Game Devlogs Page 476
(WEB version don't work for now, I will fix it as soon, as I can) Hi everyone! A little laate, but there is a new update of Evil's Adventure just for you! Chang...
Bug fixes and improvements The main menu has been completely redesigned. It is now possible to start a new city directly from the main menu. A pause menu has be...
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This release changes sanity/insanity mechanics to have more interactions and differentiate from normal damage both in UI and gameplay. New Dreamwalker hero is b...
I added a spline mesh to cut the nav mesh to stop the AI from going on the island. I also added collision to stop the player from going on land. Kind of silly b...
Attention Employees, Management has received your reports regarding anomalies in the simulation equipment. The technical department has deployed a hotfix to ens...
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Oh man, I can't believe this game is finally out here! And with only a couple bugs! Bug fixes in 1.1: - Fixed various continuity issues. - Removed double Rima i...
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Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to...
There may be another follow-up update if any bugs are discovered, but here is a cleaned up 1.0 version of our game for the Falling Block Jam 2025. If you had it...
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Release! Yay! This week was the crunch for our deadline on the 17th of December. We added audio in the game, an ending & credits scene, as well as bug fixes wit...
We've added a brand new visual layer to Organomancer. User Interface Redesign The old steampunk interface had a harsh, mechanical appeal, but we wanted to bette...
Die Finale Matura-Arbeitsversion "NEXUS.zip"...
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Dive into the Award Winning action platformer NEXUS-Cyberbound
There was a serious bug in the way Unit Health button was handled if there was no unit selected...
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It’s been two weeks since the OBT (Open Beta Test) of Spirit of Nilda . The service is currently offline, and I’m fully focused on bug fixes, UI improvement...
Just finished our work on the iOS version. Can find it here: https://apps.apple.com/us/app/the-fathers-story/id6754260914...
Changes & Bug Fixes: fixed bug with walking near Hubble Mine in Hubble Town added preview item to some catalogue items (more soon!) minor UI updates added new q...
After two years of hobby development, Sepan and the Seven Flasks is now publicly available in version v4.1.0. I’m a solo developer, and I hope Sepan’s adven...
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This is the first version here. Basically, the game is ready. I'll update it often. Leave me codes to add or things to improve. Bye, love you all. -SpacesDev (X...
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With this version, we’ve added a lot of bugfixes and quality of life changes: The day and night cycle has been improved by making beetroot available as a heal...
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Hey everyone! so as you may know this was a game made in less than 24 hours in one sitting, now as I'd enjoy keeping the game how it was made I will be doing a...
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Patch Notes A lot of work this time around was focused on hit good detection and fixing bugs that were lingering. A consequence of fixing the hit detection syst...
When we started developing The Nameless City some years ago, gen AI images were a novelty. The generated images were a twisted amalgam of shapes that barely res...
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Hey there everyone! I just wanted to pop in and let you all know that the physical campaign for Gas Station Story is a success :D We've surpassed the minimum am...
Hello everyone! First of all, a huge THANK YOU to everyone who has played the game here on itch.io. Your support and feedback have been incredible during these...
The Game page for the game is now up! I've been imagining and planning this game for maybe a year and a half. Now I've finally started development. Steam page s...
Save files prior to Alpha-w10.02 are no longer valid If the last build you played was prior to this Immediately upon entering the game please overwrite your sav...
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Hi everyone, The first season for career mode is here, I'm really excited to see what you think. This update brings 6 new events and 2 new vehicles. Each event...
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Hello! We just uploaded a new version with the following changes: Script adjustments Added some missing audio files Updated the guide Now includes a PDF of the...
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Hello, There is a new version 1.6.8: Demo and full version updated (Windows 32 bit, Windows 64 bit, Linux 64 bit, Mac 64 bit and Web version) Improved ULTRA mod...
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Currently creating drafts of the next area in the game Mount Rikuroa, I'm creating this as I watch a gameplay video so it can be difficult to map the level out...
A new game mode has been added: In this mode: -Players will continuously build their army by choosing from three random options. -The castle no longer gains res...
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Hi! I made some tweaks to the game to make it a little bit easier to play. ROUGH power cost reduced from 50 to 10 COARSE power cost reduced from 100 to 20 1:1 p...
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This game kicked off a bit bigger than expected. Thanking you very much for your support and interest in the project. You guys rule. Apologies I had to put a pr...
Hey! Thank you all for your support of my project. I went through a long and rather difficult period, and I wasn’t able to focus properly on my game. One thin...
Hey everyone! I’m officially resuming development on Xianxia Idle 🧘 ♂️⚡ After some time away, I’m back working on the game and preparing the next u...
New relase 0.5 - Windows Changes since 0.4 : Core gameplay expanded: added color-based mechanics, added collisions New and reworked levels Other: New game logo...
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ESTAMOS PERTOS DO FIM!!! - sprites e musicas reescolhidas (obrigado Some Weirdo ) - agora a tela é 4:3 (durma com isso) - som de estatica melhor para os ouvido...
I've been recieving bugs of the game acting wonky- So Imma pray that this works! RPG maker has a specific deployment feature that pretty much "removes" any unus...
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Hola a todos, Ya está empaquetada la nueva actualización de la beta , la cual estará disponible mañana 20 de diciembre . En esta actualización se realizaro...
🌿 What's new in version 1.1.0: - A new button has been added to the upgrader to open the shop. - The shop now allows you to purchase hats, remove a hat, and...
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As I approached the final character design sheet assignment, this is where things began catching traction. The earlier stages of constructing a character given...
Vortex Breakers is almost ready to launch, but I almost released it with all the game testing controls still active! XD There were buttons to let me change powe...
In this video I show how an input bug that seemed to require more complex code was instead fixed simplifying the assumptions and unifying several situations int...
[FIXED ISSUES] - Alpha Start and Alpha End sliders not working from Whistles Component in Firework Workshop, it is now fixed...
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Juuuust been sorting, transferring and installing files for 4 days. (T_T) So game assets are more accessible for me to work with on phone. As I do that, here's...
Hello everyone. A game breaking bug was just discovered in Chronicles Meteorfall v3.0.5.3. For now the version has been downgraded to v3.0.5.2 while I work on a...
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The community has spoken! Following the recent character outfit poll, the winning "Graceful Gearhead" design is now officially in the modeling phase. This outfi...
This update focuses on giving Slimeheart a stronger identity and more personality. 🎨 Visual & UI Overhaul Complete UI redesign for a clearer and more cohesiv...
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