Game Devlogs Page 460
# **__Update: -Overture-__** **General changes** - Class engine UI are now centered and at the bottom - Cirenan Singularity variable appears at the top now **Re...
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This project aims to fulfill the requirements of my postgraduate studies in Data Engineering. So, if you ask me if it collects data, you can bet it does. I am u...
Just uploaded a small update with some minor fixes and adjustments FIXED - Killer sometimes getting stuck in one of the factory rooms FIXED - Not being able to...
English version of my little project. I think english works better on this kind of stuff. Would love to find a bitsy italian community tho :(...
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Hey folks, a number of bug fixes and changes in today's patch. A few notes worth checking out as well so make sure to read through the changes! Changes - Extrac...
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Como prometido, um bom tempo sem atualizações. Essa atualização ficou pronta a tipo, uma ou duas semanas atrás. Só esperei mais um pouco e adicionei umas...
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Say Hello To Version 00.00.03 And Don't Worry We Have Lot's Of Things Planned But We're Not Going To Reveal What Those Are Just Yet, So Stay Tuned. New: Chapter...
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You can change from fullscreen to windowed mode pressing Escape key on computers Smiley icon added to executables Big game balance. You can get twice of your li...
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Art Style Work is starting on the first world for Dylan the Spaceman using the Scorpion Engine rather than the old Amiga Reality Adventure game creator. This me...
Added jump scare. Some balancing New lore...
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Post apocalyptic clicker horror
I've updated my game's demo to include a sandbox scenario where you fight the first mini-boss of the game. Check it out! You can also watch me battle this mini-...
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Here's the map of the starting area! Sorry it includes some content not yet accessible. I pre-make a lot of content in order to ensure we have future updates. N...
A few years ago Welo decided to make an update for the game, and it got finished today. The game is now more polished than ever before. Check out the full chang...
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This may look late for you but as it's still January 3 for me, today marks the one year anniversary of the release of this game (not Jan 4 as said for the relea...
So in this new update, I've now added some hats the player can wear now! I added a hot cocoa mug as one of the hats as well as a blue and gold beanie...
UPDATE 1.1.1 BUG FIXED: Current wave still adding and counting after Death (on Death Screen) solved. ACTUALIZACIÓN 1.1.1 BUG ARREGLADOS: Solucionado el bug don...
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Hello everyone! We're releasing Update v1.0.1 today to address some minor issues and smooth out the gameplay experience. This patch focuses mainly on balancing...
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1. Combat XP and Rewards Fixed Previously, the combat victory logic was split between an unused closure and a main handler that was missing the reward applicati...
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QOL Improvements Bulk Buy Options: Save your fingers! You can now select buy amounts for upgrades. No more clicking hundreds of times to level up each time, sor...
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What started as a personal tool, I figured I’d share this project on here for convenient web access. Most MIDI editors use a sideways piano layout. Hence why...
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The journey reaches its end ! Hi everyone ! I’m incredibly excited to announce that the final version of Mind Control is now live ! This update marks the comp...
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- Changed the controls ( Flashlight is now (F) and Interactions is now (E) - Added resolution scale to the main menu (incase of lag) - Android port...
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Added many new screenshots to the game page...
The final chapter in the E2 saga!
Cube rotater now haver android support yaa!...
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This is my first game in godot and overall my first game ever. i wish some small content creator will see this.
HI, EVERYONE!!! GREAT NEWS! The long-awaited updated demo of Jest Messters is finally released! This updated demo features: An item-collection feature (that dou...
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Happy new year everyone! Unfortunately, I have started off this year with a headache and a sensitivity to light… I’m starting to do better, though. I’ve a...
Hey everyone, Alongside continuing work on Tower Master , I want to officially announce another project I’ve been working on called Interdimensional Detective...
Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
The spirit Box, Radio, and Jukebox should no longer flash in and out of existence when first turned on. Reworked how Hunt Ghost speeds are determined, making ve...
I wish you all a Happy New Year 🎉🎆 Hope you had relaxing holidays . I spent the last month working hard on the visual novel so that it can be released in...
4th update since release, this time fixing bugs in the Competition system...
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Happy New Year, everyone! As we step into 2026, Shattera has been in development for nearly six months. This time has flown by, filled with its fair share of ob...
Hey everyone, AgentQuack here. As you may have understood, I don't update Gorilla Has A Gun anymore. I have started working on a brand new project, a spiritual...
Happy new year, everyone! So. What is happening? It’s been about two or three weeks since we casually uploaded "Mis Amigos" here. We sincerely uploaded it thi...
Hello! WIP 74 has just been released in discord and itch.io, and it includes the first iteration of singleplayer! it is a simple enemy wave survival gamemode, a...
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Рус.: Привет всем. Это будет небольшой пост. Прежде всего хотелось бы сказать, что с рабо...
Making a visual novel is a ton of work. There's only the two of us in charge of writing, coding, and all art assets. We love what we're making and we're excited...
In this version, The settings Have been revamped... again. A tutorial will be coming soon I swear. Added "Advanced Settings" Contains How to get to the discord...
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Qt bumped to 6.10 Dependency to QtChart removed Better design for down/load progress in options dialog Some minor improvements on the configuration layout Open-...
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🌊 Deep Sea Explorer - Release Announcement Hey everyone! Today, I’ve decided to release my new game **Deep Sea Explorer**! ✨ 💙 Have you ever witnessed...
Hello Stranger Land explorers! I am continuing to improve the game based on your feedback. This update focuses on stability, game feel, and immersion. Here is w...
I've fixed a bit of bugs and oddities with the game to improve the experience for non-ZDoom ports. Fixed "Missing AMMNUM0" error that crashes BOOM 2.02 on openi...
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Hi There, I’m pleased to announce the official release of Hollow Hills National Park. This release is ‘content-complete’ barring any major bugs or optimiz...
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