Game Devlogs Page 477
The game is officially launched on itch.io. A new fun little strategy game...
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I updated the art and game-feel of Heart Dance!...
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Beat the rhythm
Features: New Intro map! Now you can Jump while sliding So, Jam's over! I'm pretty happy with results, and it really got me thinking, not only about purpleheart...
Some quick hotfixes: made it easier for Mites to reproduce (just need loam on either side and to be fed, instead of needing to be surrounded by loam) fixed Farm...
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I just put up a new build that tweaks a couple of the clues to make them more challenging. Posting an update about it so it doesn't turn into a Mandela Effect t...
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Puyo Puyo Arcade - Update 1.4 released! Hello, everyone! It's been a while! Today I bring the newest update to the game in a while! It's been two whole years si...
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Just changed the text on the Aztecs to be more readable!...
Date some monsters!
FR - Nouvelle video en ligne ! Présentation du gameplay et du nouveau graphisme ------------------- ENG - New video online ! Let's see the gameplay and the new...
- New and improved animations - Start menu - Settings Menu - Map changes - Minor bugfixes...
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How do you make a game? How do you make a game when your programming knowledge does not extend beyond simple loops and even simpler oop. For me AI became an obv...
I had prevented the save from working in the final boss fight, but it caused issues with saving after the Goblin Boss in the cave. I disabled what I had done to...
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Another update to iron out some stuff and make the game playable right here on this website! This includes a revamped pause screen with settings to better work...
Gluedeath is an RPG Maker first-person dungeon crawler, the sequel to Gluetech, and the conclusion to VOM. Do you need to have played VOM, VOM 2, and Gluetech b...
For this final week, (more accurately final few days) I set out to have my report fully written up and submitted by hopefully the end of Tuesday night. Due to m...
Added display of dwarf stats. Improved the way panels look so they are more readable. You can now switch between different skins in the settings. The skins are...
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Hi! This is a fix for the digidex that broke in the last version...
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Post-singularity squad tactics where every loss is permanent. Pitch 3-5 units. Turn-based grid. Permadeath—no reloads, no replacements. Units start unique by...
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As I mentioned on the game page, I'm enlisted in the military until mid-2027... After creating the Killers' Station game demo, I've been thinking a lot about th...
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Devlog – Support Class Spawn Bug & CTF ELO Impact Build Status: Investigating / Fix in Progress Mode Affected: Capture the Flag (CTF) Class Affected: Support...
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It was optimisated and was added 2 units spearman and swordman. Now the time of mine race to 10 seconds from 3...
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Added a bit of margin of error in the second part of the first level! It was meant to be a tutorial on jump control, but perhaps, I accidentally made it too har...
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Esta sera la ultima actualizacion del mundo de minecraft bedrock 2B8T Por cual see pude llamarse 2B8T 4. ACTUALIZACIONES Quitamos algunas partes del oceano para...
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ARCANUM — Development Log A Horror Tarot Experience for Android The Concept What if a tarot reading app became self-aware? What if the cards started reading y...
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2 new mini games added plus Farnsworth - Lady Henshaw's butler now offers assistance for new players...
We have a new update for you! Pluralys (Exp.14) has been updated to version 1.0.218 . Among other things, this new build includes captions for the main menu but...
There are a ton of updates this go round, so I’ll try to keep this brief. Long story short, there were lots of little updates, and some not so little updates...
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Hello everyone! devlog time?? So I forgot to post a devlog last month. Whoops. I wrote an entire blog post for it, but I never published it. Eh! Here's the one...
I wanted to share a quick update on Clickbound. For the time being, my main development focus is shifting toward a new experimental project called Falling Point...
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C h a n g e l o g fixed a bug occurring while rerolling relics (comment #15029530 ); added relics obtained through items in the Collection page (comment #...
2 files — 0.5.6
v0.12.2 Change log: -[Fix] Giving equipped items to container -[Refactoring] Add OwnerUnitId and OwnerUnitHistory -[Fix] Unit needs when placing item in contain...
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Added right-click to walk Volume settings persist when closing and reopening the game Major adjustments to the radio Puzzle adjustments and bug fixes...
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Hello yandere wives, We have just updated another version of the demo, which out title replaced. We're also in the process of preparing for translating the demo...
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I used AIstudio from google, I know, "why don't you just learn to code" but I tried for years and my brain is not wired for it. I'm a mechanical person, have be...
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Hey guys! We have a major update this time, alongside the usual tweaks! Starting with the big news - we now have bosses! 4 in total, each showing up every 5 wav...
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After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
GAMBLING! - Added Slots. Donations: Added a way to use solar energy. And some bug fixes...
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Eae! Primeira atualização do jogo! Essa é uma mini hotfix focada em corrigir alguns bugs que passaram despercebidos no lançamento. Aqui está a lista do que...
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Today i made some peacfull music and put this on itch!...
A godot game ive been working on (only features right now)
Here is it! My final devlog! This project was a great experience, and I want to show off what my process was during the semester. My main contributions in the a...
Flappy 0.6 is now available. This update brings several important changes and new features to Flappy including: Much more stable framerate (although there is st...
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The tech demo has been updated! It was pretty broken before, but after replaying it recently I wanted to give the Voice Finder prototype a proper send-off. The...
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