Logic and More Cycling Text
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Shoutout to my good friend Anathra who streamed CFR from start to finish. His VOD will be viewable tomorrow. This was super useful because, as I was watching hi...
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WOW 120 downloads !!! Continue the journey : Crystal Throne Prototype 2
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Prototype I reached 120 downloads - thank you! Now whe story continues in Prototype 2 : Echoes of Epic Tales https://arthur-kotvickij.itch.io/crystal Thank you...
FNaF GB's Audio Update is out NOW!
Five Nights at Freddy's GAME BOY's Audio update is out NOW! Check out the new music, SFX, and Easter eggs on GameJolt and... well, here. The three songs added i...
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2nd Errand finished / 2do Recado Completado!!
El segundo recado está COMPLETADO!! ------- The second errand is FINISHED!! Nuevos personajes, nuevas caras, MUCHOS NPCs, muchas zonas nuevas, un mapa más ext...
Devlog 10 - Demo Work
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Game Design
1/1/2026 It's been a while since the last devlog. Most of the changes in the last 2 months have been bugfixes so that we solidify the demo build and wrap up bet...
Trigger Shooter v0.9 - Add Chain Lightning
v0.9 - Roguelike Start & Status Anomalies This version added randomness to the start and visual feedback for weapon states. Random Start (Roguelike) : Battle Mo...
Working out a render pipeline
Tech Discussion
I mentioned that I’m building a java client from scratch in LWJGL 3, this necessitates that I make sure my different “bits” work, now granted, I’ve not...
6 files — 2026.1.1-0
Taurus and Andromeda 1.2
Taurus and Andromeda 1.2 update Improved procedural description by adding semantic costraints to reduce the nonsense...
Another fixes... :]
Game Design
So, SNN 0.2.6 still with bug and errors... Sorry about that. Please, enjoy your happy new year 2026 untill in fix this game...
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Fixed bug :D
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fixed bug that skipped a part of the story the first time around :D now everybody can enjoy...
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small update
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Just added a small update to the game, also there is now a mac version...
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Re-estimating the Deadline for the Initial Prototype
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Game Design
I haven’t managed to get a lot of work done during the holidays. I’m going to try to finish the prototype by the end of the week. Continuing to work on the...
Launch
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Major Update
yep...
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Boykisser/Silly Cat
Fixed black rectangles bug
Several testers reported that sometimes an animation was replaced by a black rectangle. The issue should now be fixed. If not, drop a comment and we'll try hard...
Major Update: New Tutorial Level, Minor Graphics and UI Changes
Major Update
What’s new Introducing the tutorial level, it explains the main HUD parts and core loop. The HUD “Next” now shows upcoming affixes exactly in the same neo...
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New Update!
FNAU 1 got a new update, it's just a patch, the changes is that the game is more easier and some sound effects were changed. And the zip file is now updated to...
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Pixie&Robots Devlog #1
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Game Design
Happy New Year! We’re kicking off our devlog for the Continue Your Game Jam . The goal of this jam is simple: keep pushing forward on a game we’ve already s...
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Update coming
Major Update
Hi there! I guess some new content will coming soon?...
Helltaker inspired acrade
Port to Android
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Added build for android and support for it in web build...
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Santa trying to survive till 6am :)
Restaurant Fusion TD is out now
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Major Update
Hi, i am a indie game developer and i am making projects about making it better and my progression...
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🛠️ Bench!
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1
Postmortem
In this devlog, I’m working on Bench! , a mobile gym game focused on simple but satisfying bench press gameplay. The core mechanic is tap-based lifting — ea...
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v0.0.5 - Queues and workers.
Added in queues and background workers and a bunch of fancy routing logic. In this one I fixed some of the bugs introduced by pooling the network packets...
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Tilemapped
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Major Update
The game has been remapped to use a Tilemap, making changing level architecture more beautiful and easier to change. There have been a few QoL sprinkled in this...
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last update for season 2 is coming soon
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season 2 last update is v1.6 so that the next thing can be made...
