Game Devlogs Page 34
I will add a dessert section next week...
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Some force is stopping me from making level 2-4 plz help me :CC its so sade and im dying...
🇺🇸 UPDATE: "RADIOACTIVE STINK" (v.1.1) The Void has evolved! This update introduces an all-new mechanic - BEAST RAGE , along with two unique predators wit...
Updated graphics and sounds...
BE THE BLOB. GET THE STICK.
A new update is now live! This is a smaller patch focused on polish, stability, and clarity improvements based on recent feedback. Version 2.0.3 Includes: • O...
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Fixed critical bugs: Fixed handling of stairs on level 1 Fixed the trigger for the first encounter with zombies Fixed infinite enemy spawning...
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1. Introduction Thank you for following the development of my project! I am thrilled to announce that I have updated the text generation engine to the latest "g...
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OverThrust: the story so far: I loved playing games like this in the 90's. V-Wing, Wings, KOPS, AUTS etc. cavern flyers were awesome back then. When I learned h...
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1. Introduction Thank you for following the development of my project! I am thrilled to announce that I have updated the text generation engine to the latest "g...
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1. Introduction Thank you all for playing. Today, I have updated the game’s text generation engine to the latest model, "gemini-3.1-flash-lite-preview." With...
In the last devlog, I talked about the huge performance overhaul that rewrote the logic + rendering engines from the ground up (190x faster logic, multithreaded...
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Claim: This week I completed making the loading animation and moved the "Make Loading Screen" card to the done column while also putting the "Make Pause Menu" t...
So after some feedback I got from friends, I'll try to start developing my third prototype for Crystal Funkadelic. This time, I'm changing the format of the gam...
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The upcoming version adds more content around the chicken quests (including chickens!). There should also be some performance improvements for any computers tha...
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This week I Learnt to make and animate a little man I call: Funky Boy! The way to create this little guy was first to follow this little tutorial series by Imph...
➡️Fishing is located inside the goblin forest zone in the world tab under actions⬅️ The waters have become much more lively! A major update to the fishi...
Update 1.1.3 is now live. This is an important update that addresses multiple issues reported by players and improves overall stability and performance. I stron...
2 files — v1.1.3
I am working on more controls and ways to fight back. i had a comment say that only having a firearm is fine but sometimes they wished to use a melee. as i am w...
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Haunted Lands launches on March 10 on Steam. Release on GOG and EGS is also planned though at the moment I can't 100% guarantee that the launch will happen on e...
I'm not proud of this one, simply because it's a rushed one. It's good progress but the quality has dropped compared to the other days. I apologies for the miss...
Hey everyone! Thanks so much for all your feedback and support today. It's so affirming and surreal to see you play the game, enjoy the game, and talk about it...
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The 0.3.0 demo build of Gorilla Gauntlet is now available for free on Steam! https://store.steampowered.com/app/4160280/Gorilla_Gauntlet/ Highlights this build...
Added 3 new items of different rarities that can be used to gain bonus stats. All of them can be saved and used at once to stack the time duration. -Chum Bucket...
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This update focuses on visual polish and display flexibility: resolution support, card art templates, and better environmental effect visibility. Resolution & D...
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BUILD 1772.7512207031 "Launcher" reactivated and some bugfixes now the user can select on startup if the user wants a fullscreen(window) or a desktop window (si...
Track Star — v0.3.0 Release Notes Preseason Goals & Perks Each season now starts with a goals screen where you set objectives before the first meet. Hit your...
Two small changes: 1. I made it so accuracy is dependent of when you hit notes (timing) rather than their position. 2. You can now get an S and an S+ by full co...
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Bugfix menor: - Se arreglo un bug que impedia pasar el nivel 1...
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Flappy Epstein - Release Flappy Epstein is my take on the classic flappy-style arcade game — but with actual progression, upgrades, skins, and an online leade...
Gameplay is coming along for this game! I'm getting pretty close to having a finished level. I'm hoping to have 2 levels finished for a demo release, so be sure...
Version 1.1 of Spider Land is here! Spider Land is getting an update! And it's a good one. I've added support for controllers (meaning you can now play it on St...
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If you enjoyed serving tea to cute cat patrons look out for round two! We have slightly extended the length of our demo by bringing each cat back into the shop...
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Hi everyone! As promised, v0.30_02 is here! 🚀 This is the second part of the v0.30 update — basically, everything I planned for the original release but di...
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I made some huge spelling and grammar mistakes but I finally went in and scraped some of them for yall! Added an extra scene for good measure!!!...
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VERY IMPORTANT UPDATE!! As of now, The Collective Mind is expected to be released in chapters rather than one large game. This is done to bypass the 2GB file si...
It's time for a new build. The game has been remade from the ground up and we've transitioned into 3D environments. - Combat has been completely reworked into p...
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Fixed some bugs with the mayority of the levels, and balancing...
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REBEL HEARTS alpha demo updated to build 0.192. Previous issues fixed. Counter-Attack system re-written. See readme.txt for more...
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# Making a Tycoon with AI (Day 10) Hey everyone, me again. So we're already a third of a month into development. And today I'm coming to you not so much with ne...
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If you'd read the previous update you'd know I was not happy with it since it was rushed and unedited. So, I fixed it. I rearranged the whole scene, took out so...
The Lemonade gun is getting modifications! Ammo will now be bottled lemonade rather than mix. This provides incentive to purchase the expensive yet weak healing...
Recently I published my small puzzle platformer for the Brackeys game jam called REPL . I guess it's time to share some of what I've learned and what I could ha...
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After nearly 2 years we finally are showing off some of our progress as a team! Here's an idea of the changes that we have made: - New level design - New invent...
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Claim: This week i didn't move anything to the done tab and didn't move anything new to the in progress tab. I am still working on the gun enemy. (too many bugs...
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