Game Devlogs Page 176
I figured out why the paths weren't making a nav mesh. Apparently they are considered dynamic. Merged them into a static mesh and it worked. Also gave all the b...
After a while I finally finished re-writing the script into a game format yippie !! I kept on procrastinating (oops), and most of the struggle is because I suck...
Added Wooden Longbow. Added Wooden Arrow. Added Item Consumption, and Inventory Slot checking systems. Added a new passive Defense/Block/Dodge system that is al...
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Claim: This week, I moved the “fixing the pickup mechanics” card to the done column, and I began working on the “Stove recipe cooking mechanics” card, w...
Made it back to my 1k words. Finally! In adding stuff up in the demo and I feel much better about it now. It was way too empty with the customization choices th...
Don't be sad, Adventurers! Sadness will clear the Dungeon's enemies with its increased speed. But it seems they want to avoid your tears as much as possible. Le...
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v07 is out and its another significant update: VERIDIAN CONTRAPTION — CHANGELOG ================================= v0.7 (2026-03-17) ----------------------- Of...
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Hey everyone! Today I want to pull back the curtain on one of the more involved systems we've been building for Project Arcade, the Missions system. It's the ki...
Release Notes (Ver. 2.2) Hello everyone, this is Miyoshi Shizuka. In this update, I have introduced the unique “Emotion System” as a core feature. In additi...
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Although I won't be posting the update today, I am making this post to explain my recent absence. Problems: I was very sick and genuinely did not feel like doin...
Game 1 - drifting game - grapple cars This game would be a simple racing game but with a twist(thanks jesse). You drive a sick looking drift car that has a grap...
Anita Rita God Mother Step Mom Cinderella Dad Narrator...
After collecting feedback, communicating inter-team and inter-self, we realized we needed to adjust our concept. We needed to make mission progression less rand...
Hello there, my dear adventurers! Bringing to you the latest patch, III.17. This comes with less bugs, which were popping up when using Shrapnel Ring and the ne...
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Fixed an oversight related to the new inventory UI optimizations Fixed NPCs not being able to interact with objects if a potential location change is detected o...
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v2.8 — Sound Overhaul + Lab Notebook PDF Export 2026-03-17 Sound overhaul 🔊 20 unique synthesised sounds — every reaction type has its own distinct audio...
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Now that the Amare Games Festival is over, I have uploaded a new build! Changelog New content: New expression for Jae (he won't be smiling all the time now) Add...
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Devlog – Beta Release Our Beta build is now complete, marking a major milestone in development. Compared to our Alpha, this version focuses heavily on polish...
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Update 3 ## 🐛 Bug Fixes - **Party portrait selection:** Portraits can now be selected by clicking anywhere on them (previously only the border worked). - **D...
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Updates Summary 1. Lobby Screen Renewal The existing minimap-based lobby has been reconstructed into a canvas-based, fixed-standard isometric city image. 2. Tab...
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Learning how to use Butler to patch my game. And kind of failing... Please bear with me if there is some dust and debris. version 1.01 corrects certain text and...
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As development on the game nears its conclusion, we've started to move more towards polish and tuning, and focusing more on the overall transformation we hope t...
heyllo, so new big update that add a few things, no big change but more quality life thigs that can be cool i guess so there a list New main menu 3 save slot to...
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Patchnotes: v4.0.0.2.7 New Enemie Sprites. New Boss Sprites. New Skill Assets. added Reset Skill System. v4.0.0.2.8.1 Added detailed skill information to the wi...
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General changes: Hard Mode enemy move speed bonus 200% => 150% Upgrade changes: Ring of Void Kill threshold for proc, 7 => 4 Blood Bag Lifesteal 5% (+5%) => 3%...
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This is basically a joke project I'm using to learn more about Unity and Coding. I'm working on adding levels and more content, which will be built and posted a...
killer chat! expanded edition - month 1 and 2 alpha build out now! 💌 🔪 what you’ve been waiting for 👀 … help us playtest the alpha edition of month...
This is a strategy game inspired from chess and go games You have an amount of money that you use to buy military stuff You position your units to attack the en...
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Changelog v0.1.1 - 17/03/2026 Bugfixes Prevented crash at the end of chapter 1...
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Experience the first chapter of the Rizz of Zak trilogy- now on your phone! The year is 2108, you are an agent of the MFBI (Modified Federal Bureau of Investiga...
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I'm so happy with this new update, I have 8 holes, just need to design a grand finale for the course. The two player mode works great, and I even designed a bal...
Hi guys, just uploaded an updated version of the Demo! It includes a few tweaks to the music and sfx, so please feel free to check it out if you'd like! Full re...
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CONTENIDO NUEVO en esta nueva BETA 0.9.9 hubieron mejoras graficas, mejores Jumpscares y una mejor jugabilidad! ahora hay dos cámaras nuevas, las cuales retras...
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Updated XTRogue alpha version v0.0.2 - Tidied up data files (Incompatible with packs made for v0.0.1 of game) - Improved UI and fixed bugs of the xedit modding...
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It's been months in the making, but Roguefort is now officially available to wishlist on Steam . Roguefort started as a strange little idea for a traditional tu...
I never made a game before, nor coded anything significant. I also didn't, initially, intend this to be much of a game at all since I had started making it with...
Here’s the new cover art for Hauler 64: a cute space Shiba Inu. I drew it with a €15 third-party pencil on an iPad Mini with Procreate...
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Dear Devlog, It's been a minute. A lot has changed. Looking back at the first playtest of the game, the progress made feels like night and day. I'm proud of the...
Based on play tests and feedback from friends and moots, we’ve made some improvements to the game! I may find time to squeeze in a few more tiny things before...
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Hello! First off I just want to say thank you for taking some time to play the game! Second, it's come to my attention that this game has some bugs, thanks to t...
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Added: -Main menu -Settings -Cheat Codes Changed: -Slot machine model -Posters size...
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Changes: - Replaced ai-generated Itch.io page background with hand-drawn one. - More consistently refer to the player knight as "you" or "Pelliverre (you)" Fixe...
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fixed script entry for xbox controller use, now controllersupport (xbox) is set active...
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I've got some more work done to our environment - trialing lighting right now. This is supposed to be evening-night state (random gameplay snippets here in the...
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I've made some good progress over the weekend, and hope to achieve more over this week! Here's what's been updated: Pickups have been added as part of a "Collec...
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v0.0.8 is out now Release date: March 17, 2026 This update is mainly focused on improving the game’s UI, smoothing out navigation, and fixing a couple of impo...
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Hola, hoy traigo un parche que contiene: Resolucion de bugs Mas remodelaciones en el menu Nuevo nivel llamado "Lost Hero" entre otras cosas más! nos vemos en l...
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