Game Devlogs Page 16
Hello everyone! A new update for the Gunther Aims demo is now live. This patch focuses on visual flair, combat feedback, and diving deeper into Gunther's troubl...
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v2.0 Patch note | TUTORIAL update Added: Bug report button added to the pause menu New tutorial system Scissors usage tip New achievement Three new ambient musi...
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NEW FEATURES: The long-awaited "unfaller" component has been added! Use it to turn falling domino waves into "unfalling" waves that behave in reverse, propagati...
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Hello everyone Today, February 20th, is the one year anniversary of The Mysterious Thief Forget Me Not releasing!! It still feels like yesterday I finally pushe...
Small Dev Update I've been hard at work, self teaching 3D modelling and Animation. Scope creep has loomed around every corner, so I've instead leveraged the bri...
1. Core Player Mechanics Movement and Dash Player Radius: 10px Base RAM (Requires 1 for Dash): 3 Max Base Dash Range: 450px Dash Speed Multiplier: 2x Time Dilat...
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After a long development journey, the demo for our new game, "The Angel's Devil Tail" is finally live and ready for download! While we still have a ways to go i...
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This is the first public milestone for an upcoming voxel-based sandbox game. Built from the ground up in Unity , this project focuses on high-performance mesh g...
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Let's Learn! has released on Itch.io as a public concept. I want to test the viability of hosting Let's Learn on Itch as opposed to a dedicated web host. The it...
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This update for Bougainvillea : Improves Upon the Audio Crackling issue in the Web Platform Improves upon the scaling Issue when the game is in full-screen mode...
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Escribo estas palabras desde mi lecho, a apenas unos momentos de descansar tras esta última victoria. Finalmente se ha logrado: el juego funciona en versión d...
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Demo Patch 1.1.17 - Bug Fixes Fixed bug with Kill X Enemy Objectives not counting up Altered Rewards Screen Fixed bug with infinitely respawning card drops in m...
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It's been a quiet week or so (no it hasn't). I've been pondering. (Oh, quick note, every image included in this post is wrong or bad in some way. This is on pur...
So, I've been working on setting up CH15 as well as CH16, and have finally started actually writing CH15 since the start February, but I suddenly remembered I'v...
¡Gran noticia! Nuestro juego HouseLand ya está disponible para dispositivos Android. 🎉 3 niveles disponibles para que pruebes tu habilidad y tu hambre de d...
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- add settings menu - fix endless mode...
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woof woof sheeple
[English] Check out the new features in v1.1: [cite: 2026-02-11] Improved Readability : Updated colors in key text elements to make reading easier during the ac...
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Resumen General En esta entrega por parte del diseño de nivel, comencé a trabajar con modelos para dejarlos como placheholders con el objetivo de poder tener...
Hi Diapers Club Members! The biggest week on Steam is finally here! We are incredibly excited to announce that Slots & Diapers is officially participating in St...
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I have finished the multiplayer logic, without taking into account the balance errors in units and one or another visual, the multiplayer can now be played! Now...
Hi folks! I'm coming to you with a belated wrap-up devlog for January! I last updated the Patreon/Ko-fi demo on January 28 with Galahad's after-party scene comp...
EVOLUTION OF THE NEXUS [ DEVLOG #02: THE GUARDIAN V1 PROTOCOL ] > IDENTITY_CREATION_PROCESS The creation of Guardian V1 started with a vision: a loyal military-...
⬡ AIsle: A Strategy Game of Trade, Territory & Conquest Build settlements, wage economic warfare, and teach an AI to play — all on a procedurally generated...
added some new endings and some more choices, also a reset button for quicker reset access...
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This week I recreated Wrest Point Casino in Blender. (and a barrel to learn the basics) The model is one mesh with one texture, so it's one single piece. Refere...
Bloodthirst is out! The first quarter of the prologue has been released :3...
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After working on Get Off My Property for 16 months , I finally created an Itch.io and an X (Twitter). I knew I was subconsciously avoiding showing my game to th...
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Set up the itch page. The basic control of the player, canvas system, sound effects, and two starting scenes has been implemented...
First of all, a huge thank you to everyone for all your amazing support! We’re excited to release demo update 1.0.3 today. You can grab it on the Steam Clicky...
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Sorry Everyone I some how had the wrong download up . the new download is ready . Please Enjoy !...
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Build v0.72 ---=Changes=--- - Most bosses are now immune to knockback - Added Stone Golem monsters to Old Forest map (No monster skills yet) - Lumbering Golem -...
Fixed a bug that made getting Hadri's high indulgence ending impossible in some circumstances. (Accepting bug reports of any kind!)...
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Beta 0.04 Change Log -Added Pollution to the game. You can no longer burn coal with impunity. -Added Sickness to the game. If your environment is too bad, your...
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Wishlist the game on Steam now! Steam link : https://store.steampowered.com/app/4283720/SKY_DRILL/?curator_clanid=4777282 As of about a week ago, SKY DRILL has...
It's crazy that we're already approaching a whole year since the last time I've updated Firebrand Dash, and even further since I started working on this game. B...
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There are now new enemies in the game including a shotgun and rifle enemy that work the same way the guns do when operated by the player. I also added waves, th...
Hello, Hi, Salutations. It's been a minute, hasn't it? I won't waste any time kicking rocks around about how I've been absentee for a bit. This is Aquarium's la...
Updated the village to add different paths. Updated paths to allow for different static meshes. Fixed issue with magic forest so that it doesn't keep disappeari...
New characters: Dr. Mink, Klay, Dee, and Squealers Chief New Stages: Police Station Entrance, Sin's Apartment (Empty), and Brok's Apartment Outside. (Also made...
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1. added a new game over screen special for dating mode 2. improoved writing to make certain endings more clear 3. fixed wrong endings being triggered 4.fixed b...
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This isn't really new news, but it is here, I've been solo developing a game for about 2 1/2 months now! So here's the announcement for my in development offlin...
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Try to find a way back home and avoid new dangers lurking in the shadows
Update for Feb 22, 2026. Hey, hey. Actual progress! A lot of bug fixes and getting hings to work, but that's still progress, ba-beeeeeeeeeeeeeee! * Updates to c...
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The Big Penguin in Tasmania is a 3-meter-tall statue located in Penguin, a town on the Northwest Coast. It is a popular roadside attraction that frequently "dre...
made a simple barrel from https://www.youtube.com/watch?v=HggtU6Nzlao it was a simple tutorial that teaches the baisics with UI eye ball guy is done by me its a...
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Devlog #1 – Backyard Gnome Racing We are a group of 6 people working on a couch multiplayer game from scratch where speed isn't everything to this race. No...
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Completed the main menu... Almost. I have to change the music because I don't like it right now...
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There is now a linux binary as well. It is build with pyinstaller. Getting linux binaries for python working, has always been a challenge for me. So if the bina...
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- Added more levels to the Great Plains to smooth progression and lower difficulty (you can skip levels if you want, progress at your own pace) - Fixed office s...
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