Game Devlogs Page 456
hi, its austin. im still recovering from the holidays with a persistent cough. i want to provide an incentive for players to visit previously completed stages...
Hey folks, lots of stuff in this one. The big thing is that I've now introduced (optional) extraction mechanics! Let me know what you think if you try that out-...
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Its just an fix that might be because of opengl compilation issue validation...
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progress has been a bit slow these past few weeks due to the holiday and general laziness. The few changes that have been made, however, are quite big, mainly s...
Various Bug Fixes Text Fixes...
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A Turn Based Fantasy RPG Inspired by Dark Souls.
Lycanroc (Midday Form) range increased by 25. Lycanroc can now change forms at level 100. Hidden Pokémon can now be unlocked even while a wave is active. Fixed...
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Hi folks! Finally an update worthy of mention. Several bug fixes and improvements done and on the horizon. Stamina lost is now visible across the screen. Sound...
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This game is designed to be entreating, exciting, and thrilling. This game had to be changed so many times by theme weather it be a space game or mainly focusin...
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Soundtrack by logic moon on freesound.org I’m aware of the audio issues in the web build btw, I just wanna get the sound design down for the story so far befo...
Just pushed a significant update to the game, focusing on making the fielding and match logic feel as authentic as possible. Our fielders have finally attended...
This is the experimental challenge mode... with just one "level type" which gets randomly generated. The reason whyI don't implemented it into the full game is...
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Cleared up a few dialogue lines. Also decided to make this public. It's not much but I thought I'd let it be seen :)...
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A new build making it more playable than before. Fixed some big bugs: Added a better boost and homing. Made so the player would "stick" better to the ground and...
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01/08/26 did more polishing and bug testing for full 1.3.6 release adjusted some late level upgrades in WFR event tested further and fixed some bugs with new Da...
After getting multiple notifs from folks that 'the encounter rate is too damn high', I have decided to go and make all the maps require more steps on average. M...
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UI Polish & Navigation Overhaul Bigger, Bolder, and Better Navigation. In this update, we focused heavily on Visual Clarity and User Experience (UX) . Navigatin...
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The usual yearly update, The justice members have been added along with their first year and a bit of streams. There's now a mode to limit the videos to just th...
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Flying Ball is officially out and already picking up momentum — here’s what the launch page looks like! It’s a fast-paced arcade dodge-runner where you fl...
Hey everyone — the Kickstarter for THREADWEAVER is now live! THREADWEAVER is a fast, dark-fantasy roguelike where living thread magic lets you shape your buil...
Hi Everyone! I wanted to give a few updates on the push towards the official release. It has taken longer than I expected, especially because the game feels oth...
Small Update – Map Expansion & Menu Added This update brings a few small but important changes. What’s new: The map has been slightly expanded . A menu has...
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continuing the patch bonanza! ignore the previous diamond fix. it was fake. it got WORSE. this time the fix is real. Changes: Proper fix for infinite diamond gl...
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Hey everyone! I'm pleased to announce here that the game is ready. HARD TASK CRISIS is Free To Play Now on Browser In this game : You have to take the managemen...
Hello! This post is to clearly and directly explain what data this game collects, why it is collected, and what is NOT collected. This project is part of an aca...
Hello guys! I am making a new PC game called "For Slime Stakes", which is a game about slime race betting with strategic elements. My idea of creating this game...
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The Blood Vision Voodoo spell now lets you see through walls if you have 50 Voodoo skill, and alcohol now recharges Meta. Stacked with booze's insanity treatmen...
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New multiplayer hotseat mode (thanks to @kevin_korslund) PR #37 For the mobile version, switch to Godot’s “compability” renderer to better support older d...
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Hello anyone reading this, Louis here! I am EXTRAORDINARILY EXCITED! to finally drop Bag of Legends ! I’ve been grinding on this between university classes, a...
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Quickly learning how easily things can get out of alignment in complex games. We had some small but serious bugs pop up in the early going based on some last mi...
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Thanks to the testers out there for taking the time to kick the tires. Got a quick demo update with a number of bug fixes: - Fixed issue when loading Caravan mo...
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Elaine's Memoir has been expanded and is now complete Added True Impossible to Boofie's Bunker (i legit dont think this is possible lol) Changed/Simplified the...
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✨ Visuals & Effects (Way Better Now) Hooked up new shaders for scoring and FX. End-of-turn bonuses now visibly multiply with stronger, clearer effects. Cleane...
Secret 6 can now also be unlocked in hard mode. Tuffum's Enemy Tips now correctly describe him as a "pink" demon. Custom and Endless mode are now both available...
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ENGLISH Hi, humble soul reading this. I'm Celeste, an aspiring videogame developer. I will begin uploading my university videogames for you to see. It's sad for...
Changelog Improved anti-aliasing. Fixed issue in web builds that made them unplayable. Enabled music streaming for web builds to prevent occasional freezes when...
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As of today, I was able to publish Slime Arena: Idle RPG on the Play Store. You can play it on there through this link: Slime Arena: Idle RPG - Apps on Google P...
I have uploaded a new version. It has the following changes: -Better Wall Collision -When sliding down a well, letting go of the stick or pointing away from the...
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Fixed the bug in Human village map where reporting a certain anomaly in alley makes the yard able to spawn multiple anomalies there and also makes alley unable...
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New uncompressed version of the game for hard drives. Will load faster than the files on the ADF...
Neo-Enigma will be a high-stakes platformer set in a futuristic city under siege by colossal robots with unknown origins. Try the demo now with the frist two ro...
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- Pause menu fixes - Rewriting Chapter 1's dialogue - Items are now collected by colliding with it - Made Chapter 7 less harder - A lot of mistakes fixed - Dial...
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This game is still in development. Most of the functionality is done and ready for testing in early access. One core feature remains to be implemented - social...
This is a fairly small update, and the changelog reflects that. made weekend menu a point and click thing mobile version compatibility adjustments...
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