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v.995
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Added experimental zoom camera & a collision-free placeholder building ,it's more of a suggestion than a structure. Also fixed the game refuses to start feature...
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Chapter 6 uploaded
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Major Update
Chapter 6 out of 7 is finally out! The script follows and concludes the story from the VN, with some changes that will be built upon in the last chapter. Hopefu...
Happy New Year + Discord, Emotes, and Other Teasers
Happy New Year! As we enter 2026 (somewhat begrudgingly), we wanted to take a moment to share our community discord and some teasers about the upcoming updates...
Happy New Year!
Happy new year! Just a quick patch to more properly fix zombie movement to not be affected by FPS or lag, plus the option to cap your FPS. I also added a few ne...
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Bug Fix!
After i played through it for the game jam (it was required) i ran into a bug. So i fixed that bug here. When you chos eto not do therapy in serssion 4 otr 5 th...
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Gamepads, Garlic Bombs, and the Nature of Time
Tech Discussion
Progress is continuing; the past few days have been both the change of the old year to the new and the change from old game systems to new ones! The past few da...
Menu Change
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Game Design
Look at the finished version of the start menu. WAAAY better...
v0.0.0c Fixes and Features
Fixes Fixed bug where selection indicator of Elevator buttons doesn't disappear on Cancel Fixed erroneous collision of Cafeteria tiles Fixed erroneous collision...
New, Smaller Releases
I updated the release builds and they are now significantly smaller. Also, the local AI chat streaming responses are faster. If your computer has an NVIDIA GPU...
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happy new frog!!!
Postmortem
Hi sorry for the lack of updates or really anything from my end this year i got been pretty busy and unmotivated in the second half of 2025. I've also been pret...
Added explosion sounds
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Added explosion sounds. Small sound when charge explodes without hitting the enemy and bigger sound when the enemy is destroyed...
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Version 0.9.550-PreBeta [January 1st, 2026] Changelog
[ADDED FEATURES] - Movie Creation tool now includes a title screen for your videos...
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CHEER SQUAD is now available on itch.io!
Major Update
Happy New Year! CHEER SQUAD has officially launched on itch.io! This is Chamber Software's first game, originally released on Steam on April 18, 2025. It is a s...
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3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
ux pass
I've finally fixed the dupe bug that was happening with the portals, and completed a UX pass on the menu elements and game board to make everything feel more ch...
Map Update and Minor Bug Fixes
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Added new map and made some tweaks and fixes to things addressed by the community...
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Balancing Issues - The Day 2 Death Problem
Quick update on game balance: Early playtesting revealed a problem: everyone kept dying on Day 1-2. Oxygen depleted too fast, power failed before players could...
Work in Progress: Input System Update
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Hello pilots! I am aware that using the mouse can currently interfere with character movement. To ensure a smooth experience, I have temporarily restricted the...
🚀 CLASHROIDS v0.4 - "Play Anywhere" update
What's New: Take Clashroids with you! This update transforms the mobile experience from "technically works" to "feels native." Whether you're on your phone, tab...
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v1.8.6: Laying the Groundwork
The Horizon What's coming up for Aethermancer v2.0? Enchantments are coming. Runes will be merged into the enchantments system. This is going to take a lot of w...
→Standard Edition added
EX-DRONES™Standard Edition 2.5.0. has been shipped!...
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TheSilentHouse Studio's Exclusives
Episode 3 – The Map That Wasn’t There: Unsent Words & Waking Places
Episode 3 begins with silence: the journal doesn’t respond, even when the kids try a “performative” good deed. That deliberate non-reaction is important...
Trembling Essence Devlog 12: 🫧Beta testing + Happy new year!🫧
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Heelllloooo and welcome new followers hope you all are enjoying winter break so far and early 🫧 HAPPY NEW YEAR!🫧 Here's a update of what's been going on b...
Heirs of Eclipse / Herederos del Eclipse
Major Update
Devblog Heirs of Eclipse Welcome everyone. Starsound is a small side project I made as a hobby to make a cellphone game simple but with soul to play on the mean...
